gsk4/
texture_node.rs

1// Take a look at the license at the top of the repository in the LICENSE file.
2
3use crate::{RenderNodeType, TextureNode};
4
5define_render_node!(
6    TextureNode,
7    crate::ffi::GskTextureNode,
8    RenderNodeType::TextureNode
9);
10
11impl std::fmt::Debug for TextureNode {
12    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
13        f.debug_struct("TextureNode")
14            .field("texture", &self.texture())
15            .finish()
16    }
17}