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use crate::{RenderNodeType, RoundedRect};
use glib::translate::*;
glib::wrapper! {
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[doc(alias = "GskInsetShadowNode")]
pub struct InsetShadowNode(Shared<ffi::GskInsetShadowNode>);
match fn {
ref => |ptr| ffi::gsk_render_node_ref(ptr as *mut ffi::GskRenderNode),
unref => |ptr| ffi::gsk_render_node_unref(ptr as *mut ffi::GskRenderNode),
}
}
define_render_node!(
InsetShadowNode,
ffi::GskInsetShadowNode,
ffi::gsk_inset_shadow_node_get_type,
RenderNodeType::InsetShadowNode
);
impl InsetShadowNode {
#[doc(alias = "gsk_inset_shadow_node_new")]
pub fn new(
outline: &RoundedRect,
color: &gdk::RGBA,
dx: f32,
dy: f32,
spread: f32,
blur_radius: f32,
) -> Self {
assert_initialized_main_thread!();
unsafe {
from_glib_full(ffi::gsk_inset_shadow_node_new(
outline.to_glib_none().0,
color.to_glib_none().0,
dx,
dy,
spread,
blur_radius,
))
}
}
#[doc(alias = "gsk_inset_shadow_node_get_blur_radius")]
#[doc(alias = "get_blur_radius")]
pub fn blur_radius(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_blur_radius(self.to_glib_none().0) }
}
#[doc(alias = "gsk_inset_shadow_node_get_color")]
#[doc(alias = "get_color")]
pub fn color(&self) -> Option<gdk::RGBA> {
unsafe { from_glib_none(ffi::gsk_inset_shadow_node_get_color(self.to_glib_none().0)) }
}
#[doc(alias = "gsk_inset_shadow_node_get_dx")]
#[doc(alias = "get_dx")]
pub fn dx(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_dx(self.to_glib_none().0) }
}
#[doc(alias = "gsk_inset_shadow_node_get_dy")]
#[doc(alias = "get_dy")]
pub fn dy(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_dy(self.to_glib_none().0) }
}
#[doc(alias = "gsk_inset_shadow_node_get_outline")]
#[doc(alias = "get_outline")]
pub fn outline(&self) -> Option<RoundedRect> {
unsafe {
from_glib_none(ffi::gsk_inset_shadow_node_get_outline(
self.to_glib_none().0,
))
}
}
#[doc(alias = "gsk_inset_shadow_node_get_spread")]
#[doc(alias = "get_spread")]
pub fn spread(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_spread(self.to_glib_none().0) }
}
}