Trait atk::prelude::StateSetExt [−][src]
pub trait StateSetExt: 'static { fn add_state(&self, type_: StateType) -> bool; fn and_sets<P: IsA<StateSet>>(&self, compare_set: &P) -> Option<StateSet>; fn clear_states(&self); fn contains_state(&self, type_: StateType) -> bool; fn is_empty(&self) -> bool; fn or_sets<P: IsA<StateSet>>(&self, compare_set: &P) -> Option<StateSet>; fn remove_state(&self, type_: StateType) -> bool; fn xor_sets<P: IsA<StateSet>>(&self, compare_set: &P) -> Option<StateSet>; }
Expand description
Required methods
Adds the state of the specified type to the state set if it is not already present.
Note that because an StateSet
is a read-only object, this method should
be used to add a state to a newly-created set which will then be returned by
atk_object_ref_state_set
. It should not be used to modify the existing state
of an object. See also atk_object_notify_state_change
.
type_
an StateType
Returns
true
if the state for type_
is not already in self
.
Constructs the intersection of the two sets, returning None
if the
intersection is empty.
compare_set
another StateSet
Returns
a new StateSet
which is the intersection of
the two sets.
fn clear_states(&self)
fn clear_states(&self)
Removes all states from the state set.
fn contains_state(&self, type_: StateType) -> bool
fn contains_state(&self, type_: StateType) -> bool
Constructs the union of the two sets.
compare_set
another StateSet
Returns
a new StateSet
which is
the union of the two sets, returning None
is empty.
fn remove_state(&self, type_: StateType) -> bool
fn remove_state(&self, type_: StateType) -> bool
Removes the state for the specified type from the state set.
Note that because an StateSet
is a read-only object, this method should
be used to remove a state to a newly-created set which will then be returned
by atk_object_ref_state_set
. It should not be used to modify the existing
state of an object. See also atk_object_notify_state_change
.
type_
an AtkType
Returns
true
if type_
was the state type is in self
.
Constructs the exclusive-or of the two sets, returning None
is empty.
The set returned by this operation contains the states in exactly
one of the two sets.
compare_set
another StateSet
Returns
a new StateSet
which contains the states
which are in exactly one of the two sets.