[][src]Trait gtk::prelude::RevealerExt

pub trait RevealerExt: 'static {
    fn get_child_revealed(&self) -> bool;
fn get_reveal_child(&self) -> bool;
fn get_transition_duration(&self) -> u32;
fn get_transition_type(&self) -> RevealerTransitionType;
fn set_reveal_child(&self, reveal_child: bool);
fn set_transition_duration(&self, duration: u32);
fn set_transition_type(&self, transition: RevealerTransitionType);
fn connect_property_child_revealed_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_reveal_child_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_transition_duration_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_transition_type_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; }

Trait containing all Revealer methods.

Implementors

Revealer

Required methods

fn get_child_revealed(&self) -> bool

Returns whether the child is fully revealed, in other words whether the transition to the revealed state is completed.

Returns

true if the child is fully revealed

fn get_reveal_child(&self) -> bool

Returns whether the child is currently revealed. See RevealerExt::set_reveal_child.

This function returns true as soon as the transition is to the revealed state is started. To learn whether the child is fully revealed (ie the transition is completed), use RevealerExt::get_child_revealed.

Returns

true if the child is revealed.

fn get_transition_duration(&self) -> u32

Returns the amount of time (in milliseconds) that transitions will take.

Returns

the transition duration

fn get_transition_type(&self) -> RevealerTransitionType

Gets the type of animation that will be used for transitions in self.

Returns

the current transition type of self

fn set_reveal_child(&self, reveal_child: bool)

Tells the Revealer to reveal or conceal its child.

The transition will be animated with the current transition type of self.

reveal_child

true to reveal the child

fn set_transition_duration(&self, duration: u32)

Sets the duration that transitions will take.

duration

the new duration, in milliseconds

fn set_transition_type(&self, transition: RevealerTransitionType)

Sets the type of animation that will be used for transitions in self. Available types include various kinds of fades and slides.

transition

the new transition type

fn connect_property_child_revealed_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_reveal_child_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_transition_duration_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_transition_type_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

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Implementors

impl<O: IsA<Revealer>> RevealerExt for O[src]

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