gsk4/
inset_shadow_node.rsuse crate::{InsetShadowNode, RenderNodeType};
define_render_node!(
InsetShadowNode,
crate::ffi::GskInsetShadowNode,
RenderNodeType::InsetShadowNode
);
impl std::fmt::Debug for InsetShadowNode {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("InsetShadowNode")
.field("blur_radius", &self.blur_radius())
.field("color", &self.color())
.field("dx", &self.dx())
.field("dy", &self.dy())
.field("outline", &self.outline())
.field("spread", &self.spread())
.finish()
}
}