gdk_pixbuf/
pixbuf_animation.rs

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// Take a look at the license at the top of the repository in the LICENSE file.

use std::{ptr, time::SystemTime};

use glib::{prelude::*, translate::*};

use crate::{ffi, PixbufAnimation, PixbufAnimationIter};

mod sealed {
    pub trait Sealed {}
    impl<T: super::IsA<super::PixbufAnimation>> Sealed for T {}
}

pub trait PixbufAnimationExtManual: sealed::Sealed + IsA<PixbufAnimation> + 'static {
    /// Get an iterator for displaying an animation.
    ///
    /// The iterator provides the frames that should be displayed at a
    /// given time.
    ///
    /// @start_time would normally come from g_get_current_time(), and marks
    /// the beginning of animation playback. After creating an iterator, you
    /// should immediately display the pixbuf returned by
    /// gdk_pixbuf_animation_iter_get_pixbuf(). Then, you should install
    /// a timeout (with g_timeout_add()) or by some other mechanism ensure
    /// that you'll update the image after
    /// gdk_pixbuf_animation_iter_get_delay_time() milliseconds. Each time
    /// the image is updated, you should reinstall the timeout with the new,
    /// possibly-changed delay time.
    ///
    /// As a shortcut, if @start_time is `NULL`, the result of
    /// g_get_current_time() will be used automatically.
    ///
    /// To update the image (i.e. possibly change the result of
    /// gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation),
    /// call gdk_pixbuf_animation_iter_advance().
    ///
    /// If you're using #GdkPixbufLoader, in addition to updating the image
    /// after the delay time, you should also update it whenever you
    /// receive the area_updated signal and
    /// gdk_pixbuf_animation_iter_on_currently_loading_frame() returns
    /// `TRUE`. In this case, the frame currently being fed into the loader
    /// has received new data, so needs to be refreshed. The delay time for
    /// a frame may also be modified after an area_updated signal, for
    /// example if the delay time for a frame is encoded in the data after
    /// the frame itself. So your timeout should be reinstalled after any
    /// area_updated signal.
    ///
    /// A delay time of -1 is possible, indicating "infinite".
    /// ## `start_time`
    /// time when the animation starts playing
    ///
    /// # Returns
    ///
    /// an iterator to move over the animation
    #[doc(alias = "gdk_pixbuf_animation_get_iter")]
    #[doc(alias = "get_iter")]
    fn iter(&self, start_time: Option<SystemTime>) -> PixbufAnimationIter {
        let start_time = start_time.map(|s| {
            let diff = s
                .duration_since(SystemTime::UNIX_EPOCH)
                .expect("failed to convert time");
            glib::ffi::GTimeVal {
                tv_sec: diff.as_secs() as _,
                tv_usec: diff.subsec_micros() as _,
            }
        });

        unsafe {
            from_glib_full(ffi::gdk_pixbuf_animation_get_iter(
                self.as_ref().to_glib_none().0,
                start_time
                    .as_ref()
                    .map(|t| t as *const glib::ffi::GTimeVal)
                    .unwrap_or(ptr::null()),
            ))
        }
    }
}

impl<O: IsA<PixbufAnimation>> PixbufAnimationExtManual for O {}