graphene/vec3.rs
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// Take a look at the license at the top of the repository in the LICENSE file.
use std::fmt;
use glib::translate::*;
use crate::{ffi, Vec3};
impl Vec3 {
/// Initializes a [`Vec3`][crate::Vec3] using the given values.
///
/// This function can be called multiple times.
/// ## `x`
/// the X field of the vector
/// ## `y`
/// the Y field of the vector
/// ## `z`
/// the Z field of the vector
///
/// # Returns
///
/// a pointer to the initialized
/// vector
#[doc(alias = "graphene_vec3_init")]
pub fn new(x: f32, y: f32, z: f32) -> Self {
assert_initialized_main_thread!();
unsafe {
let mut vec = Self::uninitialized();
ffi::graphene_vec3_init(vec.to_glib_none_mut().0, x, y, z);
vec
}
}
/// Initializes a [`Vec3`][crate::Vec3] with the values from an array.
/// ## `src`
/// an array of 3 floating point values
///
/// # Returns
///
/// the initialized vector
#[doc(alias = "graphene_vec3_init_from_float")]
#[doc(alias = "init_from_float")]
pub fn from_float(src: [f32; 3]) -> Self {
assert_initialized_main_thread!();
unsafe {
let mut vec = Self::uninitialized();
ffi::graphene_vec3_init_from_float(vec.to_glib_none_mut().0, src.as_ptr() as *const _);
vec
}
}
/// Copies the components of a [`Vec3`][crate::Vec3] into the given array.
///
/// # Returns
///
///
/// ## `dest`
/// return location for
/// an array of floating point values
#[doc(alias = "graphene_vec3_to_float")]
pub fn to_float(&self) -> [f32; 3] {
unsafe {
let mut out = std::mem::MaybeUninit::uninit();
ffi::graphene_vec3_to_float(self.to_glib_none().0, out.as_mut_ptr());
out.assume_init()
}
}
}
impl fmt::Debug for Vec3 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Vec3")
.field("x", &self.x())
.field("y", &self.y())
.field("z", &self.z())
.finish()
}
}
impl Default for Vec3 {
fn default() -> Self {
Self::zero()
}
}