Trait gdk_pixbuf::prelude::PixbufAnimationExtManual
source · pub trait PixbufAnimationExtManual {
// Required method
fn iter(&self, start_time: Option<SystemTime>) -> PixbufAnimationIter;
}
Required Methods§
sourcefn iter(&self, start_time: Option<SystemTime>) -> PixbufAnimationIter
fn iter(&self, start_time: Option<SystemTime>) -> PixbufAnimationIter
Get an iterator for displaying an animation.
The iterator provides the frames that should be displayed at a given time.
@start_time would normally come from g_get_current_time(), and marks the beginning of animation playback. After creating an iterator, you should immediately display the pixbuf returned by gdk_pixbuf_animation_iter_get_pixbuf(). Then, you should install a timeout (with g_timeout_add()) or by some other mechanism ensure that you’ll update the image after gdk_pixbuf_animation_iter_get_delay_time() milliseconds. Each time the image is updated, you should reinstall the timeout with the new, possibly-changed delay time.
As a shortcut, if @start_time is NULL
, the result of
g_get_current_time() will be used automatically.
To update the image (i.e. possibly change the result of gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation), call gdk_pixbuf_animation_iter_advance().
If you’re using #GdkPixbufLoader, in addition to updating the image
after the delay time, you should also update it whenever you
receive the area_updated signal and
gdk_pixbuf_animation_iter_on_currently_loading_frame() returns
TRUE
. In this case, the frame currently being fed into the loader
has received new data, so needs to be refreshed. The delay time for
a frame may also be modified after an area_updated signal, for
example if the delay time for a frame is encoded in the data after
the frame itself. So your timeout should be reinstalled after any
area_updated signal.
A delay time of -1 is possible, indicating “infinite”.
start_time
time when the animation starts playing
Returns
an iterator to move over the animation