gio/auto/menu_model.rs
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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT
use crate::{ffi, MenuAttributeIter, MenuLinkIter};
use glib::{
prelude::*,
signal::{connect_raw, SignalHandlerId},
translate::*,
};
use std::boxed::Box as Box_;
glib::wrapper! {
/// `GMenuModel` represents the contents of a menu — an ordered list of
/// menu items. The items are associated with actions, which can be
/// activated through them. Items can be grouped in sections, and may
/// have submenus associated with them. Both items and sections usually
/// have some representation data, such as labels or icons. The type of
/// the associated action (ie whether it is stateful, and what kind of
/// state it has) can influence the representation of the item.
///
/// The conceptual model of menus in `GMenuModel` is hierarchical:
/// sections and submenus are again represented by `GMenuModel`s.
/// Menus themselves do not define their own roles. Rather, the role
/// of a particular `GMenuModel` is defined by the item that references
/// it (or, in the case of the ‘root’ menu, is defined by the context
/// in which it is used).
///
/// As an example, consider the visible portions of this menu:
///
/// ## An example menu
///
/// ![](menu-example.png)
///
/// While this kind of deeply nested menu is no longer considered good UI
/// practice, it serves as a good example of the concepts in `GMenuModel`.
/// There are 8 ‘menus’ visible in the screenshot: one menubar, two
/// submenus and 5 sections:
///
/// - the toplevel menubar (containing 4 items)
/// - the View submenu (containing 3 sections)
/// - the first section of the View submenu (containing 2 items)
/// - the second section of the View submenu (containing 1 item)
/// - the final section of the View submenu (containing 1 item)
/// - the Highlight Mode submenu (containing 2 sections)
/// - the Sources section (containing 2 items)
/// - the Markup section (containing 2 items)
///
/// The [example](#a-menu-example) illustrates the conceptual connection between
/// these 8 menus. Each large block in the figure represents a menu and the
/// smaller blocks within the large block represent items in that menu. Some
/// items contain references to other menus.
///
/// ## A menu example
///
/// <picture>
/// <source srcset="menu-model-dark.svg" media="(prefers-color-scheme: dark)">
/// <img src="menu-model-light.svg" alt="menu model">
/// </picture>
///
/// Notice that the separators visible in the [example](#an-example-menu)
/// appear nowhere in the [menu model](#a-menu-example). This is because
/// separators are not explicitly represented in the menu model. Instead,
/// a separator is inserted between any two non-empty sections of a menu.
/// Section items can have labels just like any other item. In that case,
/// a display system may show a section header instead of a separator.
///
/// The motivation for this abstract model of application controls is
/// that modern user interfaces tend to make these controls available
/// outside the application. Examples include global menus, jumplists,
/// dash boards, etc. To support such uses, it is necessary to ‘export’
/// information about actions and their representation in menus, which
/// is exactly what the action group exporter and the menu model exporter do for
/// [`ActionGroup`][crate::ActionGroup] and [`MenuModel`][crate::MenuModel]. The client-side
/// counterparts to make use of the exported information are
/// [`DBusActionGroup`][crate::DBusActionGroup] and [`DBusMenuModel`][crate::DBusMenuModel].
///
/// The API of `GMenuModel` is very generic, with iterators for the
/// attributes and links of an item, see
/// [`MenuModelExt::iterate_item_attributes()`][crate::prelude::MenuModelExt::iterate_item_attributes()] and
/// [`MenuModelExt::iterate_item_links()`][crate::prelude::MenuModelExt::iterate_item_links()]. The ‘standard’ attributes and
/// link types have predefined names: `G_MENU_ATTRIBUTE_LABEL`,
/// `G_MENU_ATTRIBUTE_ACTION`, `G_MENU_ATTRIBUTE_TARGET`, `G_MENU_LINK_SECTION`
/// and `G_MENU_LINK_SUBMENU`.
///
/// Items in a `GMenuModel` represent active controls if they refer to
/// an action that can get activated when the user interacts with the
/// menu item. The reference to the action is encoded by the string ID
/// in the `G_MENU_ATTRIBUTE_ACTION` attribute. An action ID uniquely
/// identifies an action in an action group. Which action group(s) provide
/// actions depends on the context in which the menu model is used.
/// E.g. when the model is exported as the application menu of a
/// [`GtkApplication`](https://docs.gtk.org/gtk4/class.Application.html),
/// actions can be application-wide or window-specific (and thus come from
/// two different action groups). By convention, the application-wide actions
/// have names that start with `app.`, while the names of window-specific
/// actions start with `win.`.
///
/// While a wide variety of stateful actions is possible, the following
/// is the minimum that is expected to be supported by all users of exported
/// menu information:
/// - an action with no parameter type and no state
/// - an action with no parameter type and boolean state
/// - an action with string parameter type and string state
///
/// ## Stateless
///
/// A stateless action typically corresponds to an ordinary menu item.
///
/// Selecting such a menu item will activate the action (with no parameter).
///
/// ## Boolean State
///
/// An action with a boolean state will most typically be used with a ‘toggle’
/// or ‘switch’ menu item. The state can be set directly, but activating the
/// action (with no parameter) results in the state being toggled.
///
/// Selecting a toggle menu item will activate the action. The menu item should
/// be rendered as ‘checked’ when the state is true.
///
/// ## String Parameter and State
///
/// Actions with string parameters and state will most typically be used to
/// represent an enumerated choice over the items available for a group of
/// radio menu items. Activating the action with a string parameter is
/// equivalent to setting that parameter as the state.
///
/// Radio menu items, in addition to being associated with the action, will
/// have a target value. Selecting that menu item will result in activation
/// of the action with the target value as the parameter. The menu item should
/// be rendered as ‘selected’ when the state of the action is equal to the
/// target value of the menu item.
///
/// This is an Abstract Base Class, you cannot instantiate it.
///
/// ## Signals
///
///
/// #### `items-changed`
/// Emitted when a change has occurred to the menu.
///
/// The only changes that can occur to a menu is that items are removed
/// or added. Items may not change (except by being removed and added
/// back in the same location). This signal is capable of describing
/// both of those changes (at the same time).
///
/// The signal means that starting at the index @position, @removed
/// items were removed and @added items were added in their place. If
/// @removed is zero then only items were added. If @added is zero
/// then only items were removed.
///
/// As an example, if the menu contains items a, b, c, d (in that
/// order) and the signal (2, 1, 3) occurs then the new composition of
/// the menu will be a, b, _, _, _, d (with each _ representing some
/// new item).
///
/// Signal handlers may query the model (particularly the added items)
/// and expect to see the results of the modification that is being
/// reported. The signal is emitted after the modification.
///
///
///
/// # Implements
///
/// [`MenuModelExt`][trait@crate::prelude::MenuModelExt], [`trait@glib::ObjectExt`]
#[doc(alias = "GMenuModel")]
pub struct MenuModel(Object<ffi::GMenuModel, ffi::GMenuModelClass>);
match fn {
type_ => || ffi::g_menu_model_get_type(),
}
}
impl MenuModel {
pub const NONE: Option<&'static MenuModel> = None;
}
/// Trait containing all [`struct@MenuModel`] methods.
///
/// # Implementors
///
/// [`DBusMenuModel`][struct@crate::DBusMenuModel], [`MenuModel`][struct@crate::MenuModel], [`Menu`][struct@crate::Menu]
pub trait MenuModelExt: IsA<MenuModel> + 'static {
//#[doc(alias = "g_menu_model_get_item_attribute")]
//#[doc(alias = "get_item_attribute")]
//fn is_item_attribute(&self, item_index: i32, attribute: &str, format_string: &str, : /*Unknown conversion*//*Unimplemented*/Basic: VarArgs) -> bool {
// unsafe { TODO: call ffi:g_menu_model_get_item_attribute() }
//}
/// Queries the item at position @item_index in @self for the attribute
/// specified by @attribute.
///
/// If @expected_type is non-[`None`] then it specifies the expected type of
/// the attribute. If it is [`None`] then any type will be accepted.
///
/// If the attribute exists and matches @expected_type (or if the
/// expected type is unspecified) then the value is returned.
///
/// If the attribute does not exist, or does not match the expected type
/// then [`None`] is returned.
/// ## `item_index`
/// the index of the item
/// ## `attribute`
/// the attribute to query
/// ## `expected_type`
/// the expected type of the attribute, or
/// [`None`]
///
/// # Returns
///
/// the value of the attribute
#[doc(alias = "g_menu_model_get_item_attribute_value")]
#[doc(alias = "get_item_attribute_value")]
fn item_attribute_value(
&self,
item_index: i32,
attribute: &str,
expected_type: Option<&glib::VariantTy>,
) -> Option<glib::Variant> {
unsafe {
from_glib_full(ffi::g_menu_model_get_item_attribute_value(
self.as_ref().to_glib_none().0,
item_index,
attribute.to_glib_none().0,
expected_type.to_glib_none().0,
))
}
}
/// Queries the item at position @item_index in @self for the link
/// specified by @link.
///
/// If the link exists, the linked #GMenuModel is returned. If the link
/// does not exist, [`None`] is returned.
/// ## `item_index`
/// the index of the item
/// ## `link`
/// the link to query
///
/// # Returns
///
/// the linked #GMenuModel, or [`None`]
#[doc(alias = "g_menu_model_get_item_link")]
#[doc(alias = "get_item_link")]
#[must_use]
fn item_link(&self, item_index: i32, link: &str) -> Option<MenuModel> {
unsafe {
from_glib_full(ffi::g_menu_model_get_item_link(
self.as_ref().to_glib_none().0,
item_index,
link.to_glib_none().0,
))
}
}
/// Query the number of items in @self.
///
/// # Returns
///
/// the number of items
#[doc(alias = "g_menu_model_get_n_items")]
#[doc(alias = "get_n_items")]
fn n_items(&self) -> i32 {
unsafe { ffi::g_menu_model_get_n_items(self.as_ref().to_glib_none().0) }
}
/// Queries if @self is mutable.
///
/// An immutable #GMenuModel will never emit the #GMenuModel::items-changed
/// signal. Consumers of the model may make optimisations accordingly.
///
/// # Returns
///
/// [`true`] if the model is mutable (ie: "items-changed" may be
/// emitted).
#[doc(alias = "g_menu_model_is_mutable")]
fn is_mutable(&self) -> bool {
unsafe { from_glib(ffi::g_menu_model_is_mutable(self.as_ref().to_glib_none().0)) }
}
/// Requests emission of the #GMenuModel::items-changed signal on @self.
///
/// This function should never be called except by #GMenuModel
/// subclasses. Any other calls to this function will very likely lead
/// to a violation of the interface of the model.
///
/// The implementation should update its internal representation of the
/// menu before emitting the signal. The implementation should further
/// expect to receive queries about the new state of the menu (and
/// particularly added menu items) while signal handlers are running.
///
/// The implementation must dispatch this call directly from a mainloop
/// entry and not in response to calls -- particularly those from the
/// #GMenuModel API. Said another way: the menu must not change while
/// user code is running without returning to the mainloop.
/// ## `position`
/// the position of the change
/// ## `removed`
/// the number of items removed
/// ## `added`
/// the number of items added
#[doc(alias = "g_menu_model_items_changed")]
fn items_changed(&self, position: i32, removed: i32, added: i32) {
unsafe {
ffi::g_menu_model_items_changed(
self.as_ref().to_glib_none().0,
position,
removed,
added,
);
}
}
/// Creates a #GMenuAttributeIter to iterate over the attributes of
/// the item at position @item_index in @self.
///
/// You must free the iterator with g_object_unref() when you are done.
/// ## `item_index`
/// the index of the item
///
/// # Returns
///
/// a new #GMenuAttributeIter
#[doc(alias = "g_menu_model_iterate_item_attributes")]
fn iterate_item_attributes(&self, item_index: i32) -> MenuAttributeIter {
unsafe {
from_glib_full(ffi::g_menu_model_iterate_item_attributes(
self.as_ref().to_glib_none().0,
item_index,
))
}
}
/// Creates a #GMenuLinkIter to iterate over the links of the item at
/// position @item_index in @self.
///
/// You must free the iterator with g_object_unref() when you are done.
/// ## `item_index`
/// the index of the item
///
/// # Returns
///
/// a new #GMenuLinkIter
#[doc(alias = "g_menu_model_iterate_item_links")]
fn iterate_item_links(&self, item_index: i32) -> MenuLinkIter {
unsafe {
from_glib_full(ffi::g_menu_model_iterate_item_links(
self.as_ref().to_glib_none().0,
item_index,
))
}
}
/// Emitted when a change has occurred to the menu.
///
/// The only changes that can occur to a menu is that items are removed
/// or added. Items may not change (except by being removed and added
/// back in the same location). This signal is capable of describing
/// both of those changes (at the same time).
///
/// The signal means that starting at the index @position, @removed
/// items were removed and @added items were added in their place. If
/// @removed is zero then only items were added. If @added is zero
/// then only items were removed.
///
/// As an example, if the menu contains items a, b, c, d (in that
/// order) and the signal (2, 1, 3) occurs then the new composition of
/// the menu will be a, b, _, _, _, d (with each _ representing some
/// new item).
///
/// Signal handlers may query the model (particularly the added items)
/// and expect to see the results of the modification that is being
/// reported. The signal is emitted after the modification.
/// ## `position`
/// the position of the change
/// ## `removed`
/// the number of items removed
/// ## `added`
/// the number of items added
#[doc(alias = "items-changed")]
fn connect_items_changed<F: Fn(&Self, i32, i32, i32) + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn items_changed_trampoline<
P: IsA<MenuModel>,
F: Fn(&P, i32, i32, i32) + 'static,
>(
this: *mut ffi::GMenuModel,
position: std::ffi::c_int,
removed: std::ffi::c_int,
added: std::ffi::c_int,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(
MenuModel::from_glib_borrow(this).unsafe_cast_ref(),
position,
removed,
added,
)
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"items-changed\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
items_changed_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}
impl<O: IsA<MenuModel>> MenuModelExt for O {}