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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files.git)
// DO NOT EDIT
use crate::FrameClockPhase;
use crate::FrameTimings;
use glib::object::ObjectType as ObjectType_;
use glib::signal::connect_raw;
use glib::signal::SignalHandlerId;
use glib::translate::*;
use std::boxed::Box as Box_;
use std::fmt;
use std::mem;
use std::mem::transmute;
glib::wrapper! {
/// A [`FrameClock`][crate::FrameClock] tells the application when to update and repaint
/// a surface.
///
/// This may be synced to the vertical refresh rate of the monitor, for example.
/// Even when the frame clock uses a simple timer rather than a hardware-based
/// vertical sync, the frame clock helps because it ensures everything paints at
/// the same time (reducing the total number of frames).
///
/// The frame clock can also automatically stop painting when it knows the frames
/// will not be visible, or scale back animation framerates.
///
/// [`FrameClock`][crate::FrameClock] is designed to be compatible with an OpenGL-based implementation
/// or with mozRequestAnimationFrame in Firefox, for example.
///
/// A frame clock is idle until someone requests a frame with
/// [`request_phase()`][Self::request_phase()]. At some later point that makes sense
/// for the synchronization being implemented, the clock will process a frame and
/// emit signals for each phase that has been requested. (See the signals of the
/// [`FrameClock`][crate::FrameClock] class for documentation of the phases.
/// [`FrameClockPhase::UPDATE`][crate::FrameClockPhase::UPDATE] and the `signal::GdkFrameClock::update` signal
/// are most interesting for application writers, and are used to update the
/// animations, using the frame time given by [`frame_time()`][Self::frame_time()].
///
/// The frame time is reported in microseconds and generally in the same
/// timescale as g_get_monotonic_time(), however, it is not the same
/// as g_get_monotonic_time(). The frame time does not advance during
/// the time a frame is being painted, and outside of a frame, an attempt
/// is made so that all calls to [`frame_time()`][Self::frame_time()] that
/// are called at a “similar” time get the same value. This means that
/// if different animations are timed by looking at the difference in
/// time between an initial value from [`frame_time()`][Self::frame_time()]
/// and the value inside the `signal::GdkFrameClock::update` signal of the clock,
/// they will stay exactly synchronized.
///
/// This is an Abstract Base Class, you cannot instantiate it.
#[doc(alias = "GdkFrameClock")]
pub struct FrameClock(Object<ffi::GdkFrameClock, ffi::GdkFrameClockClass>);
match fn {
type_ => || ffi::gdk_frame_clock_get_type(),
}
}
impl FrameClock {
/// Starts updates for an animation.
///
/// Until a matching call to [`end_updating()`][Self::end_updating()] is made,
/// the frame clock will continually request a new frame with the
/// [`FrameClockPhase::UPDATE`][crate::FrameClockPhase::UPDATE] phase. This function may be called multiple
/// times and frames will be requested until gdk_frame_clock_end_updating()
/// is called the same number of times.
#[doc(alias = "gdk_frame_clock_begin_updating")]
pub fn begin_updating(&self) {
unsafe {
ffi::gdk_frame_clock_begin_updating(self.to_glib_none().0);
}
}
/// Stops updates for an animation.
///
/// See the documentation for [`begin_updating()`][Self::begin_updating()].
#[doc(alias = "gdk_frame_clock_end_updating")]
pub fn end_updating(&self) {
unsafe {
ffi::gdk_frame_clock_end_updating(self.to_glib_none().0);
}
}
/// Gets the frame timings for the current frame.
///
/// # Returns
///
/// the [`FrameTimings`][crate::FrameTimings] for the
/// frame currently being processed, or even no frame is being
/// processed, for the previous frame. Before any frames have been
/// processed, returns [`None`].
#[doc(alias = "gdk_frame_clock_get_current_timings")]
#[doc(alias = "get_current_timings")]
pub fn current_timings(&self) -> Option<FrameTimings> {
unsafe {
from_glib_none(ffi::gdk_frame_clock_get_current_timings(
self.to_glib_none().0,
))
}
}
/// Calculates the current frames-per-second, based on the
/// frame timings of @self.
///
/// # Returns
///
/// the current fps, as a `double`
#[doc(alias = "gdk_frame_clock_get_fps")]
#[doc(alias = "get_fps")]
pub fn fps(&self) -> f64 {
unsafe { ffi::gdk_frame_clock_get_fps(self.to_glib_none().0) }
}
/// [`FrameClock`][crate::FrameClock] maintains a 64-bit counter that increments for
/// each frame drawn.
///
/// # Returns
///
/// inside frame processing, the value of the frame counter
/// for the current frame. Outside of frame processing, the frame
/// counter for the last frame.
#[doc(alias = "gdk_frame_clock_get_frame_counter")]
#[doc(alias = "get_frame_counter")]
pub fn frame_counter(&self) -> i64 {
unsafe { ffi::gdk_frame_clock_get_frame_counter(self.to_glib_none().0) }
}
/// Gets the time that should currently be used for animations.
///
/// Inside the processing of a frame, it’s the time used to compute the
/// animation position of everything in a frame. Outside of a frame, it's
/// the time of the conceptual “previous frame,” which may be either
/// the actual previous frame time, or if that’s too old, an updated
/// time.
///
/// # Returns
///
/// a timestamp in microseconds, in the timescale of
/// of g_get_monotonic_time().
#[doc(alias = "gdk_frame_clock_get_frame_time")]
#[doc(alias = "get_frame_time")]
pub fn frame_time(&self) -> i64 {
unsafe { ffi::gdk_frame_clock_get_frame_time(self.to_glib_none().0) }
}
/// Returns the frame counter for the oldest frame available in history.
///
/// [`FrameClock`][crate::FrameClock] internally keeps a history of [`FrameTimings`][crate::FrameTimings]
/// objects for recent frames that can be retrieved with
/// [`timings()`][Self::timings()]. The set of stored frames
/// is the set from the counter values given by
/// [`history_start()`][Self::history_start()] and
/// [`frame_counter()`][Self::frame_counter()], inclusive.
///
/// # Returns
///
/// the frame counter value for the oldest frame
/// that is available in the internal frame history of the
/// [`FrameClock`][crate::FrameClock]
#[doc(alias = "gdk_frame_clock_get_history_start")]
#[doc(alias = "get_history_start")]
pub fn history_start(&self) -> i64 {
unsafe { ffi::gdk_frame_clock_get_history_start(self.to_glib_none().0) }
}
/// Predicts a presentation time, based on history.
///
/// Using the frame history stored in the frame clock, finds the last
/// known presentation time and refresh interval, and assuming that
/// presentation times are separated by the refresh interval,
/// predicts a presentation time that is a multiple of the refresh
/// interval after the last presentation time, and later than @base_time.
/// ## `base_time`
/// base time for determining a presentaton time
///
/// # Returns
///
///
/// ## `refresh_interval_return`
/// a location to store the
/// determined refresh interval, or [`None`]. A default refresh interval of
/// 1/60th of a second will be stored if no history is present.
///
/// ## `presentation_time_return`
/// a location to store the next
/// candidate presentation time after the given base time.
/// 0 will be will be stored if no history is present.
#[doc(alias = "gdk_frame_clock_get_refresh_info")]
#[doc(alias = "get_refresh_info")]
pub fn refresh_info(&self, base_time: i64) -> (i64, i64) {
unsafe {
let mut refresh_interval_return = mem::MaybeUninit::uninit();
let mut presentation_time_return = mem::MaybeUninit::uninit();
ffi::gdk_frame_clock_get_refresh_info(
self.to_glib_none().0,
base_time,
refresh_interval_return.as_mut_ptr(),
presentation_time_return.as_mut_ptr(),
);
(
refresh_interval_return.assume_init(),
presentation_time_return.assume_init(),
)
}
}
/// Retrieves a [`FrameTimings`][crate::FrameTimings] object holding timing information
/// for the current frame or a recent frame.
///
/// The [`FrameTimings`][crate::FrameTimings] object may not yet be complete: see
/// [`FrameTimings::is_complete()`][crate::FrameTimings::is_complete()] and
/// [`history_start()`][Self::history_start()].
/// ## `frame_counter`
/// the frame counter value identifying the frame to
/// be received
///
/// # Returns
///
/// the [`FrameTimings`][crate::FrameTimings] object
/// for the specified frame, or [`None`] if it is not available
#[doc(alias = "gdk_frame_clock_get_timings")]
#[doc(alias = "get_timings")]
pub fn timings(&self, frame_counter: i64) -> Option<FrameTimings> {
unsafe {
from_glib_none(ffi::gdk_frame_clock_get_timings(
self.to_glib_none().0,
frame_counter,
))
}
}
/// Asks the frame clock to run a particular phase.
///
/// The signal corresponding the requested phase will be emitted the next
/// time the frame clock processes. Multiple calls to
/// gdk_frame_clock_request_phase() will be combined together
/// and only one frame processed. If you are displaying animated
/// content and want to continually request the
/// [`FrameClockPhase::UPDATE`][crate::FrameClockPhase::UPDATE] phase for a period of time,
/// you should use [`begin_updating()`][Self::begin_updating()] instead,
/// since this allows GTK to adjust system parameters to get maximally
/// smooth animations.
/// ## `phase`
/// the phase that is requested
#[doc(alias = "gdk_frame_clock_request_phase")]
pub fn request_phase(&self, phase: FrameClockPhase) {
unsafe {
ffi::gdk_frame_clock_request_phase(self.to_glib_none().0, phase.into_glib());
}
}
/// This signal ends processing of the frame.
///
/// Applications should generally not handle this signal.
#[doc(alias = "after-paint")]
pub fn connect_after_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn after_paint_trampoline<F: Fn(&FrameClock) + 'static>(
this: *mut ffi::GdkFrameClock,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"after-paint\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
after_paint_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Begins processing of the frame.
///
/// Applications should generally not handle this signal.
#[doc(alias = "before-paint")]
pub fn connect_before_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn before_paint_trampoline<F: Fn(&FrameClock) + 'static>(
this: *mut ffi::GdkFrameClock,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"before-paint\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
before_paint_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Used to flush pending motion events that are being batched up and
/// compressed together.
///
/// Applications should not handle this signal.
#[doc(alias = "flush-events")]
pub fn connect_flush_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn flush_events_trampoline<F: Fn(&FrameClock) + 'static>(
this: *mut ffi::GdkFrameClock,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"flush-events\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
flush_events_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Emitted as the second step of toolkit and application processing
/// of the frame.
///
/// Any work to update sizes and positions of application elements
/// should be performed. GTK normally handles this internally.
#[doc(alias = "layout")]
pub fn connect_layout<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn layout_trampoline<F: Fn(&FrameClock) + 'static>(
this: *mut ffi::GdkFrameClock,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"layout\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
layout_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Emitted as the third step of toolkit and application processing
/// of the frame.
///
/// The frame is repainted. GDK normally handles this internally and
/// emits `signal::Surface::render` signals which are turned into
/// `signal::Gtk::Widget::snapshot` signals by GTK.
#[doc(alias = "paint")]
pub fn connect_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn paint_trampoline<F: Fn(&FrameClock) + 'static>(
this: *mut ffi::GdkFrameClock,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"paint\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
paint_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Emitted after processing of the frame is finished.
///
/// This signal is handled internally by GTK to resume normal
/// event processing. Applications should not handle this signal.
#[doc(alias = "resume-events")]
pub fn connect_resume_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn resume_events_trampoline<F: Fn(&FrameClock) + 'static>(
this: *mut ffi::GdkFrameClock,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"resume-events\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
resume_events_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Emitted as the first step of toolkit and application processing
/// of the frame.
///
/// Animations should be updated using [`frame_time()`][Self::frame_time()].
/// Applications can connect directly to this signal, or use
/// `Gtk::Widget::add_tick_callback()` as a more convenient interface.
#[doc(alias = "update")]
pub fn connect_update<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn update_trampoline<F: Fn(&FrameClock) + 'static>(
this: *mut ffi::GdkFrameClock,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"update\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
update_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}
impl fmt::Display for FrameClock {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str("FrameClock")
}
}