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use crate::Point3D;
use crate::Ray;
use crate::Vec3;
use glib::translate::*;
impl Ray {
#[doc(alias = "graphene_ray_init")]
pub fn new(origin: Option<&Point3D>, direction: Option<&Vec3>) -> Ray {
assert_initialized_main_thread!();
unsafe {
let alloc = ffi::graphene_ray_alloc();
ffi::graphene_ray_init(alloc, origin.to_glib_none().0, direction.to_glib_none().0);
from_glib_full(alloc)
}
}
#[doc(alias = "graphene_ray_init_from_ray")]
#[doc(alias = "new_from_ray")]
pub fn from_ray(src: &Ray) -> Ray {
assert_initialized_main_thread!();
unsafe {
let alloc = ffi::graphene_ray_alloc();
ffi::graphene_ray_init_from_ray(alloc, src.to_glib_none().0);
from_glib_full(alloc)
}
}
#[doc(alias = "graphene_ray_init_from_vec3")]
#[doc(alias = "new_from_vec3")]
pub fn from_vec3(origin: Option<&Vec3>, direction: Option<&Vec3>) -> Ray {
assert_initialized_main_thread!();
unsafe {
let alloc = ffi::graphene_ray_alloc();
ffi::graphene_ray_init_from_vec3(
alloc,
origin.to_glib_none().0,
direction.to_glib_none().0,
);
from_glib_full(alloc)
}
}
}