#[repr(transparent)]
pub struct ScrolledWindow { /* private fields */ }
Expand description

GtkScrolledWindow is a container that accepts a single child widget, makes that child scrollable using either internally added scrollbars or externally associated adjustments, and optionally draws a frame around the child.

Widgets with native scrolling support, i.e. those whose classes implement the Scrollable interface, are added directly. For other types of widget, the class Viewport acts as an adaptor, giving scrollability to other widgets. GtkScrolledWindow’s implementation of ContainerExt::add() intelligently accounts for whether or not the added child is a Scrollable. If it isn’t, ScrolledWindow wraps the child in a Viewport and adds that for you. Therefore, you can just add any child widget and not worry about the details.

If ContainerExt::add() has added a Viewport for you, you can remove both your added child widget from the Viewport, and the Viewport from the GtkScrolledWindow, like this:

⚠️ The following code is in C ⚠️

GtkWidget *scrolled_window = gtk_scrolled_window_new (NULL, NULL);
GtkWidget *child_widget = gtk_button_new ();

// GtkButton is not a GtkScrollable, so GtkScrolledWindow will automatically
// add a GtkViewport.
gtk_container_add (GTK_CONTAINER (scrolled_window),
                   child_widget);

// Either of these will result in child_widget being unparented:
gtk_container_remove (GTK_CONTAINER (scrolled_window),
                      child_widget);
// or
gtk_container_remove (GTK_CONTAINER (scrolled_window),
                      gtk_bin_get_child (GTK_BIN (scrolled_window)));

Unless property::ScrolledWindow::policy is GTK_POLICY_NEVER or GTK_POLICY_EXTERNAL, GtkScrolledWindow adds internal Scrollbar widgets around its child. The scroll position of the child, and if applicable the scrollbars, is controlled by the property::ScrolledWindow::hadjustment and property::ScrolledWindow::vadjustment that are associated with the GtkScrolledWindow. See the docs on Scrollbar for the details, but note that the “step_increment” and “page_increment” fields are only effective if the policy causes scrollbars to be present.

If a GtkScrolledWindow doesn’t behave quite as you would like, or doesn’t have exactly the right layout, it’s very possible to set up your own scrolling with Scrollbar and for example a Grid.

Touch support

GtkScrolledWindow has built-in support for touch devices. When a touchscreen is used, swiping will move the scrolled window, and will expose ‘kinetic’ behavior. This can be turned off with the property::ScrolledWindow::kinetic-scrolling property if it is undesired.

GtkScrolledWindow also displays visual ‘overshoot’ indication when the content is pulled beyond the end, and this situation can be captured with the signal::ScrolledWindow::edge-overshot signal.

If no mouse device is present, the scrollbars will overlayed as narrow, auto-hiding indicators over the content. If traditional scrollbars are desired although no mouse is present, this behaviour can be turned off with the property::ScrolledWindow::overlay-scrolling property.

CSS nodes

GtkScrolledWindow has a main CSS node with name scrolledwindow.

It uses subnodes with names overshoot and undershoot to draw the overflow and underflow indications. These nodes get the .left, .right, .top or .bottom style class added depending on where the indication is drawn.

GtkScrolledWindow also sets the positional style classes (.left, .right, .top, .bottom) and style classes related to overlay scrolling (.overlay-indicator, .dragging, .hovering) on its scrollbars.

If both scrollbars are visible, the area where they meet is drawn with a subnode named junction.

Implements

ScrolledWindowExt, BinExt, ContainerExt, WidgetExt, glib::ObjectExt, BuildableExt, ContainerExtManual, WidgetExtManual, BuildableExtManual

Implementations

Creates a new scrolled window.

The two arguments are the scrolled window’s adjustments; these will be shared with the scrollbars and the child widget to keep the bars in sync with the child. Usually you want to pass None for the adjustments, which will cause the scrolled window to create them for you.

hadjustment

horizontal adjustment

vadjustment

vertical adjustment

Returns

a new scrolled window

Creates a new builder-pattern struct instance to construct ScrolledWindow objects.

This method returns an instance of ScrolledWindowBuilder which can be used to create ScrolledWindow objects.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

Override the virtual methods of this class for the given subclass and do other class initialization. Read more

Instance specific initialization. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Upcasts an object to a superclass or interface T. Read more

Upcasts an object to a reference of its superclass or interface T. Read more

Tries to downcast to a subclass or interface implementor T. Read more

Tries to downcast to a reference of its subclass or interface implementor T. Read more

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Casts to T unconditionally. Read more

Casts to &T unconditionally. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Returns true if the object is an instance of (can be cast to) T.

Returns the type of the object.

Returns the ObjectClass of the object. Read more

Returns the class of the object.

Returns the class of the object in the given type T. Read more

Returns the interface T of the object. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_properties but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::set_properties_from_value but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::property but fails instead of panicking.

Gets the property property_name of the object and cast it to the type V. Read more

Similar to Self::property_value but fails instead of panicking.

Gets the property property_name of the object. Read more

Check if the object has a property property_name of the given type_. Read more

Get the type of the property property_name of this object. Read more

Get the ParamSpec of the property property_name of this object.

Return all ParamSpec of the properties of this object.

Freeze all property notifications until the return guard object is dropped. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Block a given signal handler. Read more

Unblock a given signal handler.

Stop emission of the currently emitted signal.

Stop emission of the currently emitted signal by the (possibly detailed) signal name.

Similar to Self::connect but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_local but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_local_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_unsafe but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_unsafe_id but fails instead of panicking.

Similar to Self::connect_closure but fails instead of panicking.

Connect a closure to the signal signal_name on this object. Read more

Similar to Self::connect_closure_id but fails instead of panicking.

Connect a closure to the signal signal_id on this object. Read more

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to Closure::invoke. Read more

Connect to the signal signal_id on this object. Read more

Similar to Self::emit but fails instead of panicking.

Emit signal by signal id. Read more

Similar to Self::emit_with_values but fails instead of panicking.

Same as Self::emit but takes Value for the arguments.

Similar to Self::emit_by_name but fails instead of panicking.

Emit signal by its name. Read more

Similar to Self::emit_by_name_with_values but fails instead of panicking.

Emit signal by its name. Read more

Similar to Self::emit_with_details but fails instead of panicking.

Emit signal by signal id with details. Read more

Similar to Self::emit_with_details_and_values but fails instead of panicking.

Emit signal by signal id with details. Read more

Disconnect a previously connected signal handler.

Connect to the notify signal of the object. Read more

Connect to the notify signal of the object. Read more

Connect to the notify signal of the object. Read more

Notify that the given property has changed its value. Read more

Notify that the given property has changed its value. Read more

Downgrade this object to a weak reference.

Bind property source_property on this object to the target_property on the target object. Read more

Returns the strong reference count of this object.

Ensures that the type has been registered with the type system.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.