gsk4/gl_shader.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97
// Take a look at the license at the top of the repository in the LICENSE file.
use glib::translate::*;
use crate::{ffi, GLShader};
impl GLShader {
/// Gets the value of the uniform @idx in the @args block.
///
/// The uniform must be of vec2 type.
///
/// # Deprecated since 4.16
///
/// GTK's new Vulkan-focused rendering
/// does not support this feature. Use [GtkGLArea](../gtk4/class.GLArea.html)
/// for OpenGL rendering.
/// ## `args`
/// uniform arguments
/// ## `idx`
/// index of the uniform
/// ## `out_value`
/// location to store the uniform value in
#[doc(alias = "gsk_gl_shader_get_arg_vec2")]
#[doc(alias = "get_arg_vec2")]
pub fn arg_vec2(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec2 {
unsafe {
let mut out_value = graphene::Vec2::uninitialized();
ffi::gsk_gl_shader_get_arg_vec2(
self.to_glib_none().0,
args.to_glib_none().0,
idx,
out_value.to_glib_none_mut().0,
);
out_value
}
}
/// Gets the value of the uniform @idx in the @args block.
///
/// The uniform must be of vec3 type.
///
/// # Deprecated since 4.16
///
/// GTK's new Vulkan-focused rendering
/// does not support this feature. Use [GtkGLArea](../gtk4/class.GLArea.html)
/// for OpenGL rendering.
/// ## `args`
/// uniform arguments
/// ## `idx`
/// index of the uniform
/// ## `out_value`
/// location to store the uniform value in
#[doc(alias = "gsk_gl_shader_get_arg_vec3")]
#[doc(alias = "get_arg_vec3")]
pub fn arg_vec3(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec3 {
unsafe {
let mut out_value = graphene::Vec3::uninitialized();
ffi::gsk_gl_shader_get_arg_vec3(
self.to_glib_none().0,
args.to_glib_none().0,
idx,
out_value.to_glib_none_mut().0,
);
out_value
}
}
/// Gets the value of the uniform @idx in the @args block.
///
/// The uniform must be of vec4 type.
///
/// # Deprecated since 4.16
///
/// GTK's new Vulkan-focused rendering
/// does not support this feature. Use [GtkGLArea](../gtk4/class.GLArea.html)
/// for OpenGL rendering.
/// ## `args`
/// uniform arguments
/// ## `idx`
/// index of the uniform
/// ## `out_value`
/// location to store set the uniform value in
#[doc(alias = "gsk_gl_shader_get_arg_vec4")]
#[doc(alias = "get_arg_vec4")]
pub fn arg_vec4(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec4 {
unsafe {
let mut out_value = graphene::Vec4::uninitialized();
ffi::gsk_gl_shader_get_arg_vec4(
self.to_glib_none().0,
args.to_glib_none().0,
idx,
out_value.to_glib_none_mut().0,
);
out_value
}
}
}