gsk4/texture_node.rs
// Take a look at the license at the top of the repository in the LICENSE file.
use crate::{RenderNodeType, TextureNode};
define_render_node!(
TextureNode,
crate::ffi::GskTextureNode,
RenderNodeType::TextureNode
);
impl std::fmt::Debug for TextureNode {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("TextureNode")
.field("texture", &self.texture())
.finish()
}
}