pub struct Resource { /* private fields */ }
Expand description
Applications and libraries often contain binary or textual data that is
really part of the application, rather than user data. For instance
GtkBuilder
.ui
files,
splashscreen images, Menu
markup XML, CSS files, icons, etc.
These are often shipped as files in $datadir/appname
, or manually
included as literal strings in the code.
The GResource
API and the
glib-compile-resources
program provide a
convenient and efficient alternative to this which has some nice properties.
You maintain the files as normal files, so it’s easy to edit them, but during
the build the files are combined into a binary bundle that is linked into the
executable. This means that loading the resource files are efficient (as they
are already in memory, shared with other instances) and simple (no need to
check for things like I/O errors or locate the files in the filesystem). It
also makes it easier to create relocatable applications.
Resource files can also be marked as compressed. Such files will be included in the resource bundle in a compressed form, but will be automatically uncompressed when the resource is used. This is very useful e.g. for larger text files that are parsed once (or rarely) and then thrown away.
Resource files can also be marked to be preprocessed, by setting the value of the
preprocess
attribute to a comma-separated list of preprocessing options.
The only options currently supported are:
-
xml-stripblanks
which will use thexmllint
command to strip ignorable whitespace from the XML file. For this to work, theXMLLINT
environment variable must be set to the full path to the xmllint executable, or xmllint must be in thePATH
; otherwise the preprocessing step is skipped. -
to-pixdata
(deprecated since gdk-pixbuf 2.32) which will use thegdk-pixbuf-pixdata
command to convert images to theGdkPixdata
format, which allows you to create pixbufs directly using the data inside the resource file, rather than an (uncompressed) copy of it. For this, thegdk-pixbuf-pixdata
program must be in thePATH
, or theGDK_PIXBUF_PIXDATA
environment variable must be set to the full path to thegdk-pixbuf-pixdata
executable; otherwise the resource compiler will abort.to-pixdata
has been deprecated since gdk-pixbuf 2.32, asGResource
supports embedding modern image formats just as well. Instead of using it, embed a PNG or SVG file in yourGResource
. -
json-stripblanks
which will use thejson-glib-format
command to strip ignorable whitespace from the JSON file. For this to work, theJSON_GLIB_FORMAT
environment variable must be set to the full path to thejson-glib-format
executable, or it must be in thePATH
; otherwise the preprocessing step is skipped. In addition, at least version 1.6 ofjson-glib-format
is required.
Resource files will be exported in the GResource
namespace using the
combination of the given prefix
and the filename from the file
element.
The alias
attribute can be used to alter the filename to expose them at a
different location in the resource namespace. Typically, this is used to
include files from a different source directory without exposing the source
directory in the resource namespace, as in the example below.
Resource bundles are created by the
glib-compile-resources
program
which takes an XML file that describes the bundle, and a set of files that
the XML references. These are combined into a binary resource bundle.
An example resource description:
<?xml version="1.0" encoding="UTF-8"?>
<gresources>
<gresource prefix="/org/gtk/Example">
<file>data/splashscreen.png</file>
<file compressed="true">dialog.ui</file>
<file preprocess="xml-stripblanks">menumarkup.xml</file>
<file alias="example.css">data/example.css</file>
</gresource>
</gresources>
This will create a resource bundle with the following files:
/org/gtk/Example/data/splashscreen.png
/org/gtk/Example/dialog.ui
/org/gtk/Example/menumarkup.xml
/org/gtk/Example/example.css
Note that all resources in the process share the same namespace, so use Java-style path prefixes (like in the above example) to avoid conflicts.
You can then use glib-compile-resources
to
compile the XML to a binary bundle that you can load with
load()
. However, it’s more common to use the
--generate-source
and --generate-header
arguments to create a source file
and header to link directly into your application.
This will generate get_resource()
, register_resource()
and
unregister_resource()
functions, prefixed by the --c-name
argument passed
to glib-compile-resources
. get_resource()
returns the generated GResource
object. The register and unregister
functions register the resource so its files can be accessed using
resources_lookup_data()
.
Once a GResource
has been created and registered all the data in it can be
accessed globally in the process by using API calls like
resources_open_stream()
to stream the data or
resources_lookup_data()
to get a direct pointer to the data. You can
also use URIs like resource:///org/gtk/Example/data/splashscreen.png
with
File
to access the resource data.
Some higher-level APIs, such as GtkApplication
,
will automatically load resources from certain well-known paths in the
resource namespace as a convenience. See the documentation for those APIs
for details.
There are two forms of the generated source, the default version uses the
compiler support for constructor and destructor functions (where available)
to automatically create and register the GResource
on startup or library
load time. If you pass --manual-register
, two functions to
register/unregister the resource are created instead. This requires an
explicit initialization call in your application/library, but it works on all
platforms, even on the minor ones where constructors are not supported.
(Constructor support is available for at least Win32, Mac OS and Linux.)
Note that resource data can point directly into the data segment of e.g. a library, so if you are unloading libraries during runtime you need to be very careful with keeping around pointers to data from a resource, as this goes away when the library is unloaded. However, in practice this is not generally a problem, since most resource accesses are for your own resources, and resource data is often used once, during parsing, and then released.
§Overlays
When debugging a program or testing a change to an installed version, it is
often useful to be able to replace resources in the program or library,
without recompiling, for debugging or quick hacking and testing purposes.
Since GLib 2.50, it is possible to use the G_RESOURCE_OVERLAYS
environment
variable to selectively overlay resources with replacements from the
filesystem. It is a G_SEARCHPATH_SEPARATOR
-separated list of substitutions
to perform during resource lookups. It is ignored when running in a setuid
process.
A substitution has the form
/org/gtk/libgtk=/home/desrt/gtk-overlay
The part before the =
is the resource subpath for which the overlay
applies. The part after is a filesystem path which contains files and
subdirectories as you would like to be loaded as resources with the
equivalent names.
In the example above, if an application tried to load a resource with the
resource path /org/gtk/libgtk/ui/gtkdialog.ui
then GResource
would check
the filesystem path /home/desrt/gtk-overlay/ui/gtkdialog.ui
. If a file was
found there, it would be used instead. This is an overlay, not an outright
replacement, which means that if a file is not found at that path, the
built-in version will be used instead. Whiteouts are not currently
supported.
Substitutions must start with a slash, and must not contain a trailing slash
before the =
. The path after the slash should ideally be absolute, but
this is not strictly required. It is possible to overlay the location of a
single resource with an individual file.
GLib type: Shared boxed type with reference counted clone semantics.
Implementations§
Source§impl Resource
impl Resource
Sourcepub fn from_data(data: &Bytes) -> Result<Resource, Error>
pub fn from_data(data: &Bytes) -> Result<Resource, Error>
Creates a Resource
from a reference to the binary resource bundle.
This will keep a reference to @data while the resource lives, so the data should not be modified or freed.
If you want to use this resource in the global resource namespace you need
to register it with resources_register()
.
Note: @data must be backed by memory that is at least pointer aligned. Otherwise this function will internally create a copy of the memory since GLib 2.56, or in older versions fail and exit the process.
If @data is empty or corrupt, ResourceError::Internal
will be returned.
§data
§Returns
a new Resource
, or NULL
on error
Source§impl Resource
impl Resource
Sourcepub fn enumerate_children(
&self,
path: &str,
lookup_flags: ResourceLookupFlags,
) -> Result<Vec<GString>, Error>
pub fn enumerate_children( &self, path: &str, lookup_flags: ResourceLookupFlags, ) -> Result<Vec<GString>, Error>
Returns all the names of children at the specified @path in the resource.
The return result is a NULL
terminated list of strings which should
be released with strfreev()
.
If @path is invalid or does not exist in the Resource
,
ResourceError::NotFound
will be returned.
@lookup_flags controls the behaviour of the lookup.
§path
A path name inside the resource
§lookup_flags
§Returns
an array of constant strings
Sourcepub fn info(
&self,
path: &str,
lookup_flags: ResourceLookupFlags,
) -> Result<(usize, u32), Error>
pub fn info( &self, path: &str, lookup_flags: ResourceLookupFlags, ) -> Result<(usize, u32), Error>
Looks for a file at the specified @path in the resource and if found returns information about it.
@lookup_flags controls the behaviour of the lookup.
The only error this can return is ResourceError::NotFound
, if @path was
not found in @self.
§path
A path name inside the resource
§lookup_flags
§Returns
TRUE
if the file was found, FALSE
if there were errors
§size
a location to place the length of the contents of the file,
or NULL
if the length is not needed
§flags
a location to place the flags about the file,
or NULL
if the length is not needed
Sourcepub fn has_children(&self, path: &str) -> bool
Available on crate feature v2_84
only.
pub fn has_children(&self, path: &str) -> bool
v2_84
only.Sourcepub fn lookup_data(
&self,
path: &str,
lookup_flags: ResourceLookupFlags,
) -> Result<Bytes, Error>
pub fn lookup_data( &self, path: &str, lookup_flags: ResourceLookupFlags, ) -> Result<Bytes, Error>
Looks for a file at the specified @path in the resource and
returns a glib::Bytes
that lets you directly access the data in
memory.
The data is always followed by a zero byte, so you
can safely use the data as a C string. However, that byte
is not included in the size of the glib::Bytes
.
For uncompressed resource files this is a pointer directly into the resource bundle, which is typically in some read-only data section in the program binary. For compressed files, memory is allocated on the heap and the data is automatically uncompressed.
@lookup_flags controls the behaviour of the lookup.
This can return error ResourceError::NotFound
if @path was not found in
@self, or ResourceError::Internal
if decompression of a compressed
resource failed.
§path
A path name inside the resource
§lookup_flags
§Returns
glib::Bytes
or NULL
on error
Sourcepub fn open_stream(
&self,
path: &str,
lookup_flags: ResourceLookupFlags,
) -> Result<InputStream, Error>
pub fn open_stream( &self, path: &str, lookup_flags: ResourceLookupFlags, ) -> Result<InputStream, Error>
Looks for a file at the specified @path in the resource and
returns a InputStream
that lets you read the data.
@lookup_flags controls the behaviour of the lookup.
The only error this can return is ResourceError::NotFound
, if @path was
not found in @self.
§path
A path name inside the resource
§lookup_flags
§Returns
InputStream
or NULL
on error
Sourcepub fn load(filename: impl AsRef<Path>) -> Result<Resource, Error>
pub fn load(filename: impl AsRef<Path>) -> Result<Resource, Error>
Loads a binary resource bundle and creates a Resource
representation of it, allowing you to query it for data.
If you want to use this resource in the global resource namespace you need
to register it with resources_register()
.
If @filename is empty or the data in it is corrupt,
ResourceError::Internal
will be returned. If @filename doesn’t exist, or
there is an error in reading it, an error from GLib::MappedFile::new()
will be returned.
§filename
the path of a filename to load, in the GLib filename encoding
§Returns
a new Resource
, or NULL
on error
Trait Implementations§
Source§impl HasParamSpec for Resource
impl HasParamSpec for Resource
Source§impl Ord for Resource
impl Ord for Resource
Source§impl PartialOrd for Resource
impl PartialOrd for Resource
Source§impl StaticType for Resource
impl StaticType for Resource
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Resource
impl StructuralPartialEq for Resource
Auto Trait Implementations§
impl Freeze for Resource
impl RefUnwindSafe for Resource
impl !Send for Resource
impl !Sync for Resource
impl Unpin for Resource
impl UnwindSafe for Resource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)