1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT
use crate::{GLShader, RenderNode};
use glib::{prelude::*, translate::*};
glib::wrapper! {
/// A render node using a GL shader when drawing its children nodes.
#[doc(alias = "GskGLShaderNode")]
pub struct GLShaderNode(Shared<ffi::GskGLShaderNode>);
match fn {
ref => |ptr| ffi::gsk_render_node_ref(ptr as *mut ffi::GskRenderNode),
unref => |ptr| ffi::gsk_render_node_unref(ptr as *mut ffi::GskRenderNode),
}
}
impl StaticType for GLShaderNode {
fn static_type() -> glib::Type {
unsafe { from_glib(ffi::gsk_gl_shader_node_get_type()) }
}
}
impl GLShaderNode {
/// Creates a [`RenderNode`][crate::RenderNode] that will render the given @shader into the
/// area given by @bounds.
///
/// The @args is a block of data to use for uniform input, as per types and
/// offsets defined by the @shader. Normally this is generated by
/// `Gsk::GLShader::format_args()` or [`ShaderArgsBuilder`][crate::ShaderArgsBuilder].
///
/// See [`GLShader`][crate::GLShader] for details about how the shader should be written.
///
/// All the children will be rendered into textures (if they aren't already
/// `GskTextureNodes`, which will be used directly). These textures will be
/// sent as input to the shader.
///
/// If the renderer doesn't support GL shaders, or if there is any problem
/// when compiling the shader, then the node will draw pink. You should use
/// [`GLShader::compile()`][crate::GLShader::compile()] to ensure the @shader will work for the
/// renderer before using it.
/// ## `shader`
/// the [`GLShader`][crate::GLShader]
/// ## `bounds`
/// the rectangle to render the shader into
/// ## `args`
/// Arguments for the uniforms
/// ## `children`
/// array of child nodes,
/// these will be rendered to textures and used as input.
///
/// # Returns
///
/// A new [`RenderNode`][crate::RenderNode]
#[doc(alias = "gsk_gl_shader_node_new")]
pub fn new(
shader: &GLShader,
bounds: &graphene::Rect,
args: &glib::Bytes,
children: &[RenderNode],
) -> GLShaderNode {
skip_assert_initialized!();
let n_children = children.len() as _;
unsafe {
from_glib_full(ffi::gsk_gl_shader_node_new(
shader.to_glib_none().0,
bounds.to_glib_none().0,
args.to_glib_none().0,
children.to_glib_none().0,
n_children,
))
}
}
/// Gets args for the node.
///
/// # Returns
///
/// A `GBytes` with the uniform arguments
#[doc(alias = "gsk_gl_shader_node_get_args")]
#[doc(alias = "get_args")]
pub fn args(&self) -> glib::Bytes {
unsafe { from_glib_none(ffi::gsk_gl_shader_node_get_args(self.to_glib_none().0)) }
}
/// Returns the number of children
///
/// # Returns
///
/// The number of children
#[doc(alias = "gsk_gl_shader_node_get_n_children")]
#[doc(alias = "get_n_children")]
pub fn n_children(&self) -> u32 {
unsafe { ffi::gsk_gl_shader_node_get_n_children(self.to_glib_none().0) }
}
/// Gets shader code for the node.
///
/// # Returns
///
/// the [`GLShader`][crate::GLShader] shader
#[doc(alias = "gsk_gl_shader_node_get_shader")]
#[doc(alias = "get_shader")]
pub fn shader(&self) -> GLShader {
unsafe { from_glib_none(ffi::gsk_gl_shader_node_get_shader(self.to_glib_none().0)) }
}
}