gio::prelude

Trait DBusInterfaceSkeletonExt

Source
pub trait DBusInterfaceSkeletonExt: IsA<DBusInterfaceSkeleton> + 'static {
Show 16 methods // Provided methods fn export( &self, connection: &DBusConnection, object_path: &str, ) -> Result<(), Error> { ... } fn flush(&self) { ... } fn connection(&self) -> Option<DBusConnection> { ... } fn connections(&self) -> Vec<DBusConnection> { ... } fn flags(&self) -> DBusInterfaceSkeletonFlags { ... } fn info(&self) -> DBusInterfaceInfo { ... } fn object_path(&self) -> Option<GString> { ... } fn properties(&self) -> Variant { ... } fn has_connection(&self, connection: &DBusConnection) -> bool { ... } fn set_flags(&self, flags: DBusInterfaceSkeletonFlags) { ... } fn unexport(&self) { ... } fn unexport_from_connection(&self, connection: &DBusConnection) { ... } fn g_flags(&self) -> DBusInterfaceSkeletonFlags { ... } fn set_g_flags(&self, g_flags: DBusInterfaceSkeletonFlags) { ... } fn connect_g_authorize_method<F: Fn(&Self, &DBusMethodInvocation) -> bool + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_g_flags_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { ... }
}
Expand description

Trait containing all DBusInterfaceSkeleton methods.

§Implementors

DBusInterfaceSkeleton

Provided Methods§

Source

fn export( &self, connection: &DBusConnection, object_path: &str, ) -> Result<(), Error>

Exports @self at @object_path on @connection.

This can be called multiple times to export the same @self onto multiple connections however the @object_path provided must be the same for all connections.

Use g_dbus_interface_skeleton_unexport() to unexport the object.

§connection

A #GDBusConnection to export @self on.

§object_path

The path to export the interface at.

§Returns

true if the interface was exported on @connection, otherwise false with @error set.

Source

fn flush(&self)

If @self has outstanding changes, request for these changes to be emitted immediately.

For example, an exported D-Bus interface may queue up property changes and emit the org.freedesktop.DBus.Properties.PropertiesChanged signal later (e.g. in an idle handler). This technique is useful for collapsing multiple property changes into one.

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fn connection(&self) -> Option<DBusConnection>

Gets the first connection that @self is exported on, if any.

§Returns

A #GDBusConnection or None if @self is not exported anywhere. Do not free, the object belongs to @self.

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fn connections(&self) -> Vec<DBusConnection>

Gets a list of the connections that @self is exported on.

§Returns

A list of all the connections that @self is exported on. The returned list should be freed with g_list_free() after each element has been freed with g_object_unref().

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fn flags(&self) -> DBusInterfaceSkeletonFlags

Gets the #GDBusInterfaceSkeletonFlags that describes what the behavior of @self

§Returns

One or more flags from the #GDBusInterfaceSkeletonFlags enumeration.

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fn info(&self) -> DBusInterfaceInfo

Gets D-Bus introspection information for the D-Bus interface implemented by @self.

§Returns

A #GDBusInterfaceInfo (never None). Do not free.

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fn object_path(&self) -> Option<GString>

Gets the object path that @self is exported on, if any.

§Returns

A string owned by @self or None if @self is not exported anywhere. Do not free, the string belongs to @self.

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fn properties(&self) -> Variant

Gets all D-Bus properties for @self.

§Returns

A #GVariant of type [‘a{sv}’][G-VARIANT-TYPE-VARDICT:CAPS]. Free with g_variant_unref().

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fn has_connection(&self, connection: &DBusConnection) -> bool

Checks if @self is exported on @connection.

§connection

A #GDBusConnection.

§Returns

true if @self is exported on @connection, false otherwise.

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fn set_flags(&self, flags: DBusInterfaceSkeletonFlags)

Sets flags describing what the behavior of @skeleton should be.

§flags

Flags from the #GDBusInterfaceSkeletonFlags enumeration.

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fn unexport(&self)

Stops exporting @self on all connections it is exported on.

To unexport @self from only a single connection, use g_dbus_interface_skeleton_unexport_from_connection()

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fn unexport_from_connection(&self, connection: &DBusConnection)

Stops exporting @self on @connection.

To stop exporting on all connections the interface is exported on, use g_dbus_interface_skeleton_unexport().

§connection

A #GDBusConnection.

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fn g_flags(&self) -> DBusInterfaceSkeletonFlags

Flags from the #GDBusInterfaceSkeletonFlags enumeration.

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fn set_g_flags(&self, g_flags: DBusInterfaceSkeletonFlags)

Flags from the #GDBusInterfaceSkeletonFlags enumeration.

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fn connect_g_authorize_method<F: Fn(&Self, &DBusMethodInvocation) -> bool + 'static>( &self, f: F, ) -> SignalHandlerId

Emitted when a method is invoked by a remote caller and used to determine if the method call is authorized.

Note that this signal is emitted in a thread dedicated to handling the method call so handlers are allowed to perform blocking IO. This means that it is appropriate to call e.g. polkit_authority_check_authorization_sync() with the POLKIT_CHECK_AUTHORIZATION_FLAGS_ALLOW_USER_INTERACTION flag set.

If false is returned then no further handlers are run and the signal handler must take a reference to @invocation and finish handling the call (e.g. return an error via g_dbus_method_invocation_return_error()).

Otherwise, if true is returned, signal emission continues. If no handlers return false, then the method is dispatched. If @interface has an enclosing #GDBusObjectSkeleton, then the #GDBusObjectSkeleton::authorize-method signal handlers run before the handlers for this signal.

The default class handler just returns true.

Please note that the common case is optimized: if no signals handlers are connected and the default class handler isn’t overridden (for both @interface and the enclosing #GDBusObjectSkeleton, if any) and #GDBusInterfaceSkeleton:g-flags does not have the DBusInterfaceSkeletonFlags::HANDLE_METHOD_INVOCATIONS_IN_THREAD flags set, no dedicated thread is ever used and the call will be handled in the same thread as the object that @interface belongs to was exported in.

§invocation

A #GDBusMethodInvocation.

§Returns

true if the call is authorized, false otherwise.

Source

fn connect_g_flags_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§