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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT
#[cfg(feature = "v4_10")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_10")))]
use crate::MemoryFormat;
use crate::Paintable;
use glib::{prelude::*, translate::*};
use std::{fmt, ptr};
glib::wrapper! {
/// [`Texture`][crate::Texture] is the basic element used to refer to pixel data.
///
/// It is primarily meant for pixel data that will not change over
/// multiple frames, and will be used for a long time.
///
/// There are various ways to create [`Texture`][crate::Texture] objects from a
/// [`gdk_pixbuf::Pixbuf`][crate::gdk_pixbuf::Pixbuf], or from bytes stored in memory, a file, or a
/// `Gio::Resource`.
///
/// The ownership of the pixel data is transferred to the [`Texture`][crate::Texture]
/// instance; you can only make a copy of it, via [`TextureExtManual::download()`][crate::prelude::TextureExtManual::download()].
///
/// [`Texture`][crate::Texture] is an immutable object: That means you cannot change
/// anything about it other than increasing the reference count via
/// `GObject::Object::ref()`, and consequently, it is a thread-safe object.
///
/// This is an Abstract Base Class, you cannot instantiate it.
///
/// ## Properties
///
///
/// #### `height`
/// The height of the texture, in pixels.
///
/// Readable | Writeable | Construct Only
///
///
/// #### `width`
/// The width of the texture, in pixels.
///
/// Readable | Writeable | Construct Only
///
/// # Implements
///
/// [`TextureExt`][trait@crate::prelude::TextureExt], [`PaintableExt`][trait@crate::prelude::PaintableExt], [`trait@gio::prelude::IconExt`], [`trait@gio::prelude::LoadableIconExt`], [`TextureExtManual`][trait@crate::prelude::TextureExtManual]
#[doc(alias = "GdkTexture")]
pub struct Texture(Object<ffi::GdkTexture, ffi::GdkTextureClass>) @implements Paintable, gio::Icon, gio::LoadableIcon;
match fn {
type_ => || ffi::gdk_texture_get_type(),
}
}
impl Texture {
pub const NONE: Option<&'static Texture> = None;
/// Creates a new texture object representing the [`gdk_pixbuf::Pixbuf`][crate::gdk_pixbuf::Pixbuf].
///
/// This function is threadsafe, so that you can e.g. use GTask
/// and `Gio::Task::run_in_thread()` to avoid blocking the main thread
/// while loading a big image.
/// ## `pixbuf`
/// a [`gdk_pixbuf::Pixbuf`][crate::gdk_pixbuf::Pixbuf]
///
/// # Returns
///
/// a new [`Texture`][crate::Texture]
#[doc(alias = "gdk_texture_new_for_pixbuf")]
#[doc(alias = "new_for_pixbuf")]
pub fn for_pixbuf(pixbuf: &gdk_pixbuf::Pixbuf) -> Texture {
assert_initialized_main_thread!();
unsafe { from_glib_full(ffi::gdk_texture_new_for_pixbuf(pixbuf.to_glib_none().0)) }
}
/// Creates a new texture by loading an image from memory,
///
/// The file format is detected automatically. The supported formats
/// are PNG, JPEG and TIFF, though more formats might be available.
///
/// If [`None`] is returned, then @error will be set.
///
/// This function is threadsafe, so that you can e.g. use GTask
/// and `Gio::Task::run_in_thread()` to avoid blocking the main thread
/// while loading a big image.
/// ## `bytes`
/// a `GBytes` containing the data to load
///
/// # Returns
///
/// A newly-created [`Texture`][crate::Texture]
#[cfg(feature = "v4_6")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_6")))]
#[doc(alias = "gdk_texture_new_from_bytes")]
#[doc(alias = "new_from_bytes")]
pub fn from_bytes(bytes: &glib::Bytes) -> Result<Texture, glib::Error> {
assert_initialized_main_thread!();
unsafe {
let mut error = ptr::null_mut();
let ret = ffi::gdk_texture_new_from_bytes(bytes.to_glib_none().0, &mut error);
if error.is_null() {
Ok(from_glib_full(ret))
} else {
Err(from_glib_full(error))
}
}
}
/// Creates a new texture by loading an image from a file.
///
/// The file format is detected automatically. The supported formats
/// are PNG, JPEG and TIFF, though more formats might be available.
///
/// If [`None`] is returned, then @error will be set.
///
/// This function is threadsafe, so that you can e.g. use GTask
/// and `Gio::Task::run_in_thread()` to avoid blocking the main thread
/// while loading a big image.
/// ## `file`
/// `GFile` to load
///
/// # Returns
///
/// A newly-created [`Texture`][crate::Texture]
#[doc(alias = "gdk_texture_new_from_file")]
#[doc(alias = "new_from_file")]
pub fn from_file(file: &impl IsA<gio::File>) -> Result<Texture, glib::Error> {
assert_initialized_main_thread!();
unsafe {
let mut error = ptr::null_mut();
let ret = ffi::gdk_texture_new_from_file(file.as_ref().to_glib_none().0, &mut error);
if error.is_null() {
Ok(from_glib_full(ret))
} else {
Err(from_glib_full(error))
}
}
}
/// Creates a new texture by loading an image from a file.
///
/// The file format is detected automatically. The supported formats
/// are PNG, JPEG and TIFF, though more formats might be available.
///
/// If [`None`] is returned, then @error will be set.
///
/// This function is threadsafe, so that you can e.g. use GTask
/// and `Gio::Task::run_in_thread()` to avoid blocking the main thread
/// while loading a big image.
/// ## `path`
/// the filename to load
///
/// # Returns
///
/// A newly-created [`Texture`][crate::Texture]
#[cfg(feature = "v4_6")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_6")))]
#[doc(alias = "gdk_texture_new_from_filename")]
#[doc(alias = "new_from_filename")]
pub fn from_filename(path: impl AsRef<std::path::Path>) -> Result<Texture, glib::Error> {
assert_initialized_main_thread!();
unsafe {
let mut error = ptr::null_mut();
let ret =
ffi::gdk_texture_new_from_filename(path.as_ref().to_glib_none().0, &mut error);
if error.is_null() {
Ok(from_glib_full(ret))
} else {
Err(from_glib_full(error))
}
}
}
/// Creates a new texture by loading an image from a resource.
///
/// The file format is detected automatically. The supported formats
/// are PNG and JPEG, though more formats might be available.
///
/// It is a fatal error if @resource_path does not specify a valid
/// image resource and the program will abort if that happens.
/// If you are unsure about the validity of a resource, use
/// [`from_file()`][Self::from_file()] to load it.
///
/// This function is threadsafe, so that you can e.g. use GTask
/// and `Gio::Task::run_in_thread()` to avoid blocking the main thread
/// while loading a big image.
/// ## `resource_path`
/// the path of the resource file
///
/// # Returns
///
/// A newly-created [`Texture`][crate::Texture]
#[doc(alias = "gdk_texture_new_from_resource")]
#[doc(alias = "new_from_resource")]
pub fn from_resource(resource_path: &str) -> Texture {
assert_initialized_main_thread!();
unsafe {
from_glib_full(ffi::gdk_texture_new_from_resource(
resource_path.to_glib_none().0,
))
}
}
}
unsafe impl Send for Texture {}
unsafe impl Sync for Texture {}
mod sealed {
pub trait Sealed {}
impl<T: super::IsA<super::Texture>> Sealed for T {}
}
/// Trait containing all [`struct@Texture`] methods.
///
/// # Implementors
///
/// [`GLTexture`][struct@crate::GLTexture], [`MemoryTexture`][struct@crate::MemoryTexture], [`Texture`][struct@crate::Texture]
pub trait TextureExt: IsA<Texture> + sealed::Sealed + 'static {
/// Gets the memory format most closely associated with the data of
/// the texture.
///
/// Note that it may not be an exact match for texture data
/// stored on the GPU or with compression.
///
/// The format can give an indication about the bit depth and opacity
/// of the texture and is useful to determine the best format for
/// downloading the texture.
///
/// # Returns
///
/// the preferred format for the texture's data
#[cfg(feature = "v4_10")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_10")))]
#[doc(alias = "gdk_texture_get_format")]
#[doc(alias = "get_format")]
fn format(&self) -> MemoryFormat {
unsafe { from_glib(ffi::gdk_texture_get_format(self.as_ref().to_glib_none().0)) }
}
/// Returns the height of the @self, in pixels.
///
/// # Returns
///
/// the height of the [`Texture`][crate::Texture]
#[doc(alias = "gdk_texture_get_height")]
#[doc(alias = "get_height")]
fn height(&self) -> i32 {
unsafe { ffi::gdk_texture_get_height(self.as_ref().to_glib_none().0) }
}
/// Returns the width of @self, in pixels.
///
/// # Returns
///
/// the width of the [`Texture`][crate::Texture]
#[doc(alias = "gdk_texture_get_width")]
#[doc(alias = "get_width")]
fn width(&self) -> i32 {
unsafe { ffi::gdk_texture_get_width(self.as_ref().to_glib_none().0) }
}
/// Store the given @self to the @filename as a PNG file.
///
/// This is a utility function intended for debugging and testing.
/// If you want more control over formats, proper error handling or
/// want to store to a [`gio::File`][crate::gio::File] or other location, you might want to
/// use [`save_to_png_bytes()`][Self::save_to_png_bytes()] or look into the
/// gdk-pixbuf library.
/// ## `filename`
/// the filename to store to
///
/// # Returns
///
/// [`true`] if saving succeeded, [`false`] on failure.
#[doc(alias = "gdk_texture_save_to_png")]
fn save_to_png(
&self,
filename: impl AsRef<std::path::Path>,
) -> Result<(), glib::error::BoolError> {
unsafe {
glib::result_from_gboolean!(
ffi::gdk_texture_save_to_png(
self.as_ref().to_glib_none().0,
filename.as_ref().to_glib_none().0
),
"Failed to save the texture as png"
)
}
}
/// Store the given @self in memory as a PNG file.
///
/// Use [`Texture::from_bytes()`][crate::Texture::from_bytes()] to read it back.
///
/// If you want to serialize a texture, this is a convenient and
/// portable way to do that.
///
/// If you need more control over the generated image, such as
/// attaching metadata, you should look into an image handling
/// library such as the gdk-pixbuf library.
///
/// If you are dealing with high dynamic range float data, you
/// might also want to consider [`save_to_tiff_bytes()`][Self::save_to_tiff_bytes()]
/// instead.
///
/// # Returns
///
/// a newly allocated `GBytes` containing PNG data
#[cfg(feature = "v4_6")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_6")))]
#[doc(alias = "gdk_texture_save_to_png_bytes")]
fn save_to_png_bytes(&self) -> glib::Bytes {
unsafe {
from_glib_full(ffi::gdk_texture_save_to_png_bytes(
self.as_ref().to_glib_none().0,
))
}
}
/// Store the given @self to the @filename as a TIFF file.
///
/// GTK will attempt to store data without loss.
/// ## `filename`
/// the filename to store to
///
/// # Returns
///
/// [`true`] if saving succeeded, [`false`] on failure.
#[cfg(feature = "v4_6")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_6")))]
#[doc(alias = "gdk_texture_save_to_tiff")]
fn save_to_tiff(
&self,
filename: impl AsRef<std::path::Path>,
) -> Result<(), glib::error::BoolError> {
unsafe {
glib::result_from_gboolean!(
ffi::gdk_texture_save_to_tiff(
self.as_ref().to_glib_none().0,
filename.as_ref().to_glib_none().0
),
"Failed to save the texture as tiff"
)
}
}
/// Store the given @self in memory as a TIFF file.
///
/// Use [`Texture::from_bytes()`][crate::Texture::from_bytes()] to read it back.
///
/// This function is intended to store a representation of the
/// texture's data that is as accurate as possible. This is
/// particularly relevant when working with high dynamic range
/// images and floating-point texture data.
///
/// If that is not your concern and you are interested in a
/// smaller size and a more portable format, you might want to
/// use [`save_to_png_bytes()`][Self::save_to_png_bytes()].
///
/// # Returns
///
/// a newly allocated `GBytes` containing TIFF data
#[cfg(feature = "v4_6")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_6")))]
#[doc(alias = "gdk_texture_save_to_tiff_bytes")]
fn save_to_tiff_bytes(&self) -> glib::Bytes {
unsafe {
from_glib_full(ffi::gdk_texture_save_to_tiff_bytes(
self.as_ref().to_glib_none().0,
))
}
}
}
impl<O: IsA<Texture>> TextureExt for O {}
impl fmt::Display for Texture {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str("Texture")
}
}