pub trait FrameExt:
IsA<Frame>
+ Sealed
+ 'static {
// Provided methods
fn child(&self) -> Option<Widget> { ... }
fn label(&self) -> Option<GString> { ... }
fn label_align(&self) -> f32 { ... }
fn label_widget(&self) -> Option<Widget> { ... }
fn set_child(&self, child: Option<&impl IsA<Widget>>) { ... }
fn set_label(&self, label: Option<&str>) { ... }
fn set_label_align(&self, xalign: f32) { ... }
fn set_label_widget(&self, label_widget: Option<&impl IsA<Widget>>) { ... }
fn connect_child_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_label_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_label_widget_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_label_xalign_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
}
Provided Methods§
Sourcefn label_align(&self) -> f32
fn label_align(&self) -> f32
Sourcefn label_widget(&self) -> Option<Widget>
fn label_widget(&self) -> Option<Widget>
Sourcefn set_label_align(&self, xalign: f32)
fn set_label_align(&self, xalign: f32)
Sets the X alignment of the frame widget’s label.
The default value for a newly created frame is 0.0.
§xalign
The position of the label along the top edge of the widget. A value of 0.0 represents left alignment; 1.0 represents right alignment.
Sourcefn set_label_widget(&self, label_widget: Option<&impl IsA<Widget>>)
fn set_label_widget(&self, label_widget: Option<&impl IsA<Widget>>)
Sets the label widget for the frame.
This is the widget that will appear embedded in the top edge of the frame as a title.
§label_widget
the new label widget
fn connect_child_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_label_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_label_widget_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_label_xalign_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.