use glib::{prelude::*, Variant, VariantTy, VariantType};
use crate::{ActionMap, SimpleAction};
#[doc(alias = "GActionEntry")]
pub struct ActionEntry<O>
where
O: IsA<ActionMap>,
{
name: String,
parameter_type: Option<VariantType>,
state: Option<Variant>,
#[allow(clippy::type_complexity)]
pub(crate) activate: Option<Box<dyn Fn(&O, &SimpleAction, Option<&Variant>) + 'static>>,
#[allow(clippy::type_complexity)]
pub(crate) change_state: Option<Box<dyn Fn(&O, &SimpleAction, Option<&Variant>) + 'static>>,
}
impl<O> ActionEntry<O>
where
O: IsA<ActionMap>,
{
pub fn name(&self) -> &str {
&self.name
}
pub fn parameter_type(&self) -> Option<&VariantTy> {
self.parameter_type.as_deref()
}
pub fn state(&self) -> Option<&Variant> {
self.state.as_ref()
}
pub fn builder(name: &str) -> ActionEntryBuilder<O> {
ActionEntryBuilder::new(name)
}
}
impl<O> std::fmt::Debug for ActionEntry<O>
where
O: IsA<ActionMap>,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("ActionEntry")
.field("name", &self.name())
.field("parameter_type", &self.parameter_type())
.field("state", &self.state())
.finish()
}
}
#[derive(Debug)]
pub struct ActionEntryBuilder<O>(ActionEntry<O>)
where
O: IsA<ActionMap>;
impl<O> ActionEntryBuilder<O>
where
O: IsA<ActionMap>,
{
pub fn new(name: &str) -> Self {
Self(ActionEntry {
name: name.to_owned(),
parameter_type: Default::default(),
state: Default::default(),
activate: Default::default(),
change_state: Default::default(),
})
}
pub fn parameter_type(mut self, parameter_type: Option<&VariantTy>) -> Self {
self.0.parameter_type = parameter_type.map(|vt| vt.to_owned());
self
}
pub fn state(mut self, state: Variant) -> Self {
self.0.state = Some(state);
self
}
pub fn activate<F: Fn(&O, &SimpleAction, Option<&Variant>) + 'static>(
mut self,
callback: F,
) -> Self {
self.0.activate = Some(Box::new(callback));
self
}
pub fn change_state<F: Fn(&O, &SimpleAction, Option<&Variant>) + 'static>(
mut self,
callback: F,
) -> Self {
self.0.change_state = Some(Box::new(callback));
self
}
pub fn build(self) -> ActionEntry<O> {
self.0
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::prelude::*;
#[test]
fn action_entry() {
let app = crate::Application::new(None, Default::default());
app.add_action_entries(vec![
ActionEntry::builder("close")
.activate(move |_app, _, _| {
})
.build(),
ActionEntry::builder("enable")
.state(true.to_variant())
.change_state(move |_app, _, _| {
})
.build(),
]);
assert!(app.lookup_action("close").is_some());
assert!(app.lookup_action("enable").is_some());
}
}