pub trait CellLayoutImpl: ObjectImpl {
    // Provided methods
    fn add_attribute<R: IsA<CellRenderer>>(
        &self,
        cell: &R,
        attribute: &str,
        column: i32
    ) { ... }
    fn clear_attributes<R: IsA<CellRenderer>>(&self, cell: &R) { ... }
    fn cells(&self) -> Vec<CellRenderer> { ... }
    fn set_cell_data_func<R: IsA<CellRenderer>>(
        &self,
        cell: &R,
        callback: Option<CellLayoutDataCallback>
    ) { ... }
    fn reorder<R: IsA<CellRenderer>>(&self, cell: &R, position: i32) { ... }
    fn clear(&self) { ... }
    fn pack_start<R: IsA<CellRenderer>>(&self, cell: &R, expand: bool) { ... }
    fn pack_end<R: IsA<CellRenderer>>(&self, cell: &R, expand: bool) { ... }
    fn area(&self) -> Option<CellArea> { ... }
}

Provided Methods§

source

fn add_attribute<R: IsA<CellRenderer>>( &self, cell: &R, attribute: &str, column: i32 )

source

fn clear_attributes<R: IsA<CellRenderer>>(&self, cell: &R)

source

fn cells(&self) -> Vec<CellRenderer>

source

fn set_cell_data_func<R: IsA<CellRenderer>>( &self, cell: &R, callback: Option<CellLayoutDataCallback> )

source

fn reorder<R: IsA<CellRenderer>>(&self, cell: &R, position: i32)

source

fn clear(&self)

source

fn pack_start<R: IsA<CellRenderer>>(&self, cell: &R, expand: bool)

source

fn pack_end<R: IsA<CellRenderer>>(&self, cell: &R, expand: bool)

source

fn area(&self) -> Option<CellArea>

Implementors§