[−]Struct gdk::GLContext
GLContext
is an object representing the platform-specific
OpenGL drawing context.
GdkGLContexts
are created for a Window
using
WindowExt::create_gl_context
, and the context will match
the Visual
of the window.
A GLContext
is not tied to any particular normal framebuffer.
For instance, it cannot draw to the Window
back buffer. The GDK
repaint system is in full control of the painting to that. Instead,
you can create render buffers or textures and use gdk_cairo_draw_from_gl
in the draw function of your widget to draw them. Then GDK will handle
the integration of your rendering with that of other widgets.
Support for GLContext
is platform-specific, context creation
can fail, returning None
context.
A GLContext
has to be made "current" in order to start using
it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context
In order to create a new GLContext
instance you need a
Window
, which you typically get during the realize call
of a widget.
A GLContext
is not realized until either GLContext::make_current
,
or until it is realized using GLContext::realize
. It is possible to
specify details of the GL context like the OpenGL version to be used, or
whether the GL context should have extra state validation enabled after
calling WindowExt::create_gl_context
by calling GLContext::realize
.
If the realization fails you have the option to change the settings of the
GLContext
and try again.
Using a GLContext
You will need to make the GLContext
the current context
before issuing OpenGL calls; the system sends OpenGL commands to
whichever context is current. It is possible to have multiple
contexts, so you always need to ensure that the one which you
want to draw with is the current one before issuing commands:
gdk_gl_context_make_current (context);
You can now perform your drawing using OpenGL commands.
You can check which GLContext
is the current one by using
GLContext::get_current
; you can also unset any GLContext
that is currently set by calling GLContext::clear_current
.
Feature: v3_16
Implementations
impl GLContext
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pub fn get_debug_enabled(&self) -> bool
[src]
Retrieves the value set using GLContext::set_debug_enabled
.
Feature: v3_16
Returns
true
if debugging is enabled
pub fn get_display(&self) -> Option<Display>
[src]
pub fn get_forward_compatible(&self) -> bool
[src]
Retrieves the value set using GLContext::set_forward_compatible
.
Feature: v3_16
Returns
true
if the context should be forward compatible
pub fn get_required_version(&self) -> (i32, i32)
[src]
Retrieves the major and minor version requested by calling
GLContext::set_required_version
.
Feature: v3_16
major
return location for the major version to request
minor
return location for the minor version to request
pub fn get_shared_context(&self) -> Option<GLContext>
[src]
pub fn get_use_es(&self) -> bool
[src]
Checks whether the self
is using an OpenGL or OpenGL ES profile.
Feature: v3_22
Returns
true
if the GLContext
is using an OpenGL ES profile
pub fn get_version(&self) -> (i32, i32)
[src]
Retrieves the OpenGL version of the self
.
The self
must be realized prior to calling this function.
Feature: v3_16
major
return location for the major version
minor
return location for the minor version
pub fn get_window(&self) -> Option<Window>
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pub fn is_legacy(&self) -> bool
[src]
Whether the GLContext
is in legacy mode or not.
The GLContext
must be realized before calling this function.
When realizing a GL context, GDK will try to use the OpenGL 3.2 core
profile; this profile removes all the OpenGL API that was deprecated
prior to the 3.2 version of the specification. If the realization is
successful, this function will return false
.
If the underlying OpenGL implementation does not support core profiles,
GDK will fall back to a pre-3.2 compatibility profile, and this function
will return true
.
You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.
Feature: v3_20
Returns
true
if the GL context is in legacy mode
pub fn make_current(&self)
[src]
Makes the self
the current one.
Feature: v3_16
pub fn realize(&self) -> Result<(), Error>
[src]
Realizes the given GLContext
.
It is safe to call this function on a realized GLContext
.
Feature: v3_16
Returns
true
if the context is realized
pub fn set_debug_enabled(&self, enabled: bool)
[src]
Sets whether the GLContext
should perform extra validations and
run time checking. This is useful during development, but has
additional overhead.
The GLContext
must not be realized or made current prior to
calling this function.
Feature: v3_16
enabled
whether to enable debugging in the context
pub fn set_forward_compatible(&self, compatible: bool)
[src]
Sets whether the GLContext
should be forward compatible.
Forward compatibile contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.
The GLContext
must not be realized or made current prior to calling
this function.
Feature: v3_16
compatible
whether the context should be forward compatible
pub fn set_required_version(&self, major: i32, minor: i32)
[src]
Sets the major and minor version of OpenGL to request.
Setting major
and minor
to zero will use the default values.
The GLContext
must not be realized or made current prior to calling
this function.
Feature: v3_16
major
the major version to request
minor
the minor version to request
pub fn set_use_es(&self, use_es: i32)
[src]
Requests that GDK create a OpenGL ES context instead of an OpenGL one, if the platform and windowing system allows it.
The self
must not have been realized.
By default, GDK will attempt to automatically detect whether the
underlying GL implementation is OpenGL or OpenGL ES once the self
is realized.
You should check the return value of GLContext::get_use_es
after
calling GLContext::realize
to decide whether to use the OpenGL or
OpenGL ES API, extensions, or shaders.
Feature: v3_22
use_es
whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection
pub fn clear_current()
[src]
Clears the current GLContext
.
Any OpenGL call after this function returns will be ignored
until GLContext::make_current
is called.
Feature: v3_16
pub fn get_current() -> Option<GLContext>
[src]
Trait Implementations
impl Clone for GLContext
fn clone(&self) -> GLContext
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for GLContext
impl Display for GLContext
[src]
impl Eq for GLContext
impl Hash for GLContext
fn hash<__H: Hasher>(&self, state: &mut __H)
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl Ord for GLContext
fn cmp(&self, other: &GLContext) -> Ordering
#[must_use]fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn clamp(self, min: Self, max: Self) -> Self
[src]
impl<T: ObjectType> PartialEq<T> for GLContext
impl<T: ObjectType> PartialOrd<T> for GLContext
fn partial_cmp(&self, other: &T) -> Option<Ordering>
#[must_use]fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
impl StaticType for GLContext
fn static_type() -> Type
Auto Trait Implementations
impl RefUnwindSafe for GLContext
impl !Send for GLContext
impl !Sync for GLContext
impl Unpin for GLContext
impl UnwindSafe for GLContext
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<Super, Sub> CanDowncast<Sub> for Super where
Sub: IsA<Super>,
Super: IsA<Super>,
Sub: IsA<Super>,
Super: IsA<Super>,
impl<T> Cast for T where
T: ObjectType,
T: ObjectType,
fn upcast<T>(self) -> T where
Self: IsA<T>,
T: ObjectType,
Self: IsA<T>,
T: ObjectType,
fn upcast_ref<T>(&self) -> &T where
Self: IsA<T>,
T: ObjectType,
Self: IsA<T>,
T: ObjectType,
fn downcast<T>(self) -> Result<T, Self> where
Self: CanDowncast<T>,
T: ObjectType,
Self: CanDowncast<T>,
T: ObjectType,
fn downcast_ref<T>(&self) -> Option<&T> where
Self: CanDowncast<T>,
T: ObjectType,
Self: CanDowncast<T>,
T: ObjectType,
fn dynamic_cast<T>(self) -> Result<T, Self> where
T: ObjectType,
T: ObjectType,
fn dynamic_cast_ref<T>(&self) -> Option<&T> where
T: ObjectType,
T: ObjectType,
unsafe fn unsafe_cast<T>(self) -> T where
T: ObjectType,
T: ObjectType,
unsafe fn unsafe_cast_ref<T>(&self) -> &T where
T: ObjectType,
T: ObjectType,
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ObjectExt for T where
T: ObjectType,
T: ObjectType,
fn is<U>(&self) -> bool where
U: StaticType,
U: StaticType,
fn get_type(&self) -> Type
fn get_object_class(&self) -> &ObjectClass
fn set_properties(
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
fn set_property<'a, N>(
&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
fn get_property<'a, N>(&self, property_name: N) -> Result<Value, BoolError> where
N: Into<&'a str>,
N: Into<&'a str>,
unsafe fn set_qdata<QD>(&self, key: Quark, value: QD) where
QD: 'static,
QD: 'static,
unsafe fn get_qdata<QD>(&self, key: Quark) -> Option<&QD> where
QD: 'static,
QD: 'static,
unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD> where
QD: 'static,
QD: 'static,
unsafe fn set_data<QD>(&self, key: &str, value: QD) where
QD: 'static,
QD: 'static,
unsafe fn get_data<QD>(&self, key: &str) -> Option<&QD> where
QD: 'static,
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD> where
QD: 'static,
QD: 'static,
fn block_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn stop_signal_emission(&self, signal_name: &str)
fn disconnect(&self, handler_id: SignalHandlerId)
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Send + Sync + Fn(&T, &ParamSpec),
F: 'static + Send + Sync + Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
fn notify<'a, N>(&self, property_name: N) where
N: Into<&'a str>,
N: Into<&'a str>,
fn notify_by_pspec(&self, pspec: &ParamSpec)
fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
N: Into<&'a str>,
fn get_property_type<'a, N>(&self, property_name: N) -> Option<Type> where
N: Into<&'a str>,
N: Into<&'a str>,
fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
N: Into<&'a str>,
fn list_properties(&self) -> Vec<ParamSpec>
fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
fn emit<'a, N>(
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
fn downgrade(&self) -> WeakRef<T>
fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
M: Into<&'a str>,
N: Into<&'a str>,
O: ObjectType,
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
M: Into<&'a str>,
N: Into<&'a str>,
O: ObjectType,
fn ref_count(&self) -> u32
impl<'a, T> ToGlibContainerFromSlice<'a, *const GList> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<List>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*const GList, <T as ToGlibContainerFromSlice<'a, *const GList>>::Storage)
t: &'a [T]
) -> (*const GList, <T as ToGlibContainerFromSlice<'a, *const GList>>::Storage)
fn to_glib_container_from_slice(
_t: &'a [T]
) -> (*const GList, <T as ToGlibContainerFromSlice<'a, *const GList>>::Storage)
_t: &'a [T]
) -> (*const GList, <T as ToGlibContainerFromSlice<'a, *const GList>>::Storage)
fn to_glib_full_from_slice(_t: &[T]) -> *const GList
impl<'a, T> ToGlibContainerFromSlice<'a, *const GPtrArray> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<PtrArray>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*const GPtrArray, <T as ToGlibContainerFromSlice<'a, *const GPtrArray>>::Storage)
t: &'a [T]
) -> (*const GPtrArray, <T as ToGlibContainerFromSlice<'a, *const GPtrArray>>::Storage)
fn to_glib_container_from_slice(
_t: &'a [T]
) -> (*const GPtrArray, <T as ToGlibContainerFromSlice<'a, *const GPtrArray>>::Storage)
_t: &'a [T]
) -> (*const GPtrArray, <T as ToGlibContainerFromSlice<'a, *const GPtrArray>>::Storage)
fn to_glib_full_from_slice(_t: &[T]) -> *const GPtrArray
impl<'a, T> ToGlibContainerFromSlice<'a, *mut GArray> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<Array>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*mut GArray, <T as ToGlibContainerFromSlice<'a, *mut GArray>>::Storage)
t: &'a [T]
) -> (*mut GArray, <T as ToGlibContainerFromSlice<'a, *mut GArray>>::Storage)
fn to_glib_container_from_slice(
t: &'a [T]
) -> (*mut GArray, <T as ToGlibContainerFromSlice<'a, *mut GArray>>::Storage)
t: &'a [T]
) -> (*mut GArray, <T as ToGlibContainerFromSlice<'a, *mut GArray>>::Storage)
fn to_glib_full_from_slice(t: &[T]) -> *mut GArray
impl<'a, T> ToGlibContainerFromSlice<'a, *mut GList> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<List>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*mut GList, <T as ToGlibContainerFromSlice<'a, *mut GList>>::Storage)
t: &'a [T]
) -> (*mut GList, <T as ToGlibContainerFromSlice<'a, *mut GList>>::Storage)
fn to_glib_container_from_slice(
t: &'a [T]
) -> (*mut GList, <T as ToGlibContainerFromSlice<'a, *mut GList>>::Storage)
t: &'a [T]
) -> (*mut GList, <T as ToGlibContainerFromSlice<'a, *mut GList>>::Storage)
fn to_glib_full_from_slice(t: &[T]) -> *mut GList
impl<'a, T> ToGlibContainerFromSlice<'a, *mut GPtrArray> for T where
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
T: GlibPtrDefault + ToGlibPtr<'a, <T as GlibPtrDefault>::GlibType>,
type Storage = (Option<PtrArray>, Vec<Stash<'a, <T as GlibPtrDefault>::GlibType, T>>)
fn to_glib_none_from_slice(
t: &'a [T]
) -> (*mut GPtrArray, <T as ToGlibContainerFromSlice<'a, *mut GPtrArray>>::Storage)
t: &'a [T]
) -> (*mut GPtrArray, <T as ToGlibContainerFromSlice<'a, *mut GPtrArray>>::Storage)
fn to_glib_container_from_slice(
t: &'a [T]
) -> (*mut GPtrArray, <T as ToGlibContainerFromSlice<'a, *mut GPtrArray>>::Storage)
t: &'a [T]
) -> (*mut GPtrArray, <T as ToGlibContainerFromSlice<'a, *mut GPtrArray>>::Storage)
fn to_glib_full_from_slice(t: &[T]) -> *mut GPtrArray
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
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impl<T> ToSendValue for T where
T: ToValue + SetValue + Send + ?Sized,
T: ToValue + SetValue + Send + ?Sized,
fn to_send_value(&self) -> SendValue
impl<T> ToString for T where
T: Display + ?Sized,
[src]
T: Display + ?Sized,
impl<T> ToValue for T where
T: SetValue + ?Sized,
T: SetValue + ?Sized,
fn to_value(&self) -> Value
fn to_value_type(&self) -> Type
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,