gsk4/texture_node.rs
1// Take a look at the license at the top of the repository in the LICENSE file.
2
3use crate::{RenderNodeType, TextureNode};
4
5define_render_node!(
6 TextureNode,
7 crate::ffi::GskTextureNode,
8 RenderNodeType::TextureNode
9);
10
11impl std::fmt::Debug for TextureNode {
12 fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
13 f.debug_struct("TextureNode")
14 .field("texture", &self.texture())
15 .finish()
16 }
17}