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// Take a look at the license at the top of the repository in the LICENSE file.
use crate::GLShader;
use glib::translate::*;
impl GLShader {
/// Gets the value of the uniform `idx` in the `args` block.
///
/// The uniform must be of vec2 type.
/// ## `args`
/// uniform arguments
/// ## `idx`
/// index of the uniform
/// ## `out_value`
/// location to store the uniform value in
#[doc(alias = "gsk_gl_shader_get_arg_vec2")]
#[doc(alias = "get_arg_vec2")]
pub fn arg_vec2(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec2 {
unsafe {
let mut out_value = graphene::Vec2::uninitialized();
ffi::gsk_gl_shader_get_arg_vec2(
self.to_glib_none().0,
args.to_glib_none().0,
idx,
out_value.to_glib_none_mut().0,
);
out_value
}
}
/// Gets the value of the uniform `idx` in the `args` block.
///
/// The uniform must be of vec3 type.
/// ## `args`
/// uniform arguments
/// ## `idx`
/// index of the uniform
/// ## `out_value`
/// location to store the uniform value in
#[doc(alias = "gsk_gl_shader_get_arg_vec3")]
#[doc(alias = "get_arg_vec3")]
pub fn arg_vec3(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec3 {
unsafe {
let mut out_value = graphene::Vec3::uninitialized();
ffi::gsk_gl_shader_get_arg_vec3(
self.to_glib_none().0,
args.to_glib_none().0,
idx,
out_value.to_glib_none_mut().0,
);
out_value
}
}
/// Gets the value of the uniform `idx` in the `args` block.
///
/// The uniform must be of vec4 type.
/// ## `args`
/// uniform arguments
/// ## `idx`
/// index of the uniform
/// ## `out_value`
/// location to store set the uniform value in
#[doc(alias = "gsk_gl_shader_get_arg_vec4")]
#[doc(alias = "get_arg_vec4")]
pub fn arg_vec4(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec4 {
unsafe {
let mut out_value = graphene::Vec4::uninitialized();
ffi::gsk_gl_shader_get_arg_vec4(
self.to_glib_none().0,
args.to_glib_none().0,
idx,
out_value.to_glib_none_mut().0,
);
out_value
}
}
}