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use crate::{GLContext, GLTexture, Texture};
use glib::translate::*;
use glib::Cast;
impl GLTexture {
#[doc(alias = "gdk_gl_texture_new")]
pub unsafe fn new(context: &GLContext, id: u32, width: i32, height: i32) -> Self {
let ptr = ffi::gdk_gl_texture_new(
context.to_glib_none().0,
id,
width,
height,
None,
std::ptr::null_mut(),
);
Texture::from_glib_full(ptr).unsafe_cast()
}
#[doc(alias = "gdk_gl_texture_new")]
pub unsafe fn with_release_func<F: FnOnce() + 'static>(
context: &GLContext,
id: u32,
width: i32,
height: i32,
release_func: F,
) -> Self {
unsafe extern "C" fn destroy_closure<F: FnOnce() + 'static>(func: glib::ffi::gpointer) {
let released_func = Box::<F>::from_raw(func as *mut _);
released_func();
}
let released_func = Box::new(release_func);
let ptr = ffi::gdk_gl_texture_new(
context.to_glib_none().0,
id,
width,
height,
Some(destroy_closure::<F>),
Box::into_raw(released_func) as glib::ffi::gpointer,
);
Texture::from_glib_full(ptr).unsafe_cast()
}
}