Expand description
Module containing infrastructure for subclassing GObject
s and registering boxed types.
Example for registering a glib::Object
subclass
The following code implements a subclass of glib::Object
with a
string-typed “name” property.
use glib::prelude::*;
use glib::subclass;
use glib::subclass::prelude::*;
use glib::{Variant, VariantType};
use std::cell::{Cell, RefCell};
#[derive(Debug, Eq, PartialEq, Clone, Copy, glib::Enum)]
#[repr(u32)]
// type_name: GType name of the enum (mandatory)
#[enum_type(name = "SimpleObjectAnimal")]
enum Animal {
Goat = 0,
#[enum_value(name = "The Dog")]
Dog = 1,
// name: the name of the GEnumValue (optional), default to the enum name in CamelCase
// nick: the nick of the GEnumValue (optional), default to the enum name in kebab-case
#[enum_value(name = "The Cat", nick = "chat")]
Cat = 2,
}
impl Default for Animal {
fn default() -> Self {
Animal::Goat
}
}
#[glib::flags(name = "MyFlags")]
enum MyFlags {
#[flags_value(name = "Flag A", nick = "nick-a")]
A = 0b00000001,
#[flags_value(name = "Flag B")]
B = 0b00000010,
#[flags_value(skip)]
AB = Self::A.bits() | Self::B.bits(),
C = 0b00000100,
}
impl Default for MyFlags {
fn default() -> Self {
MyFlags::A
}
}
mod imp {
use super::*;
// This is the struct containing all state carried with
// the new type. Generally this has to make use of
// interior mutability.
// If it implements the `Default` trait, then `Self::default()`
// will be called every time a new instance is created.
#[derive(Default)]
pub struct SimpleObject {
name: RefCell<Option<String>>,
animal: Cell<Animal>,
flags: Cell<MyFlags>,
variant: RefCell<Option<Variant>>,
}
// ObjectSubclass is the trait that defines the new type and
// contains all information needed by the GObject type system,
// including the new type's name, parent type, etc.
// If you do not want to implement `Default`, you can provide
// a `new()` method.
#[glib::object_subclass]
impl ObjectSubclass for SimpleObject {
// This type name must be unique per process.
const NAME: &'static str = "SimpleObject";
type Type = super::SimpleObject;
// The parent type this one is inheriting from.
// Optional, if not specified it defaults to `glib::Object`
type ParentType = glib::Object;
// Interfaces this type implements.
// Optional, if not specified it defaults to `()`
type Interfaces = ();
}
// Trait that is used to override virtual methods of glib::Object.
impl ObjectImpl for SimpleObject {
// Called once in the very beginning to list all properties of this class.
fn properties() -> &'static [glib::ParamSpec] {
use once_cell::sync::Lazy;
static PROPERTIES: Lazy<Vec<glib::ParamSpec>> = Lazy::new(|| {
vec![
glib::ParamSpecString::builder("name")
.build(),
glib::ParamSpecEnum::builder::<Animal>("animal")
.build(),
glib::ParamSpecFlags::builder::<MyFlags>("flags")
.build(),
glib::ParamSpecVariant::builder("variant", glib::VariantTy::ANY)
.build(),
]
});
PROPERTIES.as_ref()
}
// Called whenever a property is set on this instance. The id
// is the same as the index of the property in the PROPERTIES array.
fn set_property(&self, _id: usize, value: &glib::Value, pspec: &glib::ParamSpec) {
match pspec.name() {
"name" => {
let name = value
.get()
.expect("type conformity checked by `Object::set_property`");
self.name.replace(name);
},
"animal" => {
let animal = value
.get()
.expect("type conformity checked by `Object::set_property`");
self.animal.replace(animal);
},
"flags" => {
let flags = value
.get()
.expect("type conformity checked by `Object::set_property`");
self.flags.replace(flags);
},
"variant" => {
let variant = value
.get()
.expect("type conformity checked by `Object::set_property`");
self.variant.replace(variant);
},
_ => unimplemented!(),
}
}
// Called whenever a property is retrieved from this instance. The id
// is the same as the index of the property in the PROPERTIES array.
fn property(&self, _id: usize, pspec: &glib::ParamSpec) -> glib::Value {
match pspec.name() {
"name" => self.name.borrow().to_value(),
"animal" => self.animal.get().to_value(),
"flags" => self.flags.get().to_value(),
"variant" => self.variant.borrow().to_value(),
_ => unimplemented!(),
}
}
// Called right after construction of the instance.
fn constructed(&self) {
// Chain up to the parent type's implementation of this virtual
// method.
self.parent_constructed();
// And here we could do our own initialization.
}
}
}
// Optionally, define a wrapper type to make it more ergonomic to use from Rust
glib::wrapper! {
pub struct SimpleObject(ObjectSubclass<imp::SimpleObject>);
}
impl SimpleObject {
// Create an object instance of the new type.
pub fn new() -> Self {
glib::Object::new()
}
}
pub fn main() {
let obj = SimpleObject::new();
// Get the name property and change its value.
assert_eq!(obj.property::<Option<String>>("name"), None);
obj.set_property("name", "test");
assert_eq!(&obj.property::<String>("name"), "test");
assert_eq!(obj.property::<Animal>("animal"), Animal::Goat);
obj.set_property("animal", Animal::Cat);
assert_eq!(obj.property::<Animal>("animal"), Animal::Cat);
assert_eq!(obj.property::<MyFlags>("flags"), MyFlags::A);
obj.set_property("flags", MyFlags::B);
assert_eq!(obj.property::<MyFlags>("flags"), MyFlags::B);
}
Example for registering a boxed type for a Rust struct
The following code boxed type for a tuple struct around String
and uses it in combination
with glib::Value
.
use glib::prelude::*;
use glib::subclass;
use glib::subclass::prelude::*;
#[derive(Clone, Debug, PartialEq, Eq, glib::Boxed)]
#[boxed_type(name = "MyBoxed")]
struct MyBoxed(String);
pub fn main() {
assert!(MyBoxed::static_type().is_valid());
let b = MyBoxed(String::from("abc"));
let v = b.to_value();
let b2 = v.get::<&MyBoxed>().unwrap();
assert_eq!(&b, b2);
}
Re-exports
pub use self::boxed::register_boxed_type;
pub use self::interface::register_interface;
pub use self::signal::Signal;
pub use self::signal::SignalClassHandlerToken;
pub use self::signal::SignalId;
pub use self::signal::SignalInvocationHint;
pub use self::signal::SignalQuery;
pub use self::signal::SignalType;
pub use self::types::register_type;
pub use self::types::InitializingObject;
pub use self::types::InitializingType;
pub use self::types::TypeData;
Modules
- This module contains basic instance and class structs to be used for
GObject
subclasses that don’t require any additional data in these structs and don’t provide any new virtual methods. - Module for registering boxed types for Rust types.
- Module that contains all types needed for creating a direct subclass of
GObject
or implementing virtual methods of it. - Prelude that re-exports all important traits from this crate.
- Module for registering shared types for Rust types.
- Module that contains the basic infrastructure for subclassing
GObject
.
Structs
- Reference-counted wrapper around an
ObjectSubclass
reference. - Weak reference to an
ObjectSubclass
reference.