[−]Struct gdk::FrameClock
A FrameClock
tells the application when to update and repaint a
window. This may be synced to the vertical refresh rate of the
monitor, for example. Even when the frame clock uses a simple timer
rather than a hardware-based vertical sync, the frame clock helps
because it ensures everything paints at the same time (reducing the
total number of frames). The frame clock can also automatically
stop painting when it knows the frames will not be visible, or
scale back animation framerates.
FrameClock
is designed to be compatible with an OpenGL-based
implementation or with mozRequestAnimationFrame in Firefox,
for example.
A frame clock is idle until someone requests a frame with
FrameClock::request_phase
. At some later point that makes
sense for the synchronization being implemented, the clock will
process a frame and emit signals for each phase that has been
requested. (See the signals of the FrameClock
class for
documentation of the phases. FrameClockPhase::Update
and the
FrameClock::update
signal are most interesting for application
writers, and are used to update the animations, using the frame time
given by FrameClock::get_frame_time
.
The frame time is reported in microseconds and generally in the same
timescale as g_get_monotonic_time
, however, it is not the same
as g_get_monotonic_time
. The frame time does not advance during
the time a frame is being painted, and outside of a frame, an attempt
is made so that all calls to FrameClock::get_frame_time
that
are called at a “similar” time get the same value. This means that
if different animations are timed by looking at the difference in
time between an initial value from FrameClock::get_frame_time
and the value inside the FrameClock::update
signal of the clock,
they will stay exactly synchronized.
Implementations
impl FrameClock
[src]
pub fn begin_updating(&self)
[src]
Starts updates for an animation. Until a matching call to
FrameClock::end_updating
is made, the frame clock will continually
request a new frame with the FrameClockPhase::Update
phase.
This function may be called multiple times and frames will be
requested until FrameClock::end_updating
is called the same
number of times.
pub fn end_updating(&self)
[src]
Stops updates for an animation. See the documentation for
FrameClock::begin_updating
.
pub fn get_current_timings(&self) -> Option<FrameTimings>
[src]
Gets the frame timings for the current frame.
Returns
the FrameTimings
for the
frame currently being processed, or even no frame is being
processed, for the previous frame. Before any frames have been
processed, returns None
.
pub fn get_frame_counter(&self) -> i64
[src]
A FrameClock
maintains a 64-bit counter that increments for
each frame drawn.
Returns
inside frame processing, the value of the frame counter for the current frame. Outside of frame processing, the frame counter for the last frame.
pub fn get_frame_time(&self) -> i64
[src]
Gets the time that should currently be used for animations. Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it's the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.
Returns
a timestamp in microseconds, in the timescale of
of g_get_monotonic_time
.
pub fn get_history_start(&self) -> i64
[src]
FrameClock
internally keeps a history of FrameTimings
objects for recent frames that can be retrieved with
FrameClock::get_timings
. The set of stored frames
is the set from the counter values given by
FrameClock::get_history_start
and
FrameClock::get_frame_counter
, inclusive.
Returns
the frame counter value for the oldest frame
that is available in the internal frame history of the
FrameClock
.
pub fn get_timings(&self, frame_counter: i64) -> Option<FrameTimings>
[src]
Retrieves a FrameTimings
object holding timing information
for the current frame or a recent frame. The FrameTimings
object may not yet be complete: see FrameTimings::get_complete
.
frame_counter
the frame counter value identifying the frame to be received.
Returns
the FrameTimings
object for
the specified frame, or None
if it is not available. See
FrameClock::get_history_start
.
pub fn request_phase(&self, phase: FrameClockPhase)
[src]
Asks the frame clock to run a particular phase. The signal
corresponding the requested phase will be emitted the next
time the frame clock processes. Multiple calls to
FrameClock::request_phase
will be combined together
and only one frame processed. If you are displaying animated
content and want to continually request the
FrameClockPhase::Update
phase for a period of time,
you should use FrameClock::begin_updating
instead, since
this allows GTK+ to adjust system parameters to get maximally
smooth animations.
phase
the phase that is requested
pub fn connect_after_paint<F: Fn(&FrameClock) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
This signal ends processing of the frame. Applications should generally not handle this signal.
pub fn connect_before_paint<F: Fn(&FrameClock) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
This signal begins processing of the frame. Applications should generally not handle this signal.
pub fn connect_flush_events<F: Fn(&FrameClock) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
This signal is used to flush pending motion events that are being batched up and compressed together. Applications should not handle this signal.
pub fn connect_layout<F: Fn(&FrameClock) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
This signal is emitted as the second step of toolkit and application processing of the frame. Any work to update sizes and positions of application elements should be performed. GTK+ normally handles this internally.
pub fn connect_paint<F: Fn(&FrameClock) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
This signal is emitted as the third step of toolkit and
application processing of the frame. The frame is
repainted. GDK normally handles this internally and
produces expose events, which are turned into GTK+
``GtkWidget::draw
signals.
pub fn connect_resume_events<F: Fn(&FrameClock) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
This signal is emitted after processing of the frame is finished, and is handled internally by GTK+ to resume normal event processing. Applications should not handle this signal.
pub fn connect_update<F: Fn(&FrameClock) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
This signal is emitted as the first step of toolkit and
application processing of the frame. Animations should
be updated using FrameClock::get_frame_time
.
Applications can connect directly to this signal, or
use gtk_widget_add_tick_callback
as a more convenient
interface.
impl FrameClock
[src]
pub fn get_refresh_info(&self, base_time: i64) -> (i64, i64)
[src]
Using the frame history stored in the frame clock, finds the last
known presentation time and refresh interval, and assuming that
presentation times are separated by the refresh interval,
predicts a presentation time that is a multiple of the refresh
interval after the last presentation time, and later than base_time
.
base_time
base time for determining a presentaton time
refresh_interval_return
a location to store the
determined refresh interval, or None
. A default refresh interval of
1/60th of a second will be stored if no history is present.
presentation_time_return
a location to store the next candidate presentation time after the given base time. 0 will be will be stored if no history is present.
Trait Implementations
impl Clone for FrameClock
fn clone(&self) -> FrameClock
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for FrameClock
impl Display for FrameClock
[src]
impl Eq for FrameClock
impl Hash for FrameClock
fn hash<__H: Hasher>(&self, state: &mut __H)
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl Ord for FrameClock
fn cmp(&self, other: &FrameClock) -> Ordering
#[must_use]fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn clamp(self, min: Self, max: Self) -> Self
[src]
impl<T: ObjectType> PartialEq<T> for FrameClock
impl<T: ObjectType> PartialOrd<T> for FrameClock
fn partial_cmp(&self, other: &T) -> Option<Ordering>
#[must_use]fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
impl StaticType for FrameClock
fn static_type() -> Type
Auto Trait Implementations
impl RefUnwindSafe for FrameClock
impl !Send for FrameClock
impl !Sync for FrameClock
impl Unpin for FrameClock
impl UnwindSafe for FrameClock
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<Super, Sub> CanDowncast<Sub> for Super where
Sub: IsA<Super>,
Super: IsA<Super>,
Sub: IsA<Super>,
Super: IsA<Super>,
impl<T> Cast for T where
T: ObjectType,
T: ObjectType,
fn upcast<T>(self) -> T where
Self: IsA<T>,
T: ObjectType,
Self: IsA<T>,
T: ObjectType,
fn upcast_ref<T>(&self) -> &T where
Self: IsA<T>,
T: ObjectType,
Self: IsA<T>,
T: ObjectType,
fn downcast<T>(self) -> Result<T, Self> where
Self: CanDowncast<T>,
T: ObjectType,
Self: CanDowncast<T>,
T: ObjectType,
fn downcast_ref<T>(&self) -> Option<&T> where
Self: CanDowncast<T>,
T: ObjectType,
Self: CanDowncast<T>,
T: ObjectType,
fn dynamic_cast<T>(self) -> Result<T, Self> where
T: ObjectType,
T: ObjectType,
fn dynamic_cast_ref<T>(&self) -> Option<&T> where
T: ObjectType,
T: ObjectType,
unsafe fn unsafe_cast<T>(self) -> T where
T: ObjectType,
T: ObjectType,
unsafe fn unsafe_cast_ref<T>(&self) -> &T where
T: ObjectType,
T: ObjectType,
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ObjectExt for T where
T: ObjectType,
T: ObjectType,
fn is<U>(&self) -> bool where
U: StaticType,
U: StaticType,
fn get_type(&self) -> Type
fn get_object_class(&self) -> &ObjectClass
fn set_properties(
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
fn set_property<'a, N>(
&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
fn get_property<'a, N>(&self, property_name: N) -> Result<Value, BoolError> where
N: Into<&'a str>,
N: Into<&'a str>,
unsafe fn set_qdata<QD>(&self, key: Quark, value: QD) where
QD: 'static,
QD: 'static,
unsafe fn get_qdata<QD>(&self, key: Quark) -> Option<&QD> where
QD: 'static,
QD: 'static,
unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD> where
QD: 'static,
QD: 'static,
unsafe fn set_data<QD>(&self, key: &str, value: QD) where
QD: 'static,
QD: 'static,
unsafe fn get_data<QD>(&self, key: &str) -> Option<&QD> where
QD: 'static,
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD> where
QD: 'static,
QD: 'static,
fn block_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn stop_signal_emission(&self, signal_name: &str)
fn disconnect(&self, handler_id: SignalHandlerId)
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Send + Sync + Fn(&T, &ParamSpec),
F: 'static + Send + Sync + Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
fn notify<'a, N>(&self, property_name: N) where
N: Into<&'a str>,
N: Into<&'a str>,
fn notify_by_pspec(&self, pspec: &ParamSpec)
fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
N: Into<&'a str>,
fn get_property_type<'a, N>(&self, property_name: N) -> Option<Type> where
N: Into<&'a str>,
N: Into<&'a str>,
fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
N: Into<&'a str>,
fn list_properties(&self) -> Vec<ParamSpec>
fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
fn emit<'a, N>(
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
fn downgrade(&self) -> WeakRef<T>
fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
M: Into<&'a str>,
N: Into<&'a str>,
O: ObjectType,
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
M: Into<&'a str>,
N: Into<&'a str>,
O: ObjectType,
fn ref_count(&self) -> u32
impl<'a, T> ToGlibContainerFromSlice<'a, *const GList> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<List>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*const GList, <T as ToGlibContainerFromSlice<'a, *const GList>>::Storage)
t: &'a [T]
) -> (*const GList, <T as ToGlibContainerFromSlice<'a, *const GList>>::Storage)
fn to_glib_container_from_slice(
_t: &'a [T]
) -> (*const GList, <T as ToGlibContainerFromSlice<'a, *const GList>>::Storage)
_t: &'a [T]
) -> (*const GList, <T as ToGlibContainerFromSlice<'a, *const GList>>::Storage)
fn to_glib_full_from_slice(_t: &[T]) -> *const GList
impl<'a, T> ToGlibContainerFromSlice<'a, *const GPtrArray> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<PtrArray>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*const GPtrArray, <T as ToGlibContainerFromSlice<'a, *const GPtrArray>>::Storage)
t: &'a [T]
) -> (*const GPtrArray, <T as ToGlibContainerFromSlice<'a, *const GPtrArray>>::Storage)
fn to_glib_container_from_slice(
_t: &'a [T]
) -> (*const GPtrArray, <T as ToGlibContainerFromSlice<'a, *const GPtrArray>>::Storage)
_t: &'a [T]
) -> (*const GPtrArray, <T as ToGlibContainerFromSlice<'a, *const GPtrArray>>::Storage)
fn to_glib_full_from_slice(_t: &[T]) -> *const GPtrArray
impl<'a, T> ToGlibContainerFromSlice<'a, *mut GArray> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<Array>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*mut GArray, <T as ToGlibContainerFromSlice<'a, *mut GArray>>::Storage)
t: &'a [T]
) -> (*mut GArray, <T as ToGlibContainerFromSlice<'a, *mut GArray>>::Storage)
fn to_glib_container_from_slice(
t: &'a [T]
) -> (*mut GArray, <T as ToGlibContainerFromSlice<'a, *mut GArray>>::Storage)
t: &'a [T]
) -> (*mut GArray, <T as ToGlibContainerFromSlice<'a, *mut GArray>>::Storage)
fn to_glib_full_from_slice(t: &[T]) -> *mut GArray
impl<'a, T> ToGlibContainerFromSlice<'a, *mut GList> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<List>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*mut GList, <T as ToGlibContainerFromSlice<'a, *mut GList>>::Storage)
t: &'a [T]
) -> (*mut GList, <T as ToGlibContainerFromSlice<'a, *mut GList>>::Storage)
fn to_glib_container_from_slice(
t: &'a [T]
) -> (*mut GList, <T as ToGlibContainerFromSlice<'a, *mut GList>>::Storage)
t: &'a [T]
) -> (*mut GList, <T as ToGlibContainerFromSlice<'a, *mut GList>>::Storage)
fn to_glib_full_from_slice(t: &[T]) -> *mut GList
impl<'a, T> ToGlibContainerFromSlice<'a, *mut GPtrArray> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<PtrArray>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*mut GPtrArray, <T as ToGlibContainerFromSlice<'a, *mut GPtrArray>>::Storage)
t: &'a [T]
) -> (*mut GPtrArray, <T as ToGlibContainerFromSlice<'a, *mut GPtrArray>>::Storage)
fn to_glib_container_from_slice(
t: &'a [T]
) -> (*mut GPtrArray, <T as ToGlibContainerFromSlice<'a, *mut GPtrArray>>::Storage)
t: &'a [T]
) -> (*mut GPtrArray, <T as ToGlibContainerFromSlice<'a, *mut GPtrArray>>::Storage)
fn to_glib_full_from_slice(t: &[T]) -> *mut GPtrArray
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T> ToSendValue for T where
T: ToValue + SetValue + Send + ?Sized,
T: ToValue + SetValue + Send + ?Sized,
fn to_send_value(&self) -> SendValue
impl<T> ToString for T where
T: Display + ?Sized,
[src]
T: Display + ?Sized,
impl<T> ToValue for T where
T: SetValue + ?Sized,
T: SetValue + ?Sized,
fn to_value(&self) -> Value
fn to_value_type(&self) -> Type
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,