gdk4/auto/
gl_texture_builder.rs

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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT

#[cfg(feature = "v4_16")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_16")))]
use crate::ColorState;
use crate::{ffi, GLContext, MemoryFormat, Texture};
use glib::translate::*;
#[cfg(feature = "v4_16")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_16")))]
use glib::{
    prelude::*,
    signal::{connect_raw, SignalHandlerId},
};
#[cfg(feature = "v4_16")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_16")))]
use std::boxed::Box as Box_;

glib::wrapper! {
    /// [`GLTextureBuilder`][crate::GLTextureBuilder] is a builder used to construct [`Texture`][crate::Texture] objects from
    /// GL textures.
    ///
    /// The operation is quite simple: Create a texture builder, set all the necessary
    /// properties - keep in mind that the properties [`context`][struct@crate::GLTextureBuilder#context],
    /// [`id`][struct@crate::GLTextureBuilder#id], [`width`][struct@crate::GLTextureBuilder#width], and
    /// [`height`][struct@crate::GLTextureBuilder#height] are mandatory - and then call
    /// [`build()`][Self::build()] to create the new texture.
    ///
    /// [`GLTextureBuilder`][crate::GLTextureBuilder] can be used for quick one-shot construction of
    /// textures as well as kept around and reused to construct multiple textures.
    ///
    /// ## Properties
    ///
    ///
    /// #### `color-state`
    ///  The color state of the texture.
    ///
    /// Readable | Writeable
    ///
    ///
    /// #### `context`
    ///  The context owning the texture.
    ///
    /// Readable | Writeable
    ///
    ///
    /// #### `format`
    ///  The format when downloading the texture.
    ///
    /// Readable | Writeable
    ///
    ///
    /// #### `has-mipmap`
    ///  If the texture has a mipmap.
    ///
    /// Readable | Writeable
    ///
    ///
    /// #### `height`
    ///  The height of the texture.
    ///
    /// Readable | Writeable
    ///
    ///
    /// #### `id`
    ///  The texture ID to use.
    ///
    /// Readable | Writeable
    ///
    ///
    /// #### `sync`
    ///  An optional `GLSync` object.
    ///
    /// If this is set, GTK will wait on it before using the texture.
    ///
    /// Readable | Writeable
    ///
    ///
    /// #### `update-region`
    ///  The update region for [`update-texture`][struct@crate::GLTextureBuilder#update-texture].
    ///
    /// Readable | Writeable
    ///
    ///
    /// #### `update-texture`
    ///  The texture [`update-region`][struct@crate::GLTextureBuilder#update-region] is an update for.
    ///
    /// Readable | Writeable
    ///
    ///
    /// #### `width`
    ///  The width of the texture.
    ///
    /// Readable | Writeable
    #[doc(alias = "GdkGLTextureBuilder")]
    pub struct GLTextureBuilder(Object<ffi::GdkGLTextureBuilder, ffi::GdkGLTextureBuilderClass>);

    match fn {
        type_ => || ffi::gdk_gl_texture_builder_get_type(),
    }
}

impl GLTextureBuilder {
    /// Creates a new texture builder.
    ///
    /// # Returns
    ///
    /// the new `GdkTextureBuilder`
    #[doc(alias = "gdk_gl_texture_builder_new")]
    pub fn new() -> GLTextureBuilder {
        assert_initialized_main_thread!();
        unsafe { from_glib_full(ffi::gdk_gl_texture_builder_new()) }
    }

    /// Gets the color state previously set via gdk_gl_texture_builder_set_color_state().
    ///
    /// # Returns
    ///
    /// the color state
    #[cfg(feature = "v4_16")]
    #[cfg_attr(docsrs, doc(cfg(feature = "v4_16")))]
    #[doc(alias = "gdk_gl_texture_builder_get_color_state")]
    #[doc(alias = "get_color_state")]
    #[doc(alias = "color-state")]
    pub fn color_state(&self) -> ColorState {
        unsafe {
            from_glib_full(ffi::gdk_gl_texture_builder_get_color_state(
                self.to_glib_none().0,
            ))
        }
    }

    /// Gets the context previously set via gdk_gl_texture_builder_set_context() or
    /// [`None`] if none was set.
    ///
    /// # Returns
    ///
    /// The context
    #[doc(alias = "gdk_gl_texture_builder_get_context")]
    #[doc(alias = "get_context")]
    pub fn context(&self) -> Option<GLContext> {
        unsafe {
            from_glib_none(ffi::gdk_gl_texture_builder_get_context(
                self.to_glib_none().0,
            ))
        }
    }

    /// Gets the format previously set via gdk_gl_texture_builder_set_format().
    ///
    /// # Returns
    ///
    /// The format
    #[doc(alias = "gdk_gl_texture_builder_get_format")]
    #[doc(alias = "get_format")]
    pub fn format(&self) -> MemoryFormat {
        unsafe {
            from_glib(ffi::gdk_gl_texture_builder_get_format(
                self.to_glib_none().0,
            ))
        }
    }

    /// Gets whether the texture has a mipmap.
    ///
    /// # Returns
    ///
    /// Whether the texture has a mipmap
    #[doc(alias = "gdk_gl_texture_builder_get_has_mipmap")]
    #[doc(alias = "get_has_mipmap")]
    #[doc(alias = "has-mipmap")]
    pub fn has_mipmap(&self) -> bool {
        unsafe {
            from_glib(ffi::gdk_gl_texture_builder_get_has_mipmap(
                self.to_glib_none().0,
            ))
        }
    }

    /// Gets the height previously set via gdk_gl_texture_builder_set_height() or
    /// 0 if the height wasn't set.
    ///
    /// # Returns
    ///
    /// The height
    #[doc(alias = "gdk_gl_texture_builder_get_height")]
    #[doc(alias = "get_height")]
    pub fn height(&self) -> i32 {
        unsafe { ffi::gdk_gl_texture_builder_get_height(self.to_glib_none().0) }
    }

    /// Gets the texture id previously set via gdk_gl_texture_builder_set_id() or
    /// 0 if the id wasn't set.
    ///
    /// # Returns
    ///
    /// The id
    #[doc(alias = "gdk_gl_texture_builder_get_id")]
    #[doc(alias = "get_id")]
    pub fn id(&self) -> u32 {
        unsafe { ffi::gdk_gl_texture_builder_get_id(self.to_glib_none().0) }
    }

    /// Gets the region previously set via gdk_gl_texture_builder_set_update_region() or
    /// [`None`] if none was set.
    ///
    /// # Returns
    ///
    /// The region
    #[doc(alias = "gdk_gl_texture_builder_get_update_region")]
    #[doc(alias = "get_update_region")]
    #[doc(alias = "update-region")]
    pub fn update_region(&self) -> Option<cairo::Region> {
        unsafe {
            from_glib_none(ffi::gdk_gl_texture_builder_get_update_region(
                self.to_glib_none().0,
            ))
        }
    }

    /// Gets the texture previously set via gdk_gl_texture_builder_set_update_texture() or
    /// [`None`] if none was set.
    ///
    /// # Returns
    ///
    /// The texture
    #[doc(alias = "gdk_gl_texture_builder_get_update_texture")]
    #[doc(alias = "get_update_texture")]
    #[doc(alias = "update-texture")]
    pub fn update_texture(&self) -> Option<Texture> {
        unsafe {
            from_glib_none(ffi::gdk_gl_texture_builder_get_update_texture(
                self.to_glib_none().0,
            ))
        }
    }

    /// Gets the width previously set via gdk_gl_texture_builder_set_width() or
    /// 0 if the width wasn't set.
    ///
    /// # Returns
    ///
    /// The width
    #[doc(alias = "gdk_gl_texture_builder_get_width")]
    #[doc(alias = "get_width")]
    pub fn width(&self) -> i32 {
        unsafe { ffi::gdk_gl_texture_builder_get_width(self.to_glib_none().0) }
    }

    /// Sets the color state for the texture.
    ///
    /// By default, the sRGB colorstate is used. If you don't know what
    /// colorstates are, this is probably the right thing.
    /// ## `color_state`
    /// a [`ColorState`][crate::ColorState]
    #[cfg(feature = "v4_16")]
    #[cfg_attr(docsrs, doc(cfg(feature = "v4_16")))]
    #[doc(alias = "gdk_gl_texture_builder_set_color_state")]
    #[doc(alias = "color-state")]
    pub fn set_color_state(&self, color_state: &ColorState) {
        unsafe {
            ffi::gdk_gl_texture_builder_set_color_state(
                self.to_glib_none().0,
                color_state.to_glib_none().0,
            );
        }
    }

    #[cfg(feature = "v4_16")]
    #[cfg_attr(docsrs, doc(cfg(feature = "v4_16")))]
    #[doc(alias = "color-state")]
    pub fn connect_color_state_notify<F: Fn(&Self) + Send + Sync + 'static>(
        &self,
        f: F,
    ) -> SignalHandlerId {
        unsafe extern "C" fn notify_color_state_trampoline<
            F: Fn(&GLTextureBuilder) + Send + Sync + 'static,
        >(
            this: *mut ffi::GdkGLTextureBuilder,
            _param_spec: glib::ffi::gpointer,
            f: glib::ffi::gpointer,
        ) {
            let f: &F = &*(f as *const F);
            f(&from_glib_borrow(this))
        }
        unsafe {
            let f: Box_<F> = Box_::new(f);
            connect_raw(
                self.as_ptr() as *mut _,
                b"notify::color-state\0".as_ptr() as *const _,
                Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
                    notify_color_state_trampoline::<F> as *const (),
                )),
                Box_::into_raw(f),
            )
        }
    }
}

#[cfg(feature = "v4_12")]
#[cfg_attr(docsrs, doc(cfg(feature = "v4_12")))]
impl Default for GLTextureBuilder {
    fn default() -> Self {
        Self::new()
    }
}

unsafe impl Send for GLTextureBuilder {}
unsafe impl Sync for GLTextureBuilder {}