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use crate::Point3D;
use crate::Vec3;
use glib::translate::*;
impl Point3D {
#[doc(alias = "graphene_point3d_init")]
pub fn new(x: f32, y: f32, z: f32) -> Point3D {
assert_initialized_main_thread!();
unsafe {
let alloc = ffi::graphene_point3d_alloc();
ffi::graphene_point3d_init(alloc, x, y, z);
from_glib_full(alloc)
}
}
#[doc(alias = "graphene_point3d_init_from_point")]
#[doc(alias = "new_from_point")]
pub fn from_point(src: &Point3D) -> Point3D {
assert_initialized_main_thread!();
unsafe {
let alloc = ffi::graphene_point3d_alloc();
ffi::graphene_point3d_init_from_point(alloc, src.to_glib_none().0);
from_glib_full(alloc)
}
}
#[doc(alias = "graphene_point3d_init_from_vec3")]
#[doc(alias = "new_from_vec3")]
pub fn from_vec3(v: &Vec3) -> Point3D {
assert_initialized_main_thread!();
unsafe {
let alloc = ffi::graphene_point3d_alloc();
ffi::graphene_point3d_init_from_vec3(alloc, v.to_glib_none().0);
from_glib_full(alloc)
}
}
}