Trait gio::prelude::MenuModelExt
source · pub trait MenuModelExt: 'static {
// Required methods
fn item_attribute_value(
&self,
item_index: i32,
attribute: &str,
expected_type: Option<&VariantTy>
) -> Option<Variant>;
fn item_link(&self, item_index: i32, link: &str) -> Option<MenuModel>;
fn n_items(&self) -> i32;
fn is_mutable(&self) -> bool;
fn items_changed(&self, position: i32, removed: i32, added: i32);
fn iterate_item_attributes(&self, item_index: i32) -> MenuAttributeIter;
fn iterate_item_links(&self, item_index: i32) -> MenuLinkIter;
fn connect_items_changed<F: Fn(&Self, i32, i32, i32) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}
Expand description
Required Methods§
sourcefn item_attribute_value(
&self,
item_index: i32,
attribute: &str,
expected_type: Option<&VariantTy>
) -> Option<Variant>
fn item_attribute_value( &self, item_index: i32, attribute: &str, expected_type: Option<&VariantTy> ) -> Option<Variant>
Queries the item at position item_index
in self
for the attribute
specified by attribute
.
If expected_type
is non-None
then it specifies the expected type of
the attribute. If it is None
then any type will be accepted.
If the attribute exists and matches expected_type
(or if the
expected type is unspecified) then the value is returned.
If the attribute does not exist, or does not match the expected type
then None
is returned.
item_index
the index of the item
attribute
the attribute to query
expected_type
the expected type of the attribute, or
None
Returns
the value of the attribute
sourcefn is_mutable(&self) -> bool
fn is_mutable(&self) -> bool
Queries if self
is mutable.
An immutable MenuModel
will never emit the items-changed
signal. Consumers of the model may make optimisations accordingly.
Returns
true
if the model is mutable (ie: “items-changed” may be
emitted).
sourcefn items_changed(&self, position: i32, removed: i32, added: i32)
fn items_changed(&self, position: i32, removed: i32, added: i32)
Requests emission of the items-changed
signal on self
.
This function should never be called except by MenuModel
subclasses. Any other calls to this function will very likely lead
to a violation of the interface of the model.
The implementation should update its internal representation of the menu before emitting the signal. The implementation should further expect to receive queries about the new state of the menu (and particularly added menu items) while signal handlers are running.
The implementation must dispatch this call directly from a mainloop
entry and not in response to calls – particularly those from the
MenuModel
API. Said another way: the menu must not change while
user code is running without returning to the mainloop.
position
the position of the change
removed
the number of items removed
added
the number of items added
sourcefn iterate_item_attributes(&self, item_index: i32) -> MenuAttributeIter
fn iterate_item_attributes(&self, item_index: i32) -> MenuAttributeIter
Creates a MenuAttributeIter
to iterate over the attributes of
the item at position item_index
in self
.
You must free the iterator with g_object_unref()
when you are done.
item_index
the index of the item
Returns
a new MenuAttributeIter
sourcefn iterate_item_links(&self, item_index: i32) -> MenuLinkIter
fn iterate_item_links(&self, item_index: i32) -> MenuLinkIter
Creates a MenuLinkIter
to iterate over the links of the item at
position item_index
in self
.
You must free the iterator with g_object_unref()
when you are done.
item_index
the index of the item
Returns
a new MenuLinkIter
sourcefn connect_items_changed<F: Fn(&Self, i32, i32, i32) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_items_changed<F: Fn(&Self, i32, i32, i32) + 'static>( &self, f: F ) -> SignalHandlerId
Emitted when a change has occurred to the menu.
The only changes that can occur to a menu is that items are removed or added. Items may not change (except by being removed and added back in the same location). This signal is capable of describing both of those changes (at the same time).
The signal means that starting at the index position
, removed
items were removed and added
items were added in their place. If
removed
is zero then only items were added. If added
is zero
then only items were removed.
As an example, if the menu contains items a, b, c, d (in that order) and the signal (2, 1, 3) occurs then the new composition of the menu will be a, b, _, _, _, d (with each _ representing some new item).
Signal handlers may query the model (particularly the added items) and expect to see the results of the modification that is being reported. The signal is emitted after the modification.
position
the position of the change
removed
the number of items removed
added
the number of items added