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// Take a look at the license at the top of the repository in the LICENSE file.
use crate::Point3D;
use crate::Ray;
use crate::Vec3;
use glib::translate::*;
use std::fmt;
impl Ray {
/// Initializes the given [`Ray`][crate::Ray] using the given `origin`
/// and `direction` values.
/// ## `origin`
/// the origin of the ray
/// ## `direction`
/// the direction vector
///
/// # Returns
///
/// the initialized ray
#[doc(alias = "graphene_ray_init")]
pub fn new(origin: Option<&Point3D>, direction: Option<&Vec3>) -> Self {
assert_initialized_main_thread!();
unsafe {
let mut ray = Self::uninitialized();
ffi::graphene_ray_init(
ray.to_glib_none_mut().0,
origin.to_glib_none().0,
direction.to_glib_none().0,
);
ray
}
}
/// Initializes the given [`Ray`][crate::Ray] using the given vectors.
/// ## `origin`
/// a [`Vec3`][crate::Vec3]
/// ## `direction`
/// a [`Vec3`][crate::Vec3]
///
/// # Returns
///
/// the initialized ray
#[doc(alias = "graphene_ray_init_from_vec3")]
#[doc(alias = "init_from_vec3")]
pub fn from_vec3(origin: Option<&Vec3>, direction: Option<&Vec3>) -> Self {
assert_initialized_main_thread!();
unsafe {
let mut ray = Self::uninitialized();
ffi::graphene_ray_init_from_vec3(
ray.to_glib_none_mut().0,
origin.to_glib_none().0,
direction.to_glib_none().0,
);
ray
}
}
}
impl fmt::Debug for Ray {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Ray")
.field("origin", &self.origin())
.field("direction", &self.direction())
.finish()
}
}