Trait gdk4::prelude::DisplayExt [−][src]
pub trait DisplayExt: 'static {
Show 29 methods
fn beep(&self);
fn close(&self);
fn device_is_grabbed<P: IsA<Device>>(&self, device: &P) -> bool;
fn flush(&self);
fn app_launch_context(&self) -> AppLaunchContext;
fn clipboard(&self) -> Clipboard;
fn default_seat(&self) -> Seat;
fn monitor_at_surface<P: IsA<Surface>>(
&self,
surface: &P
) -> Option<Monitor>;
fn monitors(&self) -> Option<ListModel>;
fn name(&self) -> GString;
fn primary_clipboard(&self) -> Clipboard;
fn startup_notification_id(&self) -> Option<GString>;
fn is_closed(&self) -> bool;
fn is_composited(&self) -> bool;
fn is_rgba(&self) -> bool;
fn list_seats(&self) -> Vec<Seat>;
fn notify_startup_complete(&self, startup_id: &str);
fn prepare_gl(&self) -> Result<(), Error>;
fn supports_input_shapes(&self) -> bool;
fn sync(&self);
fn is_input_shapes(&self) -> bool;
fn connect_closed<F: Fn(&Self, bool) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_opened<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
fn connect_seat_added<F: Fn(&Self, &Seat) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_seat_removed<F: Fn(&Self, &Seat) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_setting_changed<F: Fn(&Self, &str) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_composited_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_input_shapes_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_rgba_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}
Expand description
Required methods
Closes the connection to the windowing system for the given display.
This cleans up associated resources.
Flushes any requests queued for the windowing system.
This happens automatically when the main loop blocks waiting for new events, but if your application is drawing without returning control to the main loop, you may need to call this function explicitly. A common case where this function needs to be called is when an application is executing drawing commands from a thread other than the thread where the main loop is running.
This is most useful for X11. On windowing systems where requests are handled synchronously, this function will do nothing.
fn app_launch_context(&self) -> AppLaunchContext
fn app_launch_context(&self) -> AppLaunchContext
Returns a AppLaunchContext
suitable for launching
applications on the given display.
Returns
a new AppLaunchContext
for self
fn default_seat(&self) -> Seat
fn default_seat(&self) -> Seat
Gets the name of the display.
Returns
a string representing the display name. This string is owned by GDK and should not be modified or freed.
fn primary_clipboard(&self) -> Clipboard
fn primary_clipboard(&self) -> Clipboard
Gets the clipboard used for the primary selection.
On backends where the primary clipboard is not supported natively, GDK emulates this clipboard locally.
Returns
the primary clipboard
fn startup_notification_id(&self) -> Option<GString>
fn startup_notification_id(&self) -> Option<GString>
fn is_composited(&self) -> bool
fn is_composited(&self) -> bool
Returns whether surfaces can reasonably be expected to have their alpha channel drawn correctly on the screen.
Check is_rgba()
for whether the display
supports an alpha channel.
On X11 this function returns whether a compositing manager is
compositing on self
.
On modern displays, this value is always true
.
Returns
Whether surfaces with RGBA visuals can reasonably be expected to have their alpha channels drawn correctly on the screen.
Returns whether surfaces on this self
are created with an
alpha channel.
Even if a true
is returned, it is possible that the
surface’s alpha channel won’t be honored when displaying the
surface on the screen: in particular, for X an appropriate
windowing manager and compositing manager must be running to
provide appropriate display. Use is_composited()
to check if that is the case.
On modern displays, this value is always true
.
Returns
true
if surfaces are created with an alpha channel or
false
if the display does not support this functionality.
fn list_seats(&self) -> Vec<Seat>
fn list_seats(&self) -> Vec<Seat>
fn notify_startup_complete(&self, startup_id: &str)
fn notify_startup_complete(&self, startup_id: &str)
Indicates to the GUI environment that the application has finished loading, using a given identifier.
GTK will call this function automatically for Gtk::Window
with custom startup-notification identifier unless
Gtk::
Window::set_auto_startup_notification()``
is called to disable that feature.
startup_id
a startup-notification identifier, for which notification process should be completed
fn prepare_gl(&self) -> Result<(), Error>
fn prepare_gl(&self) -> Result<(), Error>
v4_4
only.Checks that OpenGL is available for self
and ensures that it is
properly initialized.
When this fails, an error
will be set describing the error and this
function returns false
.
Note that even if this function succeeds, creating a GLContext
may still fail.
This function is idempotent. Calling it multiple times will just return the same value or error.
You never need to call this function, GDK will call it automatically as needed. But you can use it as a check when setting up code that might make use of OpenGL.
Returns
true
if the display supports OpenGL
fn supports_input_shapes(&self) -> bool
fn supports_input_shapes(&self) -> bool
Returns true
if the display supports input shapes.
This means that SurfaceExt::set_input_region()
can
be used to modify the input shape of surfaces on self
.
On modern displays, this value is always true
.
Returns
true
if surfaces with modified input shape are supported
Flushes any requests queued for the windowing system and waits until all requests have been handled.
This is often used for making sure that the display is synchronized
with the current state of the program. Calling sync()
before GdkX11::
Display::error_trap_pop()`` makes sure that any errors
generated from earlier requests are handled before the error trap is removed.
This is most useful for X11. On windowing systems where requests are handled synchronously, this function will do nothing.
fn is_input_shapes(&self) -> bool
fn is_input_shapes(&self) -> bool
true
if the display supports input shapes.
fn connect_closed<F: Fn(&Self, bool) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_closed<F: Fn(&Self, bool) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_opened<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_opened<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted when the connection to the windowing system for display
is opened.
fn connect_seat_added<F: Fn(&Self, &Seat) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_seat_added<F: Fn(&Self, &Seat) + 'static>(
&self,
f: F
) -> SignalHandlerId
Emitted whenever a new seat is made known to the windowing system.
seat
the seat that was just added