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CellDataFunc

Struct CellDataFunc 

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pub struct CellDataFunc { /* private fields */ }
Expand description

A cell data func set on a CellLayout’s CellRenderer.

When implementing CellLayoutImpl::set_cell_data_func, you will need to store these, keyed to the passed CellRenderer, somewhere in your class’s instance data. Whenever your implementation needs to set attribute values on the cell renderers for a particular TreeIter, you should use CellDataFunc::call in order to do so, if there is a CellDataFunc instance present for that cell renderer.

§Example

struct MyWidget {
   model: RefCell<TreeModel>,
   items: RefCell<Vec<MyItem>>,
   cells: RefCell<Vec<CellRenderer>>,
   cell_data_funcs: RefCell<HashMap<CellRenderer, CellDataFunc>>,
   // ... other fields
}

impl CellLayoutImpl for MyWidget {
    fn set_cell_data_func(&self, cell: &CellRenderer, cell_data_func: Option<CellDataFunc>) {
        // Store or clear the passed CellDataFunc.
        if let Some(cell_data_func) = cell_data_func {
            self.cell_data_funcs.borrow_mut().insert(cell.clone(), cell_data_func);
        } else {
            self.cell_data_funcs.borrow_mut().remove(cell);
        }
        // Things have changed, so redraw.
        self.redraw();
    }
}

impl MyWidget {
    fn redraw(&self) {
        for item in &*self.items.borrow() {
            let iter: TreeIter = item.iter(&*self.model.borrow());
            for cell in &*self.cells.borrow() {
                if let Some(cell_data_func) = self.cell_data_funcs.borrow().get(cell) {
                    // There's a CellDataFunc for this CellRenderer, so call it so it can set
                    // renderer attributes for the item at this iter.
                    cell_data_func.call(&*self.obj(), cell, &*self.model.borrow(), &iter);
                }
            }
            item.draw(&*self.cells.borrow());
        }
    }
}

Implementations§

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impl CellDataFunc

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pub fn call( &self, cell_layout: &impl IsA<CellLayout>, cell: &impl IsA<CellRenderer>, model: &impl IsA<TreeModel>, iter: &TreeIter, )

Calls the data func on the specified cell renderer, tree model, and iter.

Usually this will set up cell’s attribute values correctly for iter.

Trait Implementations§

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impl Drop for CellDataFunc

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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