pub struct Keymap { /* private fields */ }Expand description
A Keymap defines the translation from keyboard state
(including a hardware key, a modifier mask, and active keyboard group)
to a keyval. This translation has two phases. The first phase is
to determine the effective keyboard group and level for the keyboard
state; the second phase is to look up the keycode/group/level triplet
in the keymap and see what keyval it corresponds to.
§Signals
§direction-changed
The ::direction-changed signal gets emitted when the direction of the keymap changes.
§keys-changed
The ::keys-changed signal is emitted when the mapping represented by
keymap changes.
§state-changed
The ::state-changed signal is emitted when the state of the
keyboard changes, e.g when Caps Lock is turned on or off.
See Keymap::is_caps_locked().
Implementations§
Source§impl Keymap
impl Keymap
Sourcepub fn is_caps_locked(&self) -> bool
pub fn is_caps_locked(&self) -> bool
Sourcepub fn direction(&self) -> Direction
pub fn direction(&self) -> Direction
Returns the direction of effective layout of the keymap.
§Returns
pango::Direction::Ltr or pango::Direction::Rtl
if it can determine the direction. pango::Direction::Neutral
otherwise.
Sourcepub fn modifier_mask(&self, intent: ModifierIntent) -> ModifierType
pub fn modifier_mask(&self, intent: ModifierIntent) -> ModifierType
Returns the modifier mask the self’s windowing system backend
uses for a particular purpose.
Note that this function always returns real hardware modifiers, not
virtual ones (e.g. it will return ModifierType::MOD1_MASK rather than
ModifierType::META_MASK if the backend maps MOD1 to META), so there are use
cases where the return value of this function has to be transformed
by add_virtual_modifiers() in order to contain the
expected result.
§intent
the use case for the modifier mask
§Returns
the modifier mask used for intent.
Sourcepub fn modifier_state(&self) -> u32
pub fn modifier_state(&self) -> u32
Sourcepub fn is_num_locked(&self) -> bool
pub fn is_num_locked(&self) -> bool
Sourcepub fn is_scroll_locked(&self) -> bool
pub fn is_scroll_locked(&self) -> bool
Sourcepub fn have_bidi_layouts(&self) -> bool
pub fn have_bidi_layouts(&self) -> bool
Sourcepub fn translate_keyboard_state(
&self,
hardware_keycode: u32,
state: ModifierType,
group: i32,
) -> Option<(u32, i32, i32, ModifierType)>
pub fn translate_keyboard_state( &self, hardware_keycode: u32, state: ModifierType, group: i32, ) -> Option<(u32, i32, i32, ModifierType)>
Translates the contents of a EventKey into a keyval, effective
group, and level. Modifiers that affected the translation and
are thus unavailable for application use are returned in
consumed_modifiers.
See [Groups][key-group-explanation] for an explanation of
groups and levels. The effective_group is the group that was
actually used for the translation; some keys such as Enter are not
affected by the active keyboard group. The level is derived from
state. For convenience, EventKey already contains the translated
keyval, so this function isn’t as useful as you might think.
consumed_modifiers gives modifiers that should be masked outfrom state
when comparing this key press to a hot key. For instance, on a US keyboard,
the plus symbol is shifted, so when comparing a key press to a
<Control>`plus` accelerator
⚠️ The following code is in C ⚠️
// We want to ignore irrelevant modifiers like ScrollLock
#define ALL_ACCELS_MASK (GDK_CONTROL_MASK | GDK_SHIFT_MASK | GDK_MOD1_MASK)
gdk_keymap_translate_keyboard_state (keymap, event->hardware_keycode,
event->state, event->group,
&keyval, NULL, NULL, &consumed);
if (keyval == GDK_PLUS &&
(event->state & ~consumed & ALL_ACCELS_MASK) == GDK_CONTROL_MASK)
// Control was pressedAn older interpretation consumed_modifiers was that it contained
all modifiers that might affect the translation of the key;
this allowed accelerators to be stored with irrelevant consumed
modifiers, by doing:
⚠️ The following code is in C ⚠️
// XXX Don’t do this XXX
if (keyval == accel_keyval &&
(event->state & ~consumed & ALL_ACCELS_MASK) == (accel_mods & ~consumed))
// Accelerator was pressedHowever, this did not work if multi-modifier combinations were
used in the keymap, since, for instance, <Control> would be
masked out even if only <Control>was used in the keymap. To support this usage as well as well as possible, all single modifier combinations that could affect the key for any combination of modifiers will be returned in `consumed_modifiers`; multi-modifier combinations are returned only when actually found in `state`. When you store accelerators, you should always store them with consumed modifiers removed. Storeplus, not <Control>plus,
§hardware_keycode
a keycode
§state
a modifier state
§group
active keyboard group
§Returns
true if there was a keyval bound to the keycode/state/group
§keyval
return location for keyval, or None
§effective_group
return location for effective
group, or None
§level
return location for level, or None
§consumed_modifiers
return location for modifiers
that were used to determine the group or level, or None
Sourcepub fn for_display(display: &Display) -> Option<Keymap>
pub fn for_display(display: &Display) -> Option<Keymap>
Sourcepub fn connect_direction_changed<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_direction_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
The ::direction-changed signal gets emitted when the direction of the keymap changes.
Sourcepub fn connect_keys_changed<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_keys_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
The ::keys-changed signal is emitted when the mapping represented by
keymap changes.
Sourcepub fn connect_state_changed<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_state_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
The ::state-changed signal is emitted when the state of the
keyboard changes, e.g when Caps Lock is turned on or off.
See is_caps_locked().
Source§impl Keymap
impl Keymap
Sourcepub fn entries_for_keycode(
&self,
hardware_keycode: u32,
) -> Vec<(KeymapKey, u32)>
pub fn entries_for_keycode( &self, hardware_keycode: u32, ) -> Vec<(KeymapKey, u32)>
Returns the keyvals bound to hardware_keycode.
The Nth KeymapKey in keys is bound to the Nth
keyval in keyvals. Free the returned arrays with g_free().
When a keycode is pressed by the user, the keyval from
this list of entries is selected by considering the effective
keyboard group and level. See translate_keyboard_state().
§hardware_keycode
a keycode
§Returns
true if there were any entries
§keys
return
location for array of KeymapKey, or None
§keyvals
return
location for array of keyvals, or None
Sourcepub fn entries_for_keyval(&self, keyval: u32) -> Vec<KeymapKey>
pub fn entries_for_keyval(&self, keyval: u32) -> Vec<KeymapKey>
Obtains a list of keycode/group/level combinations that will
generate keyval. Groups and levels are two kinds of keyboard mode;
in general, the level determines whether the top or bottom symbol
on a key is used, and the group determines whether the left or
right symbol is used. On US keyboards, the shift key changes the
keyboard level, and there are no groups. A group switch key might
convert a keyboard between Hebrew to English modes, for example.
EventKey contains a group field that indicates the active
keyboard group. The level is computed from the modifier mask.
The returned array should be freed
with g_free().
§keyval
a keyval, such as GDK_KEY_a, GDK_KEY_Up, GDK_KEY_Return, etc.
§Returns
true if keys were found and returned
§keys
return location
for an array of KeymapKey
Sourcepub fn add_virtual_modifiers(&self, state: &mut ModifierType)
pub fn add_virtual_modifiers(&self, state: &mut ModifierType)
Maps the non-virtual modifiers (i.e Mod2, Mod3, …) which are set
in state to the virtual modifiers (i.e. Super, Hyper and Meta) and
set the corresponding bits in state.
GDK already does this before delivering key events, but for compatibility reasons, it only sets the first virtual modifier it finds, whereas this function sets all matching virtual modifiers.
This function is useful when matching key events against accelerators.
§state
pointer to the modifier mask to change
Sourcepub fn map_virtual_modifiers(&self, state: &mut ModifierType) -> bool
pub fn map_virtual_modifiers(&self, state: &mut ModifierType) -> bool
Maps the virtual modifiers (i.e. Super, Hyper and Meta) which
are set in state to their non-virtual counterparts (i.e. Mod2,
Mod3,…) and set the corresponding bits in state.
This function is useful when matching key events against accelerators.
§state
pointer to the modifier state to map
§Returns
false if two virtual modifiers were mapped to the
same non-virtual modifier. Note that false is also returned
if a virtual modifier is mapped to a non-virtual modifier that
was already set in state.
Sourcepub fn lookup_key(&self, key: &KeymapKey) -> Option<Key>
pub fn lookup_key(&self, key: &KeymapKey) -> Option<Key>
Looks up the keyval mapped to a keycode/group/level triplet.
If no keyval is bound to key, returns 0. For normal user input,
you want to use translate_keyboard_state() instead of
this function, since the effective group/level may not be
the same as the current keyboard state.
§key
a KeymapKey with keycode, group, and level initialized
§Returns
a keyval, or 0 if none was mapped to the given key
Trait Implementations§
impl Eq for Keymap
Source§impl HasParamSpec for Keymap
impl HasParamSpec for Keymap
Source§impl Ord for Keymap
impl Ord for Keymap
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for Keymap
impl<OT: ObjectType> PartialEq<OT> for Keymap
Source§impl<OT: ObjectType> PartialOrd<OT> for Keymap
impl<OT: ObjectType> PartialOrd<OT> for Keymap
Source§impl StaticType for Keymap
impl StaticType for Keymap
Source§fn static_type() -> Type
fn static_type() -> Type
Self.Auto Trait Implementations§
impl !Send for Keymap
impl !Sync for Keymap
impl Freeze for Keymap
impl RefUnwindSafe for Keymap
impl Unpin for Keymap
impl UnsafeUnpin for Keymap
impl UnwindSafe for Keymap
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signal_name: &str,
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callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name on this object. Read moreSource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id on this object. Read moreSource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name on this object. Read moreSource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values, or
invoke when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit but takes Value for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read more