Trait gdk4::prelude::DisplayExtManual
source · pub trait DisplayExtManual: Sealed + IsA<Display> + 'static {
// Provided methods
fn translate_key(
&self,
keycode: u32,
state: ModifierType,
group: i32
) -> Option<(Key, i32, i32, ModifierType)> { ... }
fn get_setting(&self, name: impl IntoGStr) -> Option<Value> { ... }
fn map_keyval(&self, keyval: Key) -> Option<Vec<KeymapKey>> { ... }
fn map_keycode(&self, keycode: u32) -> Option<Vec<(KeymapKey, Key)>> { ... }
fn backend(&self) -> Backend { ... }
}
Expand description
Trait containing manually implemented methods of
Display
.
Provided Methods§
sourcefn translate_key(
&self,
keycode: u32,
state: ModifierType,
group: i32
) -> Option<(Key, i32, i32, ModifierType)>
fn translate_key( &self, keycode: u32, state: ModifierType, group: i32 ) -> Option<(Key, i32, i32, ModifierType)>
Translates the contents of a GdkEventKey
into a keyval, effective group,
and level.
Modifiers that affected the translation and are thus unavailable for application use are returned in @consumed_modifiers.
The @effective_group is the group that was actually used for the translation; some keys such as Enter are not affected by the active keyboard group. The @level is derived from @state.
@consumed_modifiers gives modifiers that should be masked out
from @state when comparing this key press to a keyboard shortcut.
For instance, on a US keyboard, the plus
symbol is shifted, so
when comparing a key press to a <Control>plus
accelerator <Shift>
should be masked out.
This function should rarely be needed, since GdkEventKey
already
contains the translated keyval. It is exported for the benefit of
virtualized test environments.
§keycode
a keycode
§state
a modifier state
§group
active keyboard group
§Returns
true
if there was a keyval bound to keycode/state/group.
§keyval
return location for keyval
§effective_group
return location for effective group
§level
return location for level
§consumed
return location for modifiers that were used to determine the group or level
sourcefn get_setting(&self, name: impl IntoGStr) -> Option<Value>
fn get_setting(&self, name: impl IntoGStr) -> Option<Value>
sourcefn map_keyval(&self, keyval: Key) -> Option<Vec<KeymapKey>>
fn map_keyval(&self, keyval: Key) -> Option<Vec<KeymapKey>>
Obtains a list of keycode/group/level combinations that will generate @keyval.
Groups and levels are two kinds of keyboard mode; in general, the level determines whether the top or bottom symbol on a key is used, and the group determines whether the left or right symbol is used.
On US keyboards, the shift key changes the keyboard level, and there are no groups. A group switch key might convert a keyboard between Hebrew to English modes, for example.
GdkEventKey
contains a group
field that indicates the active
keyboard group. The level is computed from the modifier mask.
The returned array should be freed with g_free().
§keyval
a keyval, such as GDK_KEY_a
, GDK_KEY_Up
, GDK_KEY_Return
, etc.
§Returns
true
if keys were found and returned
§keys
return location
for an array of KeymapKey
sourcefn map_keycode(&self, keycode: u32) -> Option<Vec<(KeymapKey, Key)>>
fn map_keycode(&self, keycode: u32) -> Option<Vec<(KeymapKey, Key)>>
Returns the keyvals bound to @keycode.
The Nth KeymapKey
in @keys is bound to the Nth keyval in @keyvals.
When a keycode is pressed by the user, the keyval from this list of entries is selected by considering the effective keyboard group and level.
Free the returned arrays with g_free().
§keycode
a keycode
§Returns
true
if there were any entries
§keys
return
location for array of KeymapKey
§keyvals
return location for array of keyvals