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use crate::Point3D;
use crate::Triangle;
use crate::Vec3;
use glib::translate::*;
impl Triangle {
#[doc(alias = "graphene_triangle_init_from_point3d")]
#[doc(alias = "new_from_point3d")]
pub fn from_point3d(a: Option<&Point3D>, b: Option<&Point3D>, c: Option<&Point3D>) -> Triangle {
assert_initialized_main_thread!();
unsafe {
let alloc = ffi::graphene_triangle_alloc();
ffi::graphene_triangle_init_from_point3d(
alloc,
a.to_glib_none().0,
b.to_glib_none().0,
c.to_glib_none().0,
);
from_glib_full(alloc)
}
}
#[doc(alias = "graphene_triangle_init_from_vec3")]
#[doc(alias = "new_from_vec3")]
pub fn from_vec3(a: Option<&Vec3>, b: Option<&Vec3>, c: Option<&Vec3>) -> Triangle {
assert_initialized_main_thread!();
unsafe {
let alloc = ffi::graphene_triangle_alloc();
ffi::graphene_triangle_init_from_vec3(
alloc,
a.to_glib_none().0,
b.to_glib_none().0,
c.to_glib_none().0,
);
from_glib_full(alloc)
}
}
}