gsk4/auto/inset_shadow_node.rs
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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT
use crate::{ffi, RoundedRect};
use glib::{prelude::*, translate::*};
glib::wrapper! {
/// A render node for an inset shadow.
#[doc(alias = "GskInsetShadowNode")]
pub struct InsetShadowNode(Shared<ffi::GskInsetShadowNode>);
match fn {
ref => |ptr| ffi::gsk_render_node_ref(ptr as *mut ffi::GskRenderNode),
unref => |ptr| ffi::gsk_render_node_unref(ptr as *mut ffi::GskRenderNode),
}
}
impl StaticType for InsetShadowNode {
fn static_type() -> glib::Type {
unsafe { from_glib(ffi::gsk_inset_shadow_node_get_type()) }
}
}
impl InsetShadowNode {
/// Creates a [`RenderNode`][crate::RenderNode] that will render an inset shadow
/// into the box given by @outline.
/// ## `outline`
/// outline of the region containing the shadow
/// ## `color`
/// color of the shadow
/// ## `dx`
/// horizontal offset of shadow
/// ## `dy`
/// vertical offset of shadow
/// ## `spread`
/// how far the shadow spreads towards the inside
/// ## `blur_radius`
/// how much blur to apply to the shadow
///
/// # Returns
///
/// A new [`RenderNode`][crate::RenderNode]
#[doc(alias = "gsk_inset_shadow_node_new")]
pub fn new(
outline: &RoundedRect,
color: &gdk::RGBA,
dx: f32,
dy: f32,
spread: f32,
blur_radius: f32,
) -> InsetShadowNode {
assert_initialized_main_thread!();
unsafe {
from_glib_full(ffi::gsk_inset_shadow_node_new(
outline.to_glib_none().0,
color.to_glib_none().0,
dx,
dy,
spread,
blur_radius,
))
}
}
/// Retrieves the blur radius to apply to the shadow.
///
/// # Returns
///
/// the blur radius, in pixels
#[doc(alias = "gsk_inset_shadow_node_get_blur_radius")]
#[doc(alias = "get_blur_radius")]
pub fn blur_radius(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_blur_radius(self.to_glib_none().0) }
}
/// Retrieves the color of the inset shadow.
///
/// # Returns
///
/// the color of the shadow
#[doc(alias = "gsk_inset_shadow_node_get_color")]
#[doc(alias = "get_color")]
pub fn color(&self) -> gdk::RGBA {
unsafe { from_glib_none(ffi::gsk_inset_shadow_node_get_color(self.to_glib_none().0)) }
}
/// Retrieves the horizontal offset of the inset shadow.
///
/// # Returns
///
/// an offset, in pixels
#[doc(alias = "gsk_inset_shadow_node_get_dx")]
#[doc(alias = "get_dx")]
pub fn dx(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_dx(self.to_glib_none().0) }
}
/// Retrieves the vertical offset of the inset shadow.
///
/// # Returns
///
/// an offset, in pixels
#[doc(alias = "gsk_inset_shadow_node_get_dy")]
#[doc(alias = "get_dy")]
pub fn dy(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_dy(self.to_glib_none().0) }
}
/// Retrieves the outline rectangle of the inset shadow.
///
/// # Returns
///
/// a rounded rectangle
#[doc(alias = "gsk_inset_shadow_node_get_outline")]
#[doc(alias = "get_outline")]
pub fn outline(&self) -> RoundedRect {
unsafe {
from_glib_none(ffi::gsk_inset_shadow_node_get_outline(
self.to_glib_none().0,
))
}
}
/// Retrieves how much the shadow spreads inwards.
///
/// # Returns
///
/// the size of the shadow, in pixels
#[doc(alias = "gsk_inset_shadow_node_get_spread")]
#[doc(alias = "get_spread")]
pub fn spread(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_spread(self.to_glib_none().0) }
}
}