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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT
use crate::GLShader;
use glib::object::Cast;
use glib::translate::*;
glib::wrapper! {
/// An object to build the uniforms data for a [`GLShader`][crate::GLShader].
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct ShaderArgsBuilder(Shared<ffi::GskShaderArgsBuilder>);
match fn {
ref => |ptr| ffi::gsk_shader_args_builder_ref(ptr),
unref => |ptr| ffi::gsk_shader_args_builder_unref(ptr),
type_ => || ffi::gsk_shader_args_builder_get_type(),
}
}
impl ShaderArgsBuilder {
/// Allocates a builder that can be used to construct a new uniform data
/// chunk.
/// ## `shader`
/// a [`GLShader`][crate::GLShader]
/// ## `initial_values`
/// optional `GBytes` with initial values
///
/// # Returns
///
/// The newly allocated builder, free with
/// `Gsk::ShaderArgsBuilder::unref()`
#[doc(alias = "gsk_shader_args_builder_new")]
pub fn new(shader: &GLShader, initial_values: Option<&glib::Bytes>) -> ShaderArgsBuilder {
skip_assert_initialized!();
unsafe {
from_glib_full(ffi::gsk_shader_args_builder_new(
shader.to_glib_none().0,
initial_values.to_glib_none().0,
))
}
}
/// Sets the value of the uniform @idx.
///
/// The uniform must be of bool type.
/// ## `idx`
/// index of the uniform
/// ## `value`
/// value to set the uniform to
#[doc(alias = "gsk_shader_args_builder_set_bool")]
pub fn set_bool(&self, idx: i32, value: bool) {
unsafe {
ffi::gsk_shader_args_builder_set_bool(self.to_glib_none().0, idx, value.into_glib());
}
}
/// Sets the value of the uniform @idx.
///
/// The uniform must be of float type.
/// ## `idx`
/// index of the uniform
/// ## `value`
/// value to set the uniform to
#[doc(alias = "gsk_shader_args_builder_set_float")]
pub fn set_float(&self, idx: i32, value: f32) {
unsafe {
ffi::gsk_shader_args_builder_set_float(self.to_glib_none().0, idx, value);
}
}
/// Sets the value of the uniform @idx.
///
/// The uniform must be of int type.
/// ## `idx`
/// index of the uniform
/// ## `value`
/// value to set the uniform to
#[doc(alias = "gsk_shader_args_builder_set_int")]
pub fn set_int(&self, idx: i32, value: i32) {
unsafe {
ffi::gsk_shader_args_builder_set_int(self.to_glib_none().0, idx, value);
}
}
/// Sets the value of the uniform @idx.
///
/// The uniform must be of uint type.
/// ## `idx`
/// index of the uniform
/// ## `value`
/// value to set the uniform to
#[doc(alias = "gsk_shader_args_builder_set_uint")]
pub fn set_uint(&self, idx: i32, value: u32) {
unsafe {
ffi::gsk_shader_args_builder_set_uint(self.to_glib_none().0, idx, value);
}
}
/// Sets the value of the uniform @idx.
///
/// The uniform must be of vec2 type.
/// ## `idx`
/// index of the uniform
/// ## `value`
/// value to set the uniform too
#[doc(alias = "gsk_shader_args_builder_set_vec2")]
pub fn set_vec2(&self, idx: i32, value: &graphene::Vec2) {
unsafe {
ffi::gsk_shader_args_builder_set_vec2(
self.to_glib_none().0,
idx,
value.to_glib_none().0,
);
}
}
/// Sets the value of the uniform @idx.
///
/// The uniform must be of vec3 type.
/// ## `idx`
/// index of the uniform
/// ## `value`
/// value to set the uniform too
#[doc(alias = "gsk_shader_args_builder_set_vec3")]
pub fn set_vec3(&self, idx: i32, value: &graphene::Vec3) {
unsafe {
ffi::gsk_shader_args_builder_set_vec3(
self.to_glib_none().0,
idx,
value.to_glib_none().0,
);
}
}
/// Sets the value of the uniform @idx.
///
/// The uniform must be of vec4 type.
/// ## `idx`
/// index of the uniform
/// ## `value`
/// value to set the uniform too
#[doc(alias = "gsk_shader_args_builder_set_vec4")]
pub fn set_vec4(&self, idx: i32, value: &graphene::Vec4) {
unsafe {
ffi::gsk_shader_args_builder_set_vec4(
self.to_glib_none().0,
idx,
value.to_glib_none().0,
);
}
}
/// Creates a new `GBytes` args from the current state of the
/// given @self.
///
/// Any uniforms of the shader that have not been explicitly set on
/// the @self are zero-initialized.
///
/// The given [`ShaderArgsBuilder`][crate::ShaderArgsBuilder] is reset once this function returns;
/// you cannot call this function multiple times on the same @self instance.
///
/// This function is intended primarily for bindings. C code should use
/// `Gsk::ShaderArgsBuilder::free_to_args()`.
///
/// # Returns
///
/// the newly allocated buffer with
/// all the args added to @self
#[doc(alias = "gsk_shader_args_builder_to_args")]
pub fn to_args(self) -> glib::Bytes {
unsafe { from_glib_full(ffi::gsk_shader_args_builder_to_args(self.into_glib_ptr())) }
}
}