[]Struct gdk::FrameClock

pub struct FrameClock(_, _);

A FrameClock tells the application when to update and repaint a window. This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames). The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates.

FrameClock is designed to be compatible with an OpenGL-based implementation or with mozRequestAnimationFrame in Firefox, for example.

A frame clock is idle until someone requests a frame with FrameClock::request_phase. At some later point that makes sense for the synchronization being implemented, the clock will process a frame and emit signals for each phase that has been requested. (See the signals of the FrameClock class for documentation of the phases. FrameClockPhase::Update and the FrameClock::update signal are most interesting for application writers, and are used to update the animations, using the frame time given by FrameClock::get_frame_time.

The frame time is reported in microseconds and generally in the same timescale as g_get_monotonic_time, however, it is not the same as g_get_monotonic_time. The frame time does not advance during the time a frame is being painted, and outside of a frame, an attempt is made so that all calls to FrameClock::get_frame_time that are called at a “similar” time get the same value. This means that if different animations are timed by looking at the difference in time between an initial value from FrameClock::get_frame_time and the value inside the FrameClock::update signal of the clock, they will stay exactly synchronized.

Implementations

impl FrameClock[src]

pub fn begin_updating(&self)[src]

Starts updates for an animation. Until a matching call to FrameClock::end_updating is made, the frame clock will continually request a new frame with the FrameClockPhase::Update phase. This function may be called multiple times and frames will be requested until FrameClock::end_updating is called the same number of times.

pub fn end_updating(&self)[src]

Stops updates for an animation. See the documentation for FrameClock::begin_updating.

pub fn get_current_timings(&self) -> Option<FrameTimings>[src]

Gets the frame timings for the current frame.

Returns

the FrameTimings for the frame currently being processed, or even no frame is being processed, for the previous frame. Before any frames have been processed, returns None.

pub fn get_frame_counter(&self) -> i64[src]

A FrameClock maintains a 64-bit counter that increments for each frame drawn.

Returns

inside frame processing, the value of the frame counter for the current frame. Outside of frame processing, the frame counter for the last frame.

pub fn get_frame_time(&self) -> i64[src]

Gets the time that should currently be used for animations. Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it's the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.

Returns

a timestamp in microseconds, in the timescale of of g_get_monotonic_time.

pub fn get_history_start(&self) -> i64[src]

FrameClock internally keeps a history of FrameTimings objects for recent frames that can be retrieved with FrameClock::get_timings. The set of stored frames is the set from the counter values given by FrameClock::get_history_start and FrameClock::get_frame_counter, inclusive.

Returns

the frame counter value for the oldest frame that is available in the internal frame history of the FrameClock.

pub fn get_timings(&self, frame_counter: i64) -> Option<FrameTimings>[src]

Retrieves a FrameTimings object holding timing information for the current frame or a recent frame. The FrameTimings object may not yet be complete: see FrameTimings::get_complete.

frame_counter

the frame counter value identifying the frame to be received.

Returns

the FrameTimings object for the specified frame, or None if it is not available. See FrameClock::get_history_start.

pub fn request_phase(&self, phase: FrameClockPhase)[src]

Asks the frame clock to run a particular phase. The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to FrameClock::request_phase will be combined together and only one frame processed. If you are displaying animated content and want to continually request the FrameClockPhase::Update phase for a period of time, you should use FrameClock::begin_updating instead, since this allows GTK+ to adjust system parameters to get maximally smooth animations.

phase

the phase that is requested

pub fn connect_after_paint<F: Fn(&FrameClock) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

This signal ends processing of the frame. Applications should generally not handle this signal.

pub fn connect_before_paint<F: Fn(&FrameClock) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

This signal begins processing of the frame. Applications should generally not handle this signal.

pub fn connect_flush_events<F: Fn(&FrameClock) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

This signal is used to flush pending motion events that are being batched up and compressed together. Applications should not handle this signal.

pub fn connect_layout<F: Fn(&FrameClock) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

This signal is emitted as the second step of toolkit and application processing of the frame. Any work to update sizes and positions of application elements should be performed. GTK+ normally handles this internally.

pub fn connect_paint<F: Fn(&FrameClock) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

This signal is emitted as the third step of toolkit and application processing of the frame. The frame is repainted. GDK normally handles this internally and produces expose events, which are turned into GTK+ ``GtkWidget::draw signals.

pub fn connect_resume_events<F: Fn(&FrameClock) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

This signal is emitted after processing of the frame is finished, and is handled internally by GTK+ to resume normal event processing. Applications should not handle this signal.

pub fn connect_update<F: Fn(&FrameClock) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

This signal is emitted as the first step of toolkit and application processing of the frame. Animations should be updated using FrameClock::get_frame_time. Applications can connect directly to this signal, or use gtk_widget_add_tick_callback as a more convenient interface.

impl FrameClock[src]

pub fn get_refresh_info(&self, base_time: i64) -> (i64, i64)[src]

Using the frame history stored in the frame clock, finds the last known presentation time and refresh interval, and assuming that presentation times are separated by the refresh interval, predicts a presentation time that is a multiple of the refresh interval after the last presentation time, and later than base_time.

base_time

base time for determining a presentaton time

refresh_interval_return

a location to store the determined refresh interval, or None. A default refresh interval of 1/60th of a second will be stored if no history is present.

presentation_time_return

a location to store the next candidate presentation time after the given base time. 0 will be will be stored if no history is present.

Trait Implementations

impl Clone for FrameClock

impl Debug for FrameClock

impl Display for FrameClock[src]

impl Eq for FrameClock

impl Hash for FrameClock

impl Ord for FrameClock

impl<T: ObjectType> PartialEq<T> for FrameClock

impl<T: ObjectType> PartialOrd<T> for FrameClock

impl StaticType for FrameClock

Auto Trait Implementations

impl RefUnwindSafe for FrameClock

impl !Send for FrameClock

impl !Sync for FrameClock

impl Unpin for FrameClock

impl UnwindSafe for FrameClock

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<Super, Sub> CanDowncast<Sub> for Super where
    Sub: IsA<Super>,
    Super: IsA<Super>, 

impl<T> Cast for T where
    T: ObjectType, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ObjectExt for T where
    T: ObjectType, 

impl<'a, T> ToGlibContainerFromSlice<'a, *const GList> for T where
    T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>, 

type Storage = (Option<List>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)

impl<'a, T> ToGlibContainerFromSlice<'a, *const GPtrArray> for T where
    T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>, 

type Storage = (Option<PtrArray>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)

impl<'a, T> ToGlibContainerFromSlice<'a, *mut GArray> for T where
    T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>, 

type Storage = (Option<Array>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)

impl<'a, T> ToGlibContainerFromSlice<'a, *mut GList> for T where
    T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>, 

type Storage = (Option<List>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)

impl<'a, T> ToGlibContainerFromSlice<'a, *mut GPtrArray> for T where
    T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>, 

type Storage = (Option<PtrArray>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToSendValue for T where
    T: ToValue + SetValue + Send + ?Sized

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T> ToValue for T where
    T: SetValue + ?Sized

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.