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use crate::Point3D;
use crate::Ray;
use crate::Vec3;
use glib::translate::*;
use std::fmt;
impl Ray {
#[doc(alias = "graphene_ray_init")]
pub fn new(origin: Option<&Point3D>, direction: Option<&Vec3>) -> Self {
assert_initialized_main_thread!();
unsafe {
let mut ray = Self::uninitialized();
ffi::graphene_ray_init(
ray.to_glib_none_mut().0,
origin.to_glib_none().0,
direction.to_glib_none().0,
);
ray
}
}
#[doc(alias = "graphene_ray_init_from_vec3")]
#[doc(alias = "init_from_vec3")]
pub fn from_vec3(origin: Option<&Vec3>, direction: Option<&Vec3>) -> Self {
assert_initialized_main_thread!();
unsafe {
let mut ray = Self::uninitialized();
ffi::graphene_ray_init_from_vec3(
ray.to_glib_none_mut().0,
origin.to_glib_none().0,
direction.to_glib_none().0,
);
ray
}
}
}
impl fmt::Debug for Ray {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Ray")
.field("origin", &self.origin())
.field("direction", &self.direction())
.finish()
}
}