pub trait TreeViewImpl: ContainerImpl + ObjectSubclass<Type: IsA<TreeView>> {
Show 15 methods
// Provided methods
fn row_activated(&self, path: &TreePath, column: Option<&TreeViewColumn>) { ... }
fn test_expand_row(&self, iter: &TreeIter, path: &TreePath) -> bool { ... }
fn test_collapse_row(&self, iter: &TreeIter, path: &TreePath) -> bool { ... }
fn row_expanded(&self, iter: &TreeIter, path: &TreePath) { ... }
fn row_collapsed(&self, iter: &TreeIter, path: &TreePath) { ... }
fn columns_changed(&self) { ... }
fn cursor_changed(&self) { ... }
fn move_cursor(&self, step: MovementStep, count: i32) -> bool { ... }
fn select_all(&self) -> bool { ... }
fn unselect_all(&self) -> bool { ... }
fn select_cursor_row(&self, start_editing: bool) -> bool { ... }
fn toggle_cursor_row(&self) -> bool { ... }
fn expand_collapse_cursor_row(
&self,
logical: bool,
expand: bool,
open_all: bool,
) -> bool { ... }
fn select_cursor_parent(&self) -> bool { ... }
fn start_interactive_search(&self) -> bool { ... }
}Provided Methods§
Sourcefn row_activated(&self, path: &TreePath, column: Option<&TreeViewColumn>)
fn row_activated(&self, path: &TreePath, column: Option<&TreeViewColumn>)
Activates the cell determined by path and column.
§path
The TreePath to be activated.
§column
The TreeViewColumn to be activated.
fn test_expand_row(&self, iter: &TreeIter, path: &TreePath) -> bool
fn test_collapse_row(&self, iter: &TreeIter, path: &TreePath) -> bool
fn row_expanded(&self, iter: &TreeIter, path: &TreePath)
fn row_collapsed(&self, iter: &TreeIter, path: &TreePath)
fn columns_changed(&self)
fn cursor_changed(&self)
fn move_cursor(&self, step: MovementStep, count: i32) -> bool
fn select_all(&self) -> bool
fn unselect_all(&self) -> bool
fn select_cursor_row(&self, start_editing: bool) -> bool
fn toggle_cursor_row(&self) -> bool
fn expand_collapse_cursor_row( &self, logical: bool, expand: bool, open_all: bool, ) -> bool
fn select_cursor_parent(&self) -> bool
fn start_interactive_search(&self) -> bool
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".