Expand description
§Rust Graphene bindings
Rust bindings and wrappers for Graphene, part of gtk-rs-core.
Graphene 1.10 is the lowest supported version for the underlying library.
§Minimum supported Rust version
Currently, the minimum supported Rust version is 1.83.0.
§Documentation
§Using
We recommend using crates from crates.io, as demonstrated here.
If you want to track the bleeding edge, use the git dependency instead:
[dependencies]
graphene = { git = "https://github.com/gtk-rs/gtk-rs-core.git", package = "graphene" }Avoid mixing versioned and git crates like this:
# This will not compile
[dependencies]
graphene = "0.13"
graphene = { git = "https://github.com/gtk-rs/gtk-rs-core.git", package = "graphene" }§See Also
§License
graphene is available under the MIT License, please refer to it.
Re-exports§
pub use glib;pub use graphene_sys as ffi;
Modules§
- prelude
- Traits intended for blanket imports.
Structs§
- Box
- A 3D box, described as the volume between a minimum and a maximum vertices.
- Box2D
v1_12 - A 2D box, described as the axis-aligned area between a minimum and a maximum vertices lying on the same plane.
- Euler
- Describe a rotation using Euler angles.
- Frustum
- A 3D volume delimited by 2D clip planes.
- Matrix
- A structure capable of holding a 4x4 matrix.
- Plane
- A 2D plane that extends infinitely in a 3D volume.
- Point
- A point with two coordinates.
- Point3D
- A point with three components: X, Y, and Z.
- Quad
- A 4 vertex quadrilateral, as represented by four
Point. - Quaternion
- A quaternion.
- Ray
- A ray emitted from an origin in a given direction.
- Rect
- The location and size of a rectangle region.
- Size
- A size.
- Sphere
- A sphere, represented by its center and radius.
- Triangle
- A triangle.
- Vec2
- A structure capable of holding a vector with two dimensions, x and y.
- Vec3
- A structure capable of holding a vector with three dimensions: x, y, and z.
- Vec4
- A structure capable of holding a vector with four dimensions: x, y, z, and w.
Enums§
- Euler
Order - Specify the order of the rotations on each axis.
- RayIntersection
Kind - The type of intersection.