Crate gsk4[−][src]
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Rust GSK 4 bindings
The project website is here.
Rust bindings of GSK 4, part of gtk4-rs.
GSK is an intermediate layer that isolates GTK from the details of the OpenGL or Vulkan implementation.
Minimum supported Rust version
Currently, the minimum supported Rust version is 1.54.0
.
Documentation
- The Rust API Stable/Development
- The C API
- GTK Installation instructions
Using
We recommend using crates from crates.io, as demonstrated here.
If you want to track the bleeding edge, use the git dependency instead:
[dependencies]
gsk = { git = "https://github.com/gtk-rs/gtk4-rs.git", package = "gsk4" }
Avoid mixing versioned and git crates like this:
[dependencies]
gdk = {version = "0.1", package = "gdk4"}
gsk = { git = "https://github.com/gtk-rs/gtk4-rs.git", package = "gsk4" }
Features
Feature | Description |
---|---|
broadway | Enable broadway Renderer. Only if GTK is compiled with Broadway support |
v4_2 | Enable the new APIs part of GTK 4.2 |
See Also
License
The Rust bindings of gsk4 are available under the MIT License, please refer to it.
Re-exports
Modules
Traits intended for blanket imports.
Structs
A render node applying a blending function between its two child nodes.
A render node applying a blur effect to its single child.
A render node for a border.
Implements
A render node for a Cairo surface.
A GSK renderer that is using cairo.
A render node applying a rectangular clip to its single child node.
A render node controlling the color matrix of its single child node.
A render node for a solid color.
A color stop in a gradient node.
A render node for a conic gradient.
A render node that can contain other render nodes.
A render node cross fading between two child nodes.
A render node that emits a debugging message when drawing its child node.
A GSK renderer that is using OpenGL.
A GLShader
is a snippet of GLSL that is meant to run in the
fragment shader of the rendering pipeline.
A builder-pattern type to construct GLShader
objects.
A render node using a GL shader when drawing its children nodes.
A render node for an inset shadow.
A render node for a linear gradient.
Implements
A render node controlling the opacity of its single child node.
A render node for an outset shadow.
A location in a parse buffer.
A render node for a radial gradient.
RenderNode
is the basic block in a scene graph to be
rendered using Renderer
.
Renderer
is a class that renders a scene graph defined via a
tree of RenderNode
instances.
A render node repeating its single child node.
A render node for a repeating linear gradient.
A render node for a repeating radial gradient.
A render node applying a rounded rectangle clip to its single child.
A rectangular region with rounded corners.
An object to build the uniforms data for a GLShader
.
The shadow parameters in a shadow node.
A render node drawing one or more shadows behind its single child node.
A render node drawing a set of glyphs.
A render node for a gdk::Texture
.
A render node applying a Transform
to its single child node.
Enums
The blend modes available for render nodes.
The corner indices used by RoundedRect
.
This defines the types of the uniforms that GskGLShaders
declare.
The type of a node determines what the node is rendering.
The filters used when scaling texture data.
Errors that can happen during (de)serialization.
The categories of matrices relevant for GSK and GTK.