Trait gtk::prelude::CellRendererProgressExt [−][src]
pub trait CellRendererProgressExt: 'static {}Show methods
fn is_inverted(&self) -> bool; fn set_inverted(&self, inverted: bool); fn pulse(&self) -> i32; fn set_pulse(&self, pulse: i32); fn text(&self) -> Option<GString>; fn set_text(&self, text: Option<&str>); fn text_xalign(&self) -> f32; fn set_text_xalign(&self, text_xalign: f32); fn text_yalign(&self) -> f32; fn set_text_yalign(&self, text_yalign: f32); fn value(&self) -> i32; fn set_value(&self, value: i32); fn connect_inverted_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_pulse_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_text_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_text_xalign_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_text_yalign_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_value_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
Expand description
Required methods
fn is_inverted(&self) -> bool
fn set_inverted(&self, inverted: bool)
Setting this to a non-negative value causes the cell renderer to enter “activity mode”, where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.
Each increment of the property causes the block to move by a little bit.
To indicate that the activity has not started yet, set the property
to zero. To indicate completion, set the property to G_MAXINT
.
Setting this to a non-negative value causes the cell renderer to enter “activity mode”, where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.
Each increment of the property causes the block to move by a little bit.
To indicate that the activity has not started yet, set the property
to zero. To indicate completion, set the property to G_MAXINT
.
The “text” property determines the label which will be drawn
over the progress bar. Setting this property to None
causes the default
label to be displayed. Setting this property to an empty string causes
no label to be displayed.
The “text” property determines the label which will be drawn
over the progress bar. Setting this property to None
causes the default
label to be displayed. Setting this property to an empty string causes
no label to be displayed.
fn text_xalign(&self) -> f32
fn text_xalign(&self) -> f32
The “text-xalign” property controls the horizontal alignment of the text in the progress bar. Valid values range from 0 (left) to 1 (right). Reserved for RTL layouts.
fn set_text_xalign(&self, text_xalign: f32)
fn set_text_xalign(&self, text_xalign: f32)
The “text-xalign” property controls the horizontal alignment of the text in the progress bar. Valid values range from 0 (left) to 1 (right). Reserved for RTL layouts.
fn text_yalign(&self) -> f32
fn text_yalign(&self) -> f32
The “text-yalign” property controls the vertical alignment of the text in the progress bar. Valid values range from 0 (top) to 1 (bottom).
fn set_text_yalign(&self, text_yalign: f32)
fn set_text_yalign(&self, text_yalign: f32)
The “text-yalign” property controls the vertical alignment of the text in the progress bar. Valid values range from 0 (top) to 1 (bottom).
The “value” property determines the percentage to which the progress bar will be “filled in”.
The “value” property determines the percentage to which the progress bar will be “filled in”.
fn connect_inverted_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_pulse_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_text_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_text_xalign_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_text_yalign_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_value_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId