Trait gtk4::prelude::GLAreaExt [−][src]
pub trait GLAreaExt: 'static {
Show 24 methods
fn attach_buffers(&self);
fn is_auto_render(&self) -> bool;
fn context(&self) -> Option<GLContext>;
fn error(&self) -> Option<Error>;
fn has_depth_buffer(&self) -> bool;
fn has_stencil_buffer(&self) -> bool;
fn required_version(&self) -> (i32, i32);
fn uses_es(&self) -> bool;
fn make_current(&self);
fn queue_render(&self);
fn set_auto_render(&self, auto_render: bool);
fn set_error(&self, error: Option<&Error>);
fn set_has_depth_buffer(&self, has_depth_buffer: bool);
fn set_has_stencil_buffer(&self, has_stencil_buffer: bool);
fn set_required_version(&self, major: i32, minor: i32);
fn set_use_es(&self, use_es: bool);
fn connect_create_context<F: Fn(&Self) -> Option<GLContext> + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_render<F: Fn(&Self, &GLContext) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_resize<F: Fn(&Self, i32, i32) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_auto_render_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_context_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_has_depth_buffer_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_has_stencil_buffer_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_use_es_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}
Expand description
Required methods
fn attach_buffers(&self)
fn attach_buffers(&self)
Binds buffers to the framebuffer.
Ensures that the self
framebuffer object is made the current draw
and read target, and that all the required buffers for the self
are created and bound to the framebuffer.
This function is automatically called before emitting the
signal::GLArea::render
signal, and doesn’t normally need to be
called by application code.
fn is_auto_render(&self) -> bool
fn is_auto_render(&self) -> bool
fn has_depth_buffer(&self) -> bool
fn has_depth_buffer(&self) -> bool
fn has_stencil_buffer(&self) -> bool
fn has_stencil_buffer(&self) -> bool
fn make_current(&self)
fn make_current(&self)
Ensures that the gdk::GLContext
used by self
is associated with
the GLArea
.
This function is automatically called before emitting the
signal::GLArea::render
signal, and doesn’t normally need
to be called by application code.
fn queue_render(&self)
fn queue_render(&self)
Marks the currently rendered data (if any) as invalid, and queues a redraw of the widget.
This ensures that the signal::GLArea::render
signal
is emitted during the draw.
This is only needed when set_auto_render()
has
been called with a false
value. The default behaviour is to
emit signal::GLArea::render
on each draw.
fn set_auto_render(&self, auto_render: bool)
fn set_auto_render(&self, auto_render: bool)
Sets whether the GLArea
is in auto render mode.
If auto_render
is true
the signal::GLArea::render
signal will
be emitted every time the widget draws. This is the default and is
useful if drawing the widget is faster.
If auto_render
is false
the data from previous rendering is kept
around and will be used for drawing the widget the next time,
unless the window is resized. In order to force a rendering
queue_render()
must be called. This mode is
useful when the scene changes seldom, but takes a long time to redraw.
auto_render
a boolean
fn set_has_depth_buffer(&self, has_depth_buffer: bool)
fn set_has_depth_buffer(&self, has_depth_buffer: bool)
Sets whether the GLArea
should use a depth buffer.
If has_depth_buffer
is true
the widget will allocate and
enable a depth buffer for the target framebuffer. Otherwise
there will be none.
has_depth_buffer
true
to add a depth buffer
fn set_has_stencil_buffer(&self, has_stencil_buffer: bool)
fn set_has_stencil_buffer(&self, has_stencil_buffer: bool)
Sets whether the GLArea
should use a stencil buffer.
If has_stencil_buffer
is true
the widget will allocate and
enable a stencil buffer for the target framebuffer. Otherwise
there will be none.
has_stencil_buffer
true
to add a stencil buffer
fn set_required_version(&self, major: i32, minor: i32)
fn set_required_version(&self, major: i32, minor: i32)
fn set_use_es(&self, use_es: bool)
fn set_use_es(&self, use_es: bool)
Sets whether the self
should create an OpenGL or an OpenGL ES context.
You should check the capabilities of the gdk::GLContext
before drawing
with either API.
use_es
whether to use OpenGL or OpenGL ES
fn connect_create_context<F: Fn(&Self) -> Option<GLContext> + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_create_context<F: Fn(&Self) -> Option<GLContext> + 'static>(
&self,
f: F
) -> SignalHandlerId
Emitted when the widget is being realized.
This allows you to override how the GL context is created. This is useful when you want to reuse an existing GL context, or if you want to try creating different kinds of GL options.
If context creation fails then the signal handler can use
set_error()
to register a more detailed error
of how the construction failed.
Returns
a newly created gdk::GLContext
;
the GLArea
widget will take ownership of the returned value.
fn connect_render<F: Fn(&Self, &GLContext) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_render<F: Fn(&Self, &GLContext) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId
Emitted every time the contents of the GLArea
should be redrawn.
The context
is bound to the area
prior to emitting this function,
and the buffers are painted to the window once the emission terminates.
context
the gdk::GLContext
used by area
Returns
true
to stop other handlers from being invoked for the event.
false
to propagate the event further.
fn connect_resize<F: Fn(&Self, i32, i32) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_resize<F: Fn(&Self, i32, i32) + 'static>(
&self,
f: F
) -> SignalHandlerId
Emitted once when the widget is realized, and then each time the widget is changed while realized.
This is useful in order to keep GL state up to date with the widget size, like for instance camera properties which may depend on the width/height ratio.
The GL context for the area is guaranteed to be current when this signal is emitted.
The default handler sets up the GL viewport.
width
the width of the viewport
height
the height of the viewport