Struct gsk4::GLShaderNode

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pub struct GLShaderNode { /* private fields */ }
Expand description

A render node using a GL shader when drawing its children nodes.

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impl GLShaderNode

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pub fn as_ptr(&self) -> *mut GskGLShaderNode

Return the inner pointer to the underlying C value.

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pub unsafe fn from_glib_ptr_borrow<'a>( ptr: *const *const GskGLShaderNode ) -> &'a Self

Borrows the underlying C value.

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impl GLShaderNode

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pub fn new( shader: &GLShader, bounds: &Rect, args: &Bytes, children: &[RenderNode] ) -> GLShaderNode

Creates a RenderNode that will render the given @shader into the area given by @bounds.

The @args is a block of data to use for uniform input, as per types and offsets defined by the @shader. Normally this is generated by Gsk::GLShader::format_args() or ShaderArgsBuilder.

See GLShader for details about how the shader should be written.

All the children will be rendered into textures (if they aren’t already GskTextureNodes, which will be used directly). These textures will be sent as input to the shader.

If the renderer doesn’t support GL shaders, or if there is any problem when compiling the shader, then the node will draw pink. You should use GLShader::compile() to ensure the @shader will work for the renderer before using it.

§shader

the GLShader

§bounds

the rectangle to render the shader into

§args

Arguments for the uniforms

§children

array of child nodes, these will be rendered to textures and used as input.

§Returns

A new RenderNode

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pub fn args(&self) -> Bytes

Gets args for the node.

§Returns

A GBytes with the uniform arguments

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pub fn n_children(&self) -> u32

Returns the number of children

§Returns

The number of children

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pub fn shader(&self) -> GLShader

Gets shader code for the node.

§Returns

the GLShader shader

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impl GLShaderNode

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pub fn child(&self, idx: u32) -> RenderNode

Gets one of the children.

§idx

the position of the child to get

§Returns

the @idx’th child of @self

Methods from Deref<Target = RenderNode>§

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pub fn as_ptr(&self) -> *mut GskRenderNode

Return the inner pointer to the underlying C value.

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pub const NONE: Option<&'static RenderNode> = None

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pub fn draw(&self, cr: &Context)

Draw the contents of @self to the given cairo context.

Typically, you’ll use this function to implement fallback rendering of RenderNodes on an intermediate Cairo context, instead of using the drawing context associated to a gdk::Surface’s rendering buffer.

For advanced nodes that cannot be supported using Cairo, in particular for nodes doing 3D operations, this function may fail.

§cr

cairo context to draw to

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pub fn bounds(&self) -> Rect

Retrieves the boundaries of the @self.

The node will not draw outside of its boundaries.

§Returns
§bounds

return location for the boundaries

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pub fn node_type(&self) -> RenderNodeType

Returns the type of the @self.

§Returns

the type of the RenderNode

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pub fn serialize(&self) -> Bytes

Serializes the @self for later deserialization via gsk_render_node_deserialize(). No guarantees are made about the format used other than that the same version of GTK will be able to deserialize the result of a call to gsk_render_node_serialize() and gsk_render_node_deserialize() will correctly reject files it cannot open that were created with previous versions of GTK.

The intended use of this functions is testing, benchmarking and debugging. The format is not meant as a permanent storage format.

§Returns

a GBytes representing the node.

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pub fn write_to_file(&self, filename: impl AsRef<Path>) -> Result<(), Error>

This function is equivalent to calling serialize() followed by file_set_contents().

See those two functions for details on the arguments.

It is mostly intended for use inside a debugger to quickly dump a render node to a file for later inspection.

§filename

the file to save it to.

§Returns

true if saving was successful

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pub fn is<T: IsRenderNode>(&self) -> bool

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pub fn type_(&self) -> Type

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pub fn downcast_ref<T: IsRenderNode>(&self) -> Option<&T>

Trait Implementations§

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impl AsRef<RenderNode> for GLShaderNode

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fn as_ref(&self) -> &RenderNode

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for GLShaderNode

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GLShaderNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for GLShaderNode

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type Target = RenderNode

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<'a> FromValue<'a> for GLShaderNode

Available on crate feature v4_6 only.
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type Checker = GenericValueTypeOrNoneChecker<GLShaderNode>

Value type checker.
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unsafe fn from_value(value: &'a Value) -> Self

Get the contained value from a Value. Read more
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impl IsRenderNode for GLShaderNode

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const NODE_TYPE: RenderNodeType = RenderNodeType::GlShaderNode

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fn upcast(self) -> RenderNode

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fn upcast_ref(&self) -> &RenderNode

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impl StaticType for GLShaderNode

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fn static_type() -> Type

Returns the type identifier of Self.
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impl ToValue for GLShaderNode

Available on crate feature v4_6 only.
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fn to_value(&self) -> Value

Convert a value to a Value.
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fn value_type(&self) -> Type

Returns the type identifier of self. Read more
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impl ToValueOptional for GLShaderNode

Available on crate feature v4_6 only.
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fn to_value_optional(s: Option<&Self>) -> Value

Convert an Option to a Value.
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impl ValueType for GLShaderNode

Available on crate feature v4_6 only.
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type Type = GLShaderNode

Type to get the Type from. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( _: *const GPtrArray, _: usize ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GPtrArray, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( ptr: *mut GPtrArray, num: usize ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,