pub trait NativeDialogExt: 'static {
Show 16 methods // Required methods fn destroy(&self); fn is_modal(&self) -> bool; fn title(&self) -> Option<GString>; fn transient_for(&self) -> Option<Window>; fn is_visible(&self) -> bool; fn hide(&self); fn set_modal(&self, modal: bool); fn set_title(&self, title: &str); fn set_transient_for(&self, parent: Option<&impl IsA<Window>>); fn show(&self); fn set_visible(&self, visible: bool); fn connect_response<F: Fn(&Self, ResponseType) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_modal_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_title_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_transient_for_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_visible_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId;
}
Expand description

Required Methods§

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fn destroy(&self)

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fn is_modal(&self) -> bool

Returns whether the dialog is modal.

Returns

true if the dialog is set to be modal

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fn title(&self) -> Option<GString>

Gets the title of the NativeDialog.

Returns

the title of the dialog, or None if none has been set explicitly. The returned string is owned by the widget and must not be modified or freed.

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fn transient_for(&self) -> Option<Window>

Fetches the transient parent for this window.

Returns

the transient parent for this window, or None if no transient parent has been set.

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fn is_visible(&self) -> bool

Determines whether the dialog is visible.

Returns

true if the dialog is visible

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fn hide(&self)

Hides the dialog if it is visible, aborting any interaction.

Once this is called the signal::NativeDialog::response signal will not be emitted until after the next call to show().

If the dialog is not visible this does nothing.

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fn set_modal(&self, modal: bool)

Sets a dialog modal or non-modal.

Modal dialogs prevent interaction with other windows in the same application. To keep modal dialogs on top of main application windows, use set_transient_for() to make the dialog transient for the parent; most window managers will then disallow lowering the dialog below the parent.

whether the window is modal

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fn set_title(&self, title: &str)

Sets the title of the NativeDialog

title

title of the dialog

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fn set_transient_for(&self, parent: Option<&impl IsA<Window>>)

Dialog windows should be set transient for the main application window they were spawned from.

This allows window managers to e.g. keep the dialog on top of the main window, or center the dialog over the main window.

Passing None for @parent unsets the current transient window.

parent

parent window

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fn show(&self)

Shows the dialog on the display.

When the user accepts the state of the dialog the dialog will be automatically hidden and the signal::NativeDialog::response signal will be emitted.

Multiple calls while the dialog is visible will be ignored.

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fn set_visible(&self, visible: bool)

Whether the window is currently visible.

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fn connect_response<F: Fn(&Self, ResponseType) + 'static>( &self, f: F ) -> SignalHandlerId

Emitted when the user responds to the dialog.

When this is called the dialog has been hidden.

If you call hide() before the user responds to the dialog this signal will not be emitted.

response_id

the response ID

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fn connect_modal_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_title_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_transient_for_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_visible_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

Implementors§