Struct graphene::Point3D

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pub struct Point3D { /* private fields */ }
Expand description

A point with three components: X, Y, and Z.

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impl Point3D

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pub fn as_ptr(&self) -> *mut graphene_point3d_t

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pub unsafe fn from_glib_ptr_borrow<'a>( ptr: *const graphene_point3d_t ) -> &'a Self

Borrows the underlying C value.

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pub unsafe fn from_glib_ptr_borrow_mut<'a>( ptr: *mut graphene_point3d_t ) -> &'a mut Self

Borrows the underlying C value mutably.

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impl Point3D

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pub fn cross(&self, b: &Point3D) -> Point3D

Computes the cross product of the two given Point3D.

§b

a Point3D

§Returns
§res

return location for the cross product

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pub fn distance(&self, b: &Point3D) -> (f32, Vec3)

Computes the distance between the two given Point3D.

§b

a Point3D

§Returns

the distance between two points

§delta

return location for the distance components on the X, Y, and Z axis

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pub fn dot(&self, b: &Point3D) -> f32

Computes the dot product of the two given Point3D.

§b

a Point3D

§Returns

the value of the dot product

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pub fn interpolate(&self, b: &Point3D, factor: f64) -> Point3D

Linearly interpolates each component of self and b using the provided factor, and places the result in res.

§b

a Point3D

§factor

the interpolation factor

§Returns
§res

the return location for the interpolated Point3D

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pub fn length(&self) -> f32

Computes the length of the vector represented by the coordinates of the given Point3D.

§Returns

the length of the vector represented by the point

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pub fn near(&self, b: &Point3D, epsilon: f32) -> bool

Checks whether the two points are near each other, within an epsilon factor.

§b

a Point3D

§epsilon

fuzzyness factor

§Returns

true if the points are near each other

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pub fn normalize(&self) -> Point3D

Computes the normalization of the vector represented by the coordinates of the given Point3D.

§Returns
§res

return location for the normalized Point3D

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pub fn normalize_viewport( &self, viewport: &Rect, z_near: f32, z_far: f32 ) -> Point3D

Normalizes the coordinates of a Point3D using the given viewport and clipping planes.

The coordinates of the resulting Point3D will be in the [ -1, 1 ] range.

§viewport

a Rect representing a viewport

§z_near

the coordinate of the near clipping plane, or 0 for the default near clipping plane

§z_far

the coordinate of the far clipping plane, or 1 for the default far clipping plane

§Returns
§res

the return location for the normalized Point3D

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pub fn scale(&self, factor: f32) -> Point3D

Scales the coordinates of the given Point3D by the given factor.

§factor

the scaling factor

§Returns
§res

return location for the scaled point

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pub fn to_vec3(&self) -> Vec3

Stores the coordinates of a Point3D into a Vec3.

§Returns
§v

return location for a Vec3

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pub fn zero() -> Point3D

Retrieves a constant point with all three coordinates set to 0.

§Returns

a zero point

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impl Point3D

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pub fn new(x: f32, y: f32, z: f32) -> Self

Initializes a Point3D with the given coordinates.

§x

the X coordinate of the point

§y

the Y coordinate of the point

§z

the Z coordinate of the point

§Returns

the initialized Point3D

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pub fn from_vec3(v: &Vec3) -> Self

Initializes a Point3D using the components of a Vec3.

§v

a Vec3

§Returns

the initialized Point3D

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pub fn x(&self) -> f32

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pub fn set_x(&mut self, x: f32)

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pub fn y(&self) -> f32

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pub fn set_y(&mut self, y: f32)

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pub fn z(&self) -> f32

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pub fn set_z(&mut self, z: f32)

Trait Implementations§

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impl Clone for Point3D

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Point3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Point3D

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HasParamSpec for Point3D

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type ParamSpec = ParamSpecBoxed

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type SetValue = Point3D

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecBoxedBuilder<'_, Point3D>

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fn param_spec_builder() -> Self::BuilderFn

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impl PartialEq for Point3D

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StaticType for Point3D

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Copy for Point3D

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impl Eq for Point3D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToSendValue for T
where T: Send + ToValue + ?Sized,

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fn to_send_value(&self) -> SendValue

Returns a SendValue clone of self.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
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