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// This file was generated by gir (https://github.com/gtk-rs/gir) // from gir-files (https://github.com/gtk-rs/gir-files) // DO NOT EDIT use crate::Display; use crate::Window; use glib::translate::*; use std::fmt; use std::mem; use std::ptr; glib::wrapper! { /// [`GLContext`][crate::GLContext] is an object representing the platform-specific /// OpenGL drawing context. /// /// `GdkGLContexts` are created for a [`Window`][crate::Window] using /// [`Window::create_gl_context()`][crate::Window::create_gl_context()], and the context will match /// the [`Visual`][crate::Visual] of the window. /// /// A [`GLContext`][crate::GLContext] is not tied to any particular normal framebuffer. /// For instance, it cannot draw to the [`Window`][crate::Window] back buffer. The GDK /// repaint system is in full control of the painting to that. Instead, /// you can create render buffers or textures and use `gdk_cairo_draw_from_gl()` /// in the draw function of your widget to draw them. Then GDK will handle /// the integration of your rendering with that of other widgets. /// /// Support for [`GLContext`][crate::GLContext] is platform-specific, context creation /// can fail, returning [`None`] context. /// /// A [`GLContext`][crate::GLContext] has to be made "current" in order to start using /// it, otherwise any OpenGL call will be ignored. /// /// ## Creating a new OpenGL context ## /// /// In order to create a new [`GLContext`][crate::GLContext] instance you need a /// [`Window`][crate::Window], which you typically get during the realize call /// of a widget. /// /// A [`GLContext`][crate::GLContext] is not realized until either [`make_current()`][Self::make_current()], /// or until it is realized using [`realize()`][Self::realize()]. It is possible to /// specify details of the GL context like the OpenGL version to be used, or /// whether the GL context should have extra state validation enabled after /// calling [`Window::create_gl_context()`][crate::Window::create_gl_context()] by calling [`realize()`][Self::realize()]. /// If the realization fails you have the option to change the settings of the /// [`GLContext`][crate::GLContext] and try again. /// /// ## Using a GdkGLContext ## /// /// You will need to make the [`GLContext`][crate::GLContext] the current context /// before issuing OpenGL calls; the system sends OpenGL commands to /// whichever context is current. It is possible to have multiple /// contexts, so you always need to ensure that the one which you /// want to draw with is the current one before issuing commands: /// /// /// /// **⚠️ The following code is in C ⚠️** /// /// ```C /// gdk_gl_context_make_current (context); /// ``` /// /// You can now perform your drawing using OpenGL commands. /// /// You can check which [`GLContext`][crate::GLContext] is the current one by using /// [`current()`][Self::current()]; you can also unset any [`GLContext`][crate::GLContext] /// that is currently set by calling [`clear_current()`][Self::clear_current()]. /// /// This is an Abstract Base Class, you cannot instantiate it. #[doc(alias = "GdkGLContext")] pub struct GLContext(Object<ffi::GdkGLContext>); match fn { type_ => || ffi::gdk_gl_context_get_type(), } } impl GLContext { /// Retrieves the value set using [`set_debug_enabled()`][Self::set_debug_enabled()]. /// /// # Returns /// /// [`true`] if debugging is enabled #[doc(alias = "gdk_gl_context_get_debug_enabled")] #[doc(alias = "get_debug_enabled")] pub fn is_debug_enabled(&self) -> bool { unsafe { from_glib(ffi::gdk_gl_context_get_debug_enabled(self.to_glib_none().0)) } } /// Retrieves the [`Display`][crate::Display] the `self` is created for /// /// # Returns /// /// a [`Display`][crate::Display] or [`None`] #[doc(alias = "gdk_gl_context_get_display")] #[doc(alias = "get_display")] pub fn display(&self) -> Option<Display> { unsafe { from_glib_none(ffi::gdk_gl_context_get_display(self.to_glib_none().0)) } } /// Retrieves the value set using [`set_forward_compatible()`][Self::set_forward_compatible()]. /// /// # Returns /// /// [`true`] if the context should be forward compatible #[doc(alias = "gdk_gl_context_get_forward_compatible")] #[doc(alias = "get_forward_compatible")] pub fn is_forward_compatible(&self) -> bool { unsafe { from_glib(ffi::gdk_gl_context_get_forward_compatible( self.to_glib_none().0, )) } } /// Retrieves the major and minor version requested by calling /// [`set_required_version()`][Self::set_required_version()]. /// /// # Returns /// /// /// ## `major` /// return location for the major version to request /// /// ## `minor` /// return location for the minor version to request #[doc(alias = "gdk_gl_context_get_required_version")] #[doc(alias = "get_required_version")] pub fn required_version(&self) -> (i32, i32) { unsafe { let mut major = mem::MaybeUninit::uninit(); let mut minor = mem::MaybeUninit::uninit(); ffi::gdk_gl_context_get_required_version( self.to_glib_none().0, major.as_mut_ptr(), minor.as_mut_ptr(), ); let major = major.assume_init(); let minor = minor.assume_init(); (major, minor) } } /// Retrieves the [`GLContext`][crate::GLContext] that this `self` share data with. /// /// # Returns /// /// a [`GLContext`][crate::GLContext] or [`None`] #[doc(alias = "gdk_gl_context_get_shared_context")] #[doc(alias = "get_shared_context")] pub fn shared_context(&self) -> Option<GLContext> { unsafe { from_glib_none(ffi::gdk_gl_context_get_shared_context( self.to_glib_none().0, )) } } /// Checks whether the `self` is using an OpenGL or OpenGL ES profile. /// /// # Returns /// /// [`true`] if the [`GLContext`][crate::GLContext] is using an OpenGL ES profile #[cfg(any(feature = "v3_22", feature = "dox"))] #[cfg_attr(feature = "dox", doc(cfg(feature = "v3_22")))] #[doc(alias = "gdk_gl_context_get_use_es")] #[doc(alias = "get_use_es")] pub fn uses_es(&self) -> bool { unsafe { from_glib(ffi::gdk_gl_context_get_use_es(self.to_glib_none().0)) } } /// Retrieves the OpenGL version of the `self`. /// /// The `self` must be realized prior to calling this function. /// /// # Returns /// /// /// ## `major` /// return location for the major version /// /// ## `minor` /// return location for the minor version #[doc(alias = "gdk_gl_context_get_version")] #[doc(alias = "get_version")] pub fn version(&self) -> (i32, i32) { unsafe { let mut major = mem::MaybeUninit::uninit(); let mut minor = mem::MaybeUninit::uninit(); ffi::gdk_gl_context_get_version( self.to_glib_none().0, major.as_mut_ptr(), minor.as_mut_ptr(), ); let major = major.assume_init(); let minor = minor.assume_init(); (major, minor) } } /// Retrieves the [`Window`][crate::Window] used by the `self`. /// /// # Returns /// /// a [`Window`][crate::Window] or [`None`] #[doc(alias = "gdk_gl_context_get_window")] #[doc(alias = "get_window")] pub fn window(&self) -> Option<Window> { unsafe { from_glib_none(ffi::gdk_gl_context_get_window(self.to_glib_none().0)) } } /// Whether the [`GLContext`][crate::GLContext] is in legacy mode or not. /// /// The [`GLContext`][crate::GLContext] must be realized before calling this function. /// /// When realizing a GL context, GDK will try to use the OpenGL 3.2 core /// profile; this profile removes all the OpenGL API that was deprecated /// prior to the 3.2 version of the specification. If the realization is /// successful, this function will return [`false`]. /// /// If the underlying OpenGL implementation does not support core profiles, /// GDK will fall back to a pre-3.2 compatibility profile, and this function /// will return [`true`]. /// /// You can use the value returned by this function to decide which kind /// of OpenGL API to use, or whether to do extension discovery, or what /// kind of shader programs to load. /// /// # Returns /// /// [`true`] if the GL context is in legacy mode #[cfg(any(feature = "v3_20", feature = "dox"))] #[cfg_attr(feature = "dox", doc(cfg(feature = "v3_20")))] #[doc(alias = "gdk_gl_context_is_legacy")] pub fn is_legacy(&self) -> bool { unsafe { from_glib(ffi::gdk_gl_context_is_legacy(self.to_glib_none().0)) } } /// Makes the `self` the current one. #[doc(alias = "gdk_gl_context_make_current")] pub fn make_current(&self) { unsafe { ffi::gdk_gl_context_make_current(self.to_glib_none().0); } } /// Realizes the given [`GLContext`][crate::GLContext]. /// /// It is safe to call this function on a realized [`GLContext`][crate::GLContext]. /// /// # Returns /// /// [`true`] if the context is realized #[doc(alias = "gdk_gl_context_realize")] pub fn realize(&self) -> Result<(), glib::Error> { unsafe { let mut error = ptr::null_mut(); let _ = ffi::gdk_gl_context_realize(self.to_glib_none().0, &mut error); if error.is_null() { Ok(()) } else { Err(from_glib_full(error)) } } } /// Sets whether the [`GLContext`][crate::GLContext] should perform extra validations and /// run time checking. This is useful during development, but has /// additional overhead. /// /// The [`GLContext`][crate::GLContext] must not be realized or made current prior to /// calling this function. /// ## `enabled` /// whether to enable debugging in the context #[doc(alias = "gdk_gl_context_set_debug_enabled")] pub fn set_debug_enabled(&self, enabled: bool) { unsafe { ffi::gdk_gl_context_set_debug_enabled(self.to_glib_none().0, enabled.into_glib()); } } /// Sets whether the [`GLContext`][crate::GLContext] should be forward compatible. /// /// Forward compatibile contexts must not support OpenGL functionality that /// has been marked as deprecated in the requested version; non-forward /// compatible contexts, on the other hand, must support both deprecated and /// non deprecated functionality. /// /// The [`GLContext`][crate::GLContext] must not be realized or made current prior to calling /// this function. /// ## `compatible` /// whether the context should be forward compatible #[doc(alias = "gdk_gl_context_set_forward_compatible")] pub fn set_forward_compatible(&self, compatible: bool) { unsafe { ffi::gdk_gl_context_set_forward_compatible( self.to_glib_none().0, compatible.into_glib(), ); } } /// Sets the major and minor version of OpenGL to request. /// /// Setting `major` and `minor` to zero will use the default values. /// /// The [`GLContext`][crate::GLContext] must not be realized or made current prior to calling /// this function. /// ## `major` /// the major version to request /// ## `minor` /// the minor version to request #[doc(alias = "gdk_gl_context_set_required_version")] pub fn set_required_version(&self, major: i32, minor: i32) { unsafe { ffi::gdk_gl_context_set_required_version(self.to_glib_none().0, major, minor); } } /// Requests that GDK create a OpenGL ES context instead of an OpenGL one, /// if the platform and windowing system allows it. /// /// The `self` must not have been realized. /// /// By default, GDK will attempt to automatically detect whether the /// underlying GL implementation is OpenGL or OpenGL ES once the `self` /// is realized. /// /// You should check the return value of [`uses_es()`][Self::uses_es()] after /// calling [`realize()`][Self::realize()] to decide whether to use the OpenGL or /// OpenGL ES API, extensions, or shaders. /// ## `use_es` /// whether the context should use OpenGL ES instead of OpenGL, /// or -1 to allow auto-detection #[cfg(any(feature = "v3_22", feature = "dox"))] #[cfg_attr(feature = "dox", doc(cfg(feature = "v3_22")))] #[doc(alias = "gdk_gl_context_set_use_es")] pub fn set_use_es(&self, use_es: i32) { unsafe { ffi::gdk_gl_context_set_use_es(self.to_glib_none().0, use_es); } } /// Clears the current [`GLContext`][crate::GLContext]. /// /// Any OpenGL call after this function returns will be ignored /// until [`make_current()`][Self::make_current()] is called. #[doc(alias = "gdk_gl_context_clear_current")] pub fn clear_current() { assert_initialized_main_thread!(); unsafe { ffi::gdk_gl_context_clear_current(); } } /// Retrieves the current [`GLContext`][crate::GLContext]. /// /// # Returns /// /// the current [`GLContext`][crate::GLContext], or [`None`] #[doc(alias = "gdk_gl_context_get_current")] #[doc(alias = "get_current")] pub fn current() -> Option<GLContext> { assert_initialized_main_thread!(); unsafe { from_glib_none(ffi::gdk_gl_context_get_current()) } } } impl fmt::Display for GLContext { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { f.write_str("GLContext") } }