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Keymap

Struct Keymap 

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pub struct Keymap { /* private fields */ }
Expand description

A Keymap defines the translation from keyboard state (including a hardware key, a modifier mask, and active keyboard group) to a keyval. This translation has two phases. The first phase is to determine the effective keyboard group and level for the keyboard state; the second phase is to look up the keycode/group/level triplet in the keymap and see what keyval it corresponds to.

§Signals

§direction-changed

The ::direction-changed signal gets emitted when the direction of the keymap changes.

§keys-changed

The ::keys-changed signal is emitted when the mapping represented by keymap changes.

§state-changed

The ::state-changed signal is emitted when the state of the keyboard changes, e.g when Caps Lock is turned on or off. See Keymap::is_caps_locked().

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impl Keymap

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pub fn is_caps_locked(&self) -> bool

Returns whether the Caps Lock modifer is locked.

§Returns

true if Caps Lock is on

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pub fn direction(&self) -> Direction

Returns the direction of effective layout of the keymap.

§Returns

pango::Direction::Ltr or pango::Direction::Rtl if it can determine the direction. pango::Direction::Neutral otherwise.

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pub fn modifier_mask(&self, intent: ModifierIntent) -> ModifierType

Returns the modifier mask the self’s windowing system backend uses for a particular purpose.

Note that this function always returns real hardware modifiers, not virtual ones (e.g. it will return ModifierType::MOD1_MASK rather than ModifierType::META_MASK if the backend maps MOD1 to META), so there are use cases where the return value of this function has to be transformed by add_virtual_modifiers() in order to contain the expected result.

§intent

the use case for the modifier mask

§Returns

the modifier mask used for intent.

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pub fn modifier_state(&self) -> u32

Returns the current modifier state.

§Returns

the current modifier state.

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pub fn is_num_locked(&self) -> bool

Returns whether the Num Lock modifer is locked.

§Returns

true if Num Lock is on

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pub fn is_scroll_locked(&self) -> bool

Returns whether the Scroll Lock modifer is locked.

§Returns

true if Scroll Lock is on

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pub fn have_bidi_layouts(&self) -> bool

Determines if keyboard layouts for both right-to-left and left-to-right languages are in use.

§Returns

true if there are layouts in both directions, false otherwise

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pub fn translate_keyboard_state( &self, hardware_keycode: u32, state: ModifierType, group: i32, ) -> Option<(u32, i32, i32, ModifierType)>

Translates the contents of a EventKey into a keyval, effective group, and level. Modifiers that affected the translation and are thus unavailable for application use are returned in consumed_modifiers. See [Groups][key-group-explanation] for an explanation of groups and levels. The effective_group is the group that was actually used for the translation; some keys such as Enter are not affected by the active keyboard group. The level is derived from state. For convenience, EventKey already contains the translated keyval, so this function isn’t as useful as you might think.

consumed_modifiers gives modifiers that should be masked outfrom state when comparing this key press to a hot key. For instance, on a US keyboard, the plus symbol is shifted, so when comparing a key press to a <Control>`plus` accelerator `` should be masked out.

⚠️ The following code is in C ⚠️

// We want to ignore irrelevant modifiers like ScrollLock
#define ALL_ACCELS_MASK (GDK_CONTROL_MASK | GDK_SHIFT_MASK | GDK_MOD1_MASK)
gdk_keymap_translate_keyboard_state (keymap, event->hardware_keycode,
                                     event->state, event->group,
                                     &keyval, NULL, NULL, &consumed);
if (keyval == GDK_PLUS &&
    (event->state & ~consumed & ALL_ACCELS_MASK) == GDK_CONTROL_MASK)
  // Control was pressed

An older interpretation consumed_modifiers was that it contained all modifiers that might affect the translation of the key; this allowed accelerators to be stored with irrelevant consumed modifiers, by doing:

⚠️ The following code is in C ⚠️

// XXX Don’t do this XXX
if (keyval == accel_keyval &&
    (event->state & ~consumed & ALL_ACCELS_MASK) == (accel_mods & ~consumed))
  // Accelerator was pressed

However, this did not work if multi-modifier combinations were used in the keymap, since, for instance, <Control> would be masked out even if only <Control>was used in the keymap. To support this usage as well as well as possible, all single modifier combinations that could affect the key for any combination of modifiers will be returned in `consumed_modifiers`; multi-modifier combinations are returned only when actually found in `state`. When you store accelerators, you should always store them with consumed modifiers removed. Storeplus, not <Control>plus,

§hardware_keycode

a keycode

§state

a modifier state

§group

active keyboard group

§Returns

true if there was a keyval bound to the keycode/state/group

§keyval

return location for keyval, or None

§effective_group

return location for effective group, or None

§level

return location for level, or None

§consumed_modifiers

return location for modifiers that were used to determine the group or level, or None

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pub fn for_display(display: &Display) -> Option<Keymap>

Returns the Keymap attached to display.

§display

the Display.

§Returns

the Keymap attached to display.

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pub fn connect_direction_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

The ::direction-changed signal gets emitted when the direction of the keymap changes.

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pub fn connect_keys_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

The ::keys-changed signal is emitted when the mapping represented by keymap changes.

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pub fn connect_state_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

The ::state-changed signal is emitted when the state of the keyboard changes, e.g when Caps Lock is turned on or off. See is_caps_locked().

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impl Keymap

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pub fn entries_for_keycode( &self, hardware_keycode: u32, ) -> Vec<(KeymapKey, u32)>

Returns the keyvals bound to hardware_keycode. The Nth KeymapKey in keys is bound to the Nth keyval in keyvals. Free the returned arrays with g_free(). When a keycode is pressed by the user, the keyval from this list of entries is selected by considering the effective keyboard group and level. See translate_keyboard_state().

§hardware_keycode

a keycode

§Returns

true if there were any entries

§keys

return location for array of KeymapKey, or None

§keyvals

return location for array of keyvals, or None

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pub fn entries_for_keyval(&self, keyval: u32) -> Vec<KeymapKey>

Obtains a list of keycode/group/level combinations that will generate keyval. Groups and levels are two kinds of keyboard mode; in general, the level determines whether the top or bottom symbol on a key is used, and the group determines whether the left or right symbol is used. On US keyboards, the shift key changes the keyboard level, and there are no groups. A group switch key might convert a keyboard between Hebrew to English modes, for example. EventKey contains a group field that indicates the active keyboard group. The level is computed from the modifier mask. The returned array should be freed with g_free().

§keyval

a keyval, such as GDK_KEY_a, GDK_KEY_Up, GDK_KEY_Return, etc.

§Returns

true if keys were found and returned

§keys

return location for an array of KeymapKey

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pub fn add_virtual_modifiers(&self, state: &mut ModifierType)

Maps the non-virtual modifiers (i.e Mod2, Mod3, …) which are set in state to the virtual modifiers (i.e. Super, Hyper and Meta) and set the corresponding bits in state.

GDK already does this before delivering key events, but for compatibility reasons, it only sets the first virtual modifier it finds, whereas this function sets all matching virtual modifiers.

This function is useful when matching key events against accelerators.

§state

pointer to the modifier mask to change

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pub fn map_virtual_modifiers(&self, state: &mut ModifierType) -> bool

Maps the virtual modifiers (i.e. Super, Hyper and Meta) which are set in state to their non-virtual counterparts (i.e. Mod2, Mod3,…) and set the corresponding bits in state.

This function is useful when matching key events against accelerators.

§state

pointer to the modifier state to map

§Returns

false if two virtual modifiers were mapped to the same non-virtual modifier. Note that false is also returned if a virtual modifier is mapped to a non-virtual modifier that was already set in state.

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pub fn lookup_key(&self, key: &KeymapKey) -> Option<Key>

Looks up the keyval mapped to a keycode/group/level triplet. If no keyval is bound to key, returns 0. For normal user input, you want to use translate_keyboard_state() instead of this function, since the effective group/level may not be the same as the current keyboard state.

§key

a KeymapKey with keycode, group, and level initialized

§Returns

a keyval, or 0 if none was mapped to the given key

Trait Implementations§

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impl Clone for Keymap

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Keymap

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Keymap

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for Keymap

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impl HasParamSpec for Keymap

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type ParamSpec = ParamSpecObject

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type SetValue = Keymap

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(&str) -> ParamSpecObjectBuilder<'_, Keymap>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for Keymap

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Keymap

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for Keymap

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impl<OT: ObjectType> PartialEq<OT> for Keymap

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fn eq(&self, other: &OT) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<OT: ObjectType> PartialOrd<OT> for Keymap

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 (const: unstable) · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for Keymap

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fn static_type() -> Type

Returns the type identifier of Self.

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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.