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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files.git)
// DO NOT EDIT

use std::fmt;

glib::wrapper! {
    /// A [`ListItemFactory`][crate::ListItemFactory] creates widgets for the items taken from a `GListModel`.
    ///
    /// This is one of the core concepts of handling list widgets such
    /// as [`ListView`][crate::ListView] or [`GridView`][crate::GridView].
    ///
    /// The [`ListItemFactory`][crate::ListItemFactory] is tasked with creating widgets for items
    /// taken from the model when the views need them and updating them as
    /// the items displayed by the view change.
    ///
    /// A view is usually only able to display anything after both a factory
    /// and a model have been set on the view. So it is important that you do
    /// not skip this step when setting up your first view.
    ///
    /// Because views do not display the whole list at once but only a few
    /// items, they only need to maintain a few widgets at a time. They will
    /// instruct the [`ListItemFactory`][crate::ListItemFactory] to create these widgets and bind them
    /// to the items that are currently displayed.
    ///
    /// As the list model changes or the user scrolls to the list, the items will
    /// change and the view will instruct the factory to bind the widgets to those
    /// new items.
    ///
    /// The actual widgets used for displaying those widgets is provided by you.
    ///
    /// When the factory needs widgets created, it will create a [`ListItem`][crate::ListItem]
    /// and hand it to your code to set up a widget for. This list item will provide
    /// various properties with information about what item to display and provide
    /// you with some opportunities to configure its behavior. See the
    /// [`ListItem`][crate::ListItem] documentation for further details.
    ///
    /// Various implementations of [`ListItemFactory`][crate::ListItemFactory] exist to allow you different
    /// ways to provide those widgets. The most common implementations are
    /// [`BuilderListItemFactory`][crate::BuilderListItemFactory] which takes a [`Builder`][crate::Builder] .ui file
    /// and then creates widgets and manages everything automatically from the
    /// information in that file and [`SignalListItemFactory`][crate::SignalListItemFactory] which allows
    /// you to connect to signals with your own code and retain full control over
    /// how the widgets are setup and managed.
    ///
    /// A [`ListItemFactory`][crate::ListItemFactory] is supposed to be final - that means its behavior should
    /// not change and the first widget created from it should behave the same way as
    /// the last widget created from it.
    /// If you intend to do changes to the behavior, it is recommended that you create
    /// a new [`ListItemFactory`][crate::ListItemFactory] which will allow the views to recreate its widgets.
    ///
    /// Once you have chosen your factory and created it, you need to set it
    /// on the view widget you want to use it with, such as via
    /// [`ListView::set_factory()`][crate::ListView::set_factory()]. Reusing factories across different
    /// views is allowed, but very uncommon.
    ///
    /// # Implements
    ///
    /// [`trait@glib::ObjectExt`]
    #[doc(alias = "GtkListItemFactory")]
    pub struct ListItemFactory(Object<ffi::GtkListItemFactory, ffi::GtkListItemFactoryClass>);

    match fn {
        type_ => || ffi::gtk_list_item_factory_get_type(),
    }
}

impl ListItemFactory {
    pub const NONE: Option<&'static ListItemFactory> = None;
}

impl fmt::Display for ListItemFactory {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        f.write_str("ListItemFactory")
    }
}