Struct gio::InputMessage
source · pub struct InputMessage<'m> { /* private fields */ }
Expand description
Structure used for scatter/gather data input when receiving multiple messages or packets in one go. You generally pass in an array of empty #GInputVectors and the operation will use all the buffers as if they were one buffer, and will set @bytes_received to the total number of bytes received across all #GInputVectors.
This structure closely mirrors struct mmsghdr
and struct msghdr
from
the POSIX sockets API (see man 2 recvmmsg
).
If @address is non-None
then it is set to the source address the message
was received from, and the caller must free it afterwards.
If @control_messages is non-None
then it is set to an array of control
messages received with the message (if any), and the caller must free it
afterwards. @num_control_messages is set to the number of elements in
this array, which may be zero.
Flags relevant to this message will be returned in @flags. For example,
MSG_EOR
or MSG_TRUNC
.