#[repr(transparent)]
pub struct TextMark { /* private fields */ }
Expand description

You may wish to begin by reading the [text widget conceptual overview][TextWidget] which gives an overview of all the objects and data types related to the text widget and how they work together.

A TextMark is like a bookmark in a text buffer; it preserves a position in the text. You can convert the mark to an iterator using TextBufferExt::iter_at_mark(). Unlike iterators, marks remain valid across buffer mutations, because their behavior is defined when text is inserted or deleted. When text containing a mark is deleted, the mark remains in the position originally occupied by the deleted text. When text is inserted at a mark, a mark with “left gravity” will be moved to the beginning of the newly-inserted text, and a mark with “right gravity” will be moved to the end.

Note that “left” and “right” here refer to logical direction (left is the toward the start of the buffer); in some languages such as Hebrew the logically-leftmost text is not actually on the left when displayed.

Marks are reference counted, but the reference count only controls the validity of the memory; marks can be deleted from the buffer at any time with TextBufferExt::delete_mark(). Once deleted from the buffer, a mark is essentially useless.

Marks optionally have names; these can be convenient to avoid passing the TextMark object around.

Marks are typically created using the TextBufferExt::create_mark() function.

Implements

TextMarkExt, glib::ObjectExt

Implementations

Creates a text mark. Add it to a buffer using TextBufferExt::add_mark(). If name is None, the mark is anonymous; otherwise, the mark can be retrieved by name using TextBufferExt::mark(). If a mark has left gravity, and text is inserted at the mark’s current location, the mark will be moved to the left of the newly-inserted text. If the mark has right gravity (left_gravity = false), the mark will end up on the right of newly-inserted text. The standard left-to-right cursor is a mark with right gravity (when you type, the cursor stays on the right side of the text you’re typing).

name

mark name or None

left_gravity

whether the mark should have left gravity

Returns

new TextMark

Creates a new builder-pattern struct instance to construct TextMark objects.

This method returns an instance of TextMarkBuilder which can be used to create TextMark objects.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

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Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Upcasts an object to a superclass or interface T. Read more

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Tries to downcast to a subclass or interface implementor T. Read more

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Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

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Returns the argument unchanged.

Calls U::from(self).

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Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_properties but fails instead of panicking.

Sets multiple properties of the object at once. Read more

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Similar to Self::property but fails instead of panicking.

Gets the property property_name of the object and cast it to the type V. Read more

Similar to Self::property_value but fails instead of panicking.

Gets the property property_name of the object. Read more

Check if the object has a property property_name of the given type_. Read more

Get the type of the property property_name of this object. Read more

Get the ParamSpec of the property property_name of this object.

Return all ParamSpec of the properties of this object.

Freeze all property notifications until the return guard object is dropped. Read more

Set arbitrary data on this object with the given key. Read more

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Retrieve previously set arbitrary data of this object with the given key. Read more

Set arbitrary data on this object with the given key. Read more

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Retrieve previously set arbitrary data of this object with the given key. Read more

Block a given signal handler. Read more

Unblock a given signal handler.

Stop emission of the currently emitted signal.

Stop emission of the currently emitted signal by the (possibly detailed) signal name.

Similar to Self::connect but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_local but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_local_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_unsafe but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_unsafe_id but fails instead of panicking.

Similar to Self::connect_closure but fails instead of panicking.

Connect a closure to the signal signal_name on this object. Read more

Similar to Self::connect_closure_id but fails instead of panicking.

Connect a closure to the signal signal_id on this object. Read more

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Connect to the signal signal_id on this object. Read more

Similar to Self::emit but fails instead of panicking.

Emit signal by signal id. Read more

Similar to Self::emit_with_values but fails instead of panicking.

Same as Self::emit but takes Value for the arguments.

Similar to Self::emit_by_name but fails instead of panicking.

Emit signal by its name. Read more

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Emit signal by its name. Read more

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Emit signal by signal id with details. Read more

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Emit signal by signal id with details. Read more

Disconnect a previously connected signal handler.

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Notify that the given property has changed its value. Read more

Notify that the given property has changed its value. Read more

Downgrade this object to a weak reference.

Bind property source_property on this object to the target_property on the target object. Read more

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The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

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The type returned in the event of a conversion error.

Performs the conversion.

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